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Lessons in Lorwyn Limited - Stephen Pratt (10/18/2007)

After going to the Prerelease and having played in two Lorwyn drafts, I decided I’d type up a little guide to help those of you who are planning to do some Lorwyn limited events. I’ll start out by doing a quick run down of the type of decks I’ve played so far, what I’ve learned about the different tribes, and then I’ll discuss the limited bombs.

But as a quick aside before I start my article, let me discuss the set in a general sense. For those of us used to playing Time Spiral
Time Spiral
Time SpiralSet: Urza's Saga
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
103
Artist:
Michael Sutfin
Text:
Remove Time Spiral from the game. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands.
or Ravnica block limited, you must discard your old limited strategies and deck building approaches and be prepared for the entirely different monster that is tribal. It’s definitely a new way of thinking! No longer are you going after 3 guilds and a perfect 3 color mixture of spells. Nor are you going after raw power and modular bombs that fit your two colors, not really minding the overall synergy between cards (unless of course you’re doing rebels or slivers). Lorwyn is all about the synergy of tribes and instead of a bunch of individually powerful cards that play well by themselves, it’s all about the overall power of the combined whole. Goblins by themselves are somewhat weak, but if you start amassing them in large quantities and start using their crazy recursion then your overall power-level on the board will grow exponentially. Sorting your card pool also needs to be done a bit differently (especially in sealed) because you not only have to mind the spell curve, but also the creature types. After dividing my cards into a typical casting cost curve, I ended up further organizing them by creature types so I could see my tribal synergies. My overall organization was a bit confusing and did take up a bit of table space, but my sealed pool did not have a large concentration of a single tribe so it helped me still find some good synergies for my deck.

Which leads me into my next discussion, my first Lorwyn limited deck. So far out of my 3 limited experiences with Lorwyn, I’ve been lucky enough to play a diverse mixture of tribes and obtain some valuable experience in their strengths and weaknesses and evaluating the key cards. For the Prerelease sealed tournament, I ended up playing Kithkin with a splash of Giants and Treefolk to go for some early beats in the beginning, and then stabilize in the mid-end game with some fatties. Right off the bat I was allured and seduced by the dark side by opening the black planeswalker Liliana Vess
Liliana Vess
Liliana VessSet: Lorwyn
Cost:
5
Color:
Black
Type:
Planeswalker
Sub Type:
Liliana
Rarity:
R
Number:
121
Artist:
Aleksi Briclot
Text:
+1: Target player discards a card. -2: Search your library for a card, then shuffle your library and put that card on top of it. -8: Put all creature cards in all graveyards into play under your control.
. After seeing the planeswalkers in the previews, it seemed like they would be the pretty bomb in limited and I was eager to test this out in real life. So along with my other black rare card, Cairn Wanderer
Cairn Wanderer
Cairn WandererSet: Lorwyn
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Shapeshifter
Rarity:
R
Number:
105
Artist:
Nils Hamm
Power:
4
Toughness:
4
Text:
Changeling (This card is every creature type at all times.) As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.
, I knew I was definitely playing black as one of my main colors. Another bomb that showed up in my pool was Doran, the Siege Tower
Doran, the Siege Tower
Doran, the Siege TowerSet: Lorwyn
Cost:
3
Color:
Multicolor
Type:
Legendary Creature
Sub Type:
Treefolk Shaman
Rarity:
R
Number:
247
Artist:
Mark Zug
Power:
0
Toughness:
5
Text:
Each creature assigns combat damage equal to its toughness rather than its power.
and I was really excited to try this guy out. Since I already knew I was playing black, I was hoping I could work out a black/white splash green or black/green splash white deck so I could incorporate Doran. My only strong tribe in my pool looked to be Kithkins and they tend to be heavy white so I knew if I wanted to play them then I would have to play them as a main color with black. Luckily, I was fortunate to find not only one Cloudgoat Ranger
Cloudgoat Ranger
Cloudgoat RangerSet: Lorwyn
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Giant Warrior
Rarity:
U
Number:
10
Artist:
Adam Rex
Power:
3
Toughness:
3
Text:
When Cloudgoat Ranger comes into play, put three 1/1 white Kithkin Soldier creature tokens into play. Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
in my white pool, but two of these giant bad boys! When it comes to limited bombs in white, these are about as sick as they come (especially if you’re already playing Kithkin and have Wizened Cenn
Wizened Cenn
Wizened CennSet: Lorwyn
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Kithkin Cleric
Rarity:
U
Number:
49
Artist:
Kev Walker
Power:
2
Toughness:
2
Text:
Other Kithkin creatures you control get +1/+1.
, albeit not necessary as the giant is a house by himself with its activated ability). These two guys hands down won 90% of my matches since they were typically allowed to rein free in the skies due to the low amount of fliers in the set. Since I was playing white/black splash green, I also happened to have the very useful mana fixer Wanderer’s Twig, and several games I got lucky enough to get this out on turn one, which followed into a turn three Doran for some fast beats.

