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CardShark Content - Stefan Vainberg (6/10/2004)


Sunburst is the new mechanic of Fifth Dawn, and while it is not in the same league as
raffinity, it is an extremely potent weapon in limited, and does have constructed potential.

When drafting sunburst, it is important to keep in mind the bombs and the stinkers. Your
bombs are any card with sunburst that does not start off with negative p/t. Bombs should
grow huge quickly with sunburst or help fix your mana base.

Constructed is a different story. As far as I see it, there are two main types of sunburst
decks: green acceleration and black control. The first deck I will look at is green
acceleration.

Green Acceleration

Creatures (18):
3x Myr Quadropod
Myr Quadropod
Myr QuadropodSet: Fifth Dawn
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
C
Number:
138
Power:
1
Toughness:
4
Text:
3: Switch Myr Quadrapod's power and toughness until end of turn.

4x Skyreach Manta
Skyreach Manta
Skyreach MantaSet: Fifth Dawn
Cost:
5
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Number:
152
Artist:
Christopher Moeller
Power:
0
Toughness:
0
Text:
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost) Flying 0/0

3x Suntouched Myr
Suntouched Myr
Suntouched MyrSet: Fifth Dawn
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
C
Number:
160
Power:
0
Toughness:
0
Text:
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) 0/0

4x Birds of Paradise
Birds of Paradise
Birds of ParadiseSet: Revised Edition
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Mana Birds
Rarity:
R
Artist:
Mark Poole
Power:
0
Toughness:
1
Text:
Flying T: Add one mana of any color to your mana pool. This ability is played as an interrupt.

2x Bringer of the Blue Dawn
Bringer of the Blue Dawn
Bringer of the Blue DawnSet: Fifth Dawn
Cost:
9
Color:
Blue
Type:
Creature
Sub Type:
Bringer
Rarity:
R
Number:
26
Artist:
Greg Staples
Power:
5
Toughness:
5
Text:
You may pay WUBRG instead of paying Bringer of the Blue Dawn's mana cost. Trample. At the beginning of your upkeep, you may draw two cards.

2x Bringer of the Black Dawn
Bringer of the Black Dawn
Bringer of the Black DawnSet: Fifth Dawn
Cost:
9
Color:
Black
Type:
Creature
Sub Type:
Bringer
Rarity:
R
Number:
43
Artist:
Carl Critchlow
Power:
5
Toughness:
5
Text:
You may pay WUBRG instead of paying Bringer of the Black Dawn's mana cost. Trample. At the beginning of your upkeep you may pay 2 life. If you do, search your library for a card, and shuffle your library and put that card on top of it.


Sorceries/Instants/ Enchantments (10):
3x Dawn's Reflection
Dawn's Reflection
Dawn's ReflectionSet: Fifth Dawn
Cost:
4
Color:
Green
Type:
Enchant Land
Rarity:
C
Number:
85
Text:
Whenever enchanted land is tapped for mana, its controller adds 2 mana of any combination of colors to his or her mana pool.

3x Channel
Channel
ChannelSet: Revised Edition
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Richard Thomas
Text:
Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per point of mana. These additions are played with the speed of an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life.
The Suns
2x Divergent Growth
Divergent Growth
Divergent GrowthSet: Scourge
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Number:
116
Text:
Until end of turn, lands you control gain ´´T : Add one mana of any color to your mana pool.´´

2x Vine Trellis
Vine Trellis
Vine TrellisSet: Mercadian Masques
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Wall
Rarity:
C
Number:
285
Artist:
DiTerlizzi
Power:
0
Toughness:
4
Text:
(Walls can't attack.) T: Add one green mana to your mana pool.


Artifacts (8):
2x Cranial Plating
Cranial Plating
Cranial PlatingSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
113
Text:
Equipped creature gets +1/+0 for each artifact you control. BB: Attach Cranial Plating to target creature you control. Equip 1

2x Pentad Prism
Pentad Prism
Pentad PrismSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
143
Artist:
David Martin
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.

2x Paradise Mantle
Paradise Mantle
Paradise MantleSet: Fifth Dawn
Cost:
0
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
142
Text:
Equipped creature has "Tap: Add one mana of any color to your mana pool." Equip 1

2x Opaline Bracers
Opaline Bracers
Opaline BracersSet: Fifth Dawn
Cost:
4
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
141
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) Equipped creature gets +X/+X where X is the number of charge counters on Opaline Bracers. Equip 2


Lands(24):
4x Glimmervoid
Glimmervoid
GlimmervoidSet: Mirrodin
Color:
Land
Type:
Land
Rarity:
R
Number:
281
Artist:
Lars Grant-West
Text:
At end of turn, if you control no artifacts, sacrifice Glimmervoid. T: Add one mana of any color to your mana pool.