Unfortunately, my experience playing the black planeswalker Liliana was somewhat limiting, and I only managed to get her out in 3 games. In the first one, I was already losing and getting beat down pretty bad so when she came out she didn’t see the light of my next turn. The second game I managed to play her, I was racing with my opponent using my Cloudgoat Ranger
Cloudgoat Ranger
Cloudgoat RangerSet: Lorwyn
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Giant Warrior
Rarity:
U
Number:
10
Artist:
Adam Rex
Power:
3
Toughness:
3
Text:
When Cloudgoat Ranger comes into play, put three 1/1 white Kithkin Soldier creature tokens into play. Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
, and he ended up bringing out the uber blue bomb Guile
Guile
GuileSet: Lorwyn
Cost:
6
Color:
Blue
Type:
Creature
Sub Type:
Elemental Incarnation
Rarity:
R
Number:
69
Artist:
Zoltan Boros & Gabor Szikszai
Power:
6
Toughness:
6
Text:
Guile can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead remove that spell from the game and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
. I wasn’t sure if he was going to go for my planeswalker or for my throat next turn, so I just used her discard ability to gain loyalty thinking that he would probably want to keep racing me and not mind my planeswalker. I ended up being wrong and next turn he attacked my planeswalker and she bravely absorbed 6 of Guile
Guile
GuileSet: Lorwyn
Cost:
6
Color:
Blue
Type:
Creature
Sub Type:
Elemental Incarnation
Rarity:
R
Number:
69
Artist:
Zoltan Boros & Gabor Szikszai
Power:
6
Toughness:
6
Text:
Guile can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead remove that spell from the game and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
’s damage for me. In hindsight, I felt like the correct play for him would have been to attack me since we were racing at that point and he needed to deal all the damage he could to me. It would have taken at least 3 turns for Liliana to activate her epic ability anyways, so she really wasn’t a threat quite yet when I played her. But luckily for me, she ended up being a great decoy, making my opponent freak out and causing him to make some mistakes. In the third game I brought her out, I felt like I was already ahead but she ended up being a nice victory cigar. For the first time, I actually managed to get to use her abilities effectively and I tutored two turns in a row to put all my Cloudgoat Ranger
Cloudgoat Ranger
Cloudgoat RangerSet: Lorwyn
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Giant Warrior
Rarity:
U
Number:
10
Artist:
Adam Rex
Power:
3
Toughness:
3
Text:
When Cloudgoat Ranger comes into play, put three 1/1 white Kithkin Soldier creature tokens into play. Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
s on top of my library. This pretty much sealed the deal since my opponent could only stop one of them but not the other.

After grinding through 5 rounds, I ended up really enjoying my deck because it could play a very powerful late game and sometimes even an early game if I got lucky with my mana and had Doran in my opening hand. Some things that I noticed at the Prerelease were that there was a lack of board sweepers so my games often went into creature stalls. However, there was one awesome card that I had that to break these stalls, and this was my ace in the hole, the Final Revels
Final Revels
Final RevelsSet: Lorwyn
Cost:
5
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
113
Artist:
Omar Rayyan
Text:
Choose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn.
. Often times if I planned it out right, I was able to get 2, 3 or even 4 for 1’s with this card by using it’s –0/-2 effect, and since most of my creatures had a toughness of 3 or greater it would sometimes be a one sided Wrath of God
Wrath of God
Wrath of GodSet: Revised Edition
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Quinton Hoover
Text:
All creatures in play are buried.
. Getting to use it’s Fortify
Fortify
FortifySet: Time Spiral
Cost:
3
Color:
White
Type:
Instant
Rarity:
C
Number:
19
Artist:
Christopher Moeller
Text:
Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.
ability also helped me win a number of games, especially when I could mass a bunch of Kithkin from my early game and Cloudgoat Ranger
Cloudgoat Ranger
Cloudgoat RangerSet: Lorwyn
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Giant Warrior
Rarity:
U
Number:
10
Artist:
Adam Rex
Power:
3
Toughness:
3
Text:
When Cloudgoat Ranger comes into play, put three 1/1 white Kithkin Soldier creature tokens into play. Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
. Another unspoken hero on my team was the underrated Wispmare
Wispmare
WispmareSet: Lorwyn
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Elemental
Rarity:
C
Number:
48
Artist:
Eric Fortune
Power:
1
Toughness:
3
Text:
Flying When Wispmare comes into play, destroy target enchantment. Evoke W (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
. This guy was definitely maindeck worthy due to the high number of playable enchantments such as Oblivion Ring
Oblivion Ring
Oblivion RingSet: Lorwyn
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
C
Number:
34
Artist:
Wayne England
Text:
When Oblivion Ring comes into play, remove another target nonland permanent from the game. When Oblivion Ring leaves play, return the removed card to play under its owner's control.
, Lignify
Lignify
LignifySet: Lorwyn
Cost:
2
Color:
Green
Type:
Tribal Enchantment
Sub Type:
Treefolk Aura
Rarity:
C
Number:
228
Artist:
Jesper Ejsing
Text:
Enchant creature Enchanted creature is a 0/4 Treefolk with no abilities.
, and Hoofprints of the Stag
Hoofprints of the Stag
Hoofprints of the StagSet: Lorwyn
Cost:
2
Color:
White
Type:
Tribal Enchantment
Sub Type:
Elemental
Rarity:
R
Number:
21
Artist:
Anthony S. Waters
Text:
Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag. 2W, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying into play. Play this ability only during your turn.
(okay, it’s a rare enchantment, but one of my opponents managed to open 2!), and I was always happy to have him in my hand. For example, one game I was lucky enough to open with a Doran on turn 3, but then my opponent cast a Lignify
Lignify
LignifySet: Lorwyn
Cost:
2
Color:
Green
Type:
Tribal Enchantment
Sub Type:
Treefolk Aura
Rarity:
C
Number:
228
Artist:
Jesper Ejsing
Text:
Enchant creature Enchanted creature is a 0/4 Treefolk with no abilities.
on him on his turn (oh, the irony!) thinking that he was okay. Unfortunately for him, next turn I cast my Wispmare
Wispmare
WispmareSet: Lorwyn
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Elemental
Rarity:
C
Number:
48
Artist:
Eric Fortune
Power:
1
Toughness:
3
Text:
Flying When Wispmare comes into play, destroy target enchantment. Evoke W (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
, allowing Doran to run rampant and turning my Wispmare
Wispmare
WispmareSet: Lorwyn
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Elemental
Rarity:
C
Number:
48
Artist:
Eric Fortune
Power:
1
Toughness:
3
Text:
Flying When Wispmare comes into play, destroy target enchantment. Evoke W (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
into a 3/3 flying monster!