4x City of Brass
City of Brass
City of BrassSet: Fifth Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Tom Wänerstrand
Text:
Whenever City of Brass becomes tapped, it deals 1 damage to you.T: Add one mana of any color to your mana pool.

4x Grand Colliseum
12x Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.


This deck is completely focused on pulling off the maximum amount of Sunburst counters.

While it only contains one type of basic land, there are many ways of generating the
other colors. This deck is a nightmare to play against because it constantly shifts
strategies; once it will try to get out the black bringer, then work at playing artifacts
to make a huge cranial plating. This deck's one weakness is its reliance on Sunburst; once
all of the sunburst cards have been used up, it falls flat. You may be wondering what
Myr Quadropod
Myr Quadropod
Myr QuadropodSet: Fifth Dawn
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
C
Number:
138
Power:
1
Toughness:
4
Text:
3: Switch Myr Quadrapod's power and toughness until end of turn.
is doing here; mainly, the little guy can make an opponent unsure about
whether you are working defensively or offensively. This deck is fairly strong, so if you
want to try out a strong sunburst theme, this is the deck for you.

Black Control

Creatures(21):
4x Dross Crocodile
Dross Crocodile
Dross CrocodileSet: Fifth Dawn
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Zombie Crocodlie
Rarity:
C
Number:
47
Power:
5
Toughness:
1

3x Ebon Drake
Ebon Drake
Ebon DrakeSet: Fifth Dawn
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Drake
Rarity:
U
Number:
48
Artist:
Pete Venters
Power:
3
Toughness:
3
Text:
Flying. Whenever a player plays a spell, you lose 1 life.

3x Blind Creeper
Blind Creeper
Blind CreeperSet: Fifth Dawn
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Zombie Beast
Rarity:
C
Number:
42
Power:
3
Toughness:
3
Text:
Whenever a player plays a spell, Blind Creeper gets -1/-1 until end of turn.

4x Skyreach Manta
Skyreach Manta
Skyreach MantaSet: Fifth Dawn
Cost:
5
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Number:
152
Artist:
Christopher Moeller
Power:
0
Toughness:
0
Text:
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost) Flying 0/0

2x Razormane Masticore
Razormane Masticore
Razormane MasticoreSet: Fifth Dawn
Cost:
5
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
146
Artist:
Jim Murray
Power:
5
Toughness:
5
Text:
First strike. At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card from your hand. At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.

3x Suntouched Myr
Suntouched Myr
Suntouched MyrSet: Fifth Dawn
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
C
Number:
160
Power:
0
Toughness:
0
Text:
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) 0/0

2x Moriok rigger

Sorceries/Instants/Enchantments(8):
3x Fill With Fright
3x Coercion
Coercion
CoercionSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
119
Artist:
DiTerlizzi
Text:
Look at target opponent's hand and choose a card from it. That player discards that card.

2x Lose Hope
Lose Hope
Lose HopeSet: Fifth Dawn
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Number:
52
Text:
Target creature gets -1/-1 until end of turn. Scry 2


Artifacts (7):
2x Paradise Mantle
Paradise Mantle
Paradise MantleSet: Fifth Dawn
Cost:
0
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
142
Text:
Equipped creature has "Tap: Add one mana of any color to your mana pool." Equip 1

3x Pentad Prism
Pentad Prism
Pentad PrismSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
143
Artist:
David Martin
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.

2x Door to Nothingness
Door to Nothingness
Door to NothingnessSet: Fifth Dawn
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
115
Text:
Door to Nothingness comes into play tapped. WWUUBBRRGG, Tap, Sacrifice Door to Nothingness: Target player loses the game.


Lands(24):
3x Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.

3x Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.

3x Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.

3x Moutain
12x Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.


This deck is really not as good as the last one, but it is fun. What you do is hold
back your opponent until they run out of cards, then finish them with door to nothingness.
This is an extremely difficult task, and you will need to adjust the deck for it to work.
Goblins will eat it, but you should be okay against control (to some extent) and R/W slide.

That's it for this week. E-mail me if you have any questions or concerns


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