My 4-1 record in the Prerelease ended up placing me 5th place in my 64 person wave, winning me 10 packs as a prize. Which meant that it was time to draft! Upon opening my first pack, I was pleased to find the awesome bomb Wydwen, the Biting Gale
Wydwen, the Biting Gale
Wydwen, the Biting GaleSet: Lorwyn
Cost:
4
Color:
Multicolor
Type:
Legendary Creature
Sub Type:
Faerie Wizard
Rarity:
R
Number:
253
Artist:
Matt Cavotta
Power:
3
Toughness:
3
Text:
Flash Flying UB, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.
and she drew me into Faeries since I was itching to try out a new tribe. So I continued to pull a bunch of blue Faeries with a complement of a few Merfolk, and I was happy to round my deck out at the end of the draft with the rare Faerie champion, Mistbind Clique
Mistbind Clique
Mistbind CliqueSet: Lorwyn
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Faerie Wizard
Rarity:
R
Number:
75
Artist:
Ben Thompson
Power:
4
Toughness:
4
Text:
Flash Flying Champion a Faerie (When this comes into play, sacrifice it unless you remove another Faerie you control from the game. When this leaves play, that card returns to play.) When a Faerie is championed with Mistbind Clique, tap all lands target player controls.
. Thus, my deck contained the two biggest and baddest faeries in the set, along with a bunch of tricks such as Spellstutter Sprite
Spellstutter Sprite
Spellstutter SpriteSet: Lorwyn
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Faerie Wizard
Rarity:
C
Number:
89
Artist:
Rebecca Guay
Power:
1
Toughness:
1
Text:
Flash Flying When Spellstutter Sprite comes into play, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.
(which I thought was a bit overrated). Since most of my creatures had flash, I almost never had to play a spell during my turn and my strategy was very much draw-go style. However, it became apparent in my matches right away that I was missing some key Faeries for the early game, and my few Merfolk were not doing a good job holding the ground. I really could have used a Pestermite
Pestermite
PestermiteSet: Lorwyn
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Faerie Rogue
Rarity:
C
Number:
78
Artist:
Christopher Moeller
Power:
2
Toughness:
1
Text:
Flash Flying When Pestermite comes into play, you may tap or untap target permanent.
or two, some more bounce such as Whirlpool Whelm
Whirlpool Whelm
Whirlpool WhelmSet: Lorwyn
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
96
Artist:
Cyril Van Der Haegen
Text:
Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
, and either a Faerie Harbinger
Faerie Harbinger
Faerie HarbingerSet: Lorwyn
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Faerie Wizard
Rarity:
U
Number:
61
Artist:
Larry MacDougall
Power:
2
Toughness:
2
Text:
Flash Flying When Faerie Harbinger comes into play, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it.
or Mulldrifter
Mulldrifter
MulldrifterSet: Lorwyn
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Elemental
Rarity:
C
Number:
76
Artist:
Eric Fortune
Power:
2
Toughness:
2
Text:
Flying When Mulldrifter comes into play, draw two cards. Evoke 2U (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
for some card advantage. Nonetheless, my deck still managed to go a respectable 2-2, but I felt like it could have easily gone 3-1 if I hadn’t lost my last match due to complete mana screw 2 games in a row after crushing my opponent the first game. Overall, the key highlights of my blue/black cards seemed to be the great neutralizer Silvergill Douser
Silvergill Douser
Silvergill DouserSet: Lorwyn
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Merfolk Wizard
Rarity:
C
Number:
87
Artist:
Daren Bader
Power:
1
Toughness:
1
Text:
T: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
, my 3 Sentinels of Glen Elendra
Sentinels of Glen Elendra
Sentinels of Glen ElendraSet: Lorwyn
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Faerie Soldier
Rarity:
C
Number:
84
Artist:
Howard Lyon
Power:
2
Toughness:
3
Text:
Flash Flying
(some of the beefiest Faeries you can get), along with the awesome synergies between the best counter in the set, Familiar’s Ruse, combined with some sick cantripping creatures such as Silvergill Adept
Silvergill Adept
Silvergill AdeptSet: Lorwyn
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Merfolk Wizard
Rarity:
U
Number:
86
Artist:
Matt Cavotta
Power:
2
Toughness:
1
Text:
As an additional cost to play Silvergill Adept, reveal a Merfolk card from your hand or pay 3. When Silvergill Adept comes into play, draw a card.
, Aethersnipe
Aethersnipe
AethersnipeSet: Lorwyn
Cost:
6
Color:
Blue
Type:
Creature
Sub Type:
Elemental
Rarity:
C
Number:
50
Artist:
Zoltan Boros & Gabor Szikszai
Power:
4
Toughness:
4
Text:
When Æthersnipe comes into play, return target nonland permanent to its owner's hand. Evoke 1UU (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
, or Mistbind Clique
Mistbind Clique
Mistbind CliqueSet: Lorwyn
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Faerie Wizard
Rarity:
R
Number:
75
Artist:
Ben Thompson
Power:
4
Toughness:
4
Text:
Flash Flying Champion a Faerie (When this comes into play, sacrifice it unless you remove another Faerie you control from the game. When this leaves play, that card returns to play.) When a Faerie is championed with Mistbind Clique, tap all lands target player controls.
. Faeries were definitely a very fun tribe to play, but I felt like they could have used some more card support in the set and did not seem powerful enough to use as a main tribe. If I would have drafted over again, I would have gone with Merfolk as my main tribe and Faeries as my minor one.

My second draft led me into yet another tribe I had not played before, the narcissistic and evil Elves. These guys are not your average garden brand style of Elves in past Magic sets, and in Lorwyn they can really pack in some heavy punches and have been known to use the venomous Moonglove Extract
Moonglove Extract
Moonglove ExtractSet: Lorwyn
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
258
Artist:
Terese Nielsen
Text:
Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player.
to grant many of their warriors with deathtouch. When I opened my first pack, I immediately slammed down the rare card and knew I was going black when saw Profane Command
Profane Command
Profane CommandSet: Lorwyn
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
135
Artist:
Wayne England
Text:
Choose two - Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to play; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn.
. My Lorwyn experiences were coming along nicely so far and I was presented yet again with a chance to play another awesome cycle of cards in the set, the very useful Commands. With the exception of the red and green ones which got the shaft, all the other color Commands are quite the bomb. Thinking that I was the only one lucky enough to open one of the sick Commands, I was sorely mistaken one match when my opponent cast the white one, Austere Command
Austere Command
Austere CommandSet: Lorwyn
Cost:
6
Color:
White
Type:
Sorcery
Rarity:
R
Number:
3
Artist:
Wayne England
Text:
Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.
(aka Wrath of God
Wrath of God
Wrath of GodSet: Revised Edition
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Quinton Hoover
Text:
All creatures in play are buried.
), thus I got to experience giving and receiving the savage commands in an actual match. I’m not really sure which one I like the best, but so far every game in which I’ve drawn the Profane Command
Profane Command
Profane CommandSet: Lorwyn
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
135
Artist:
Wayne England
Text:
Choose two - Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to play; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn.
I felt like it sealed my victory when I was ahead and it immensely helped me come back if I was behind. After first picking Profane Command
Profane Command
Profane CommandSet: Lorwyn
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
135
Artist:
Wayne England
Text:
Choose two - Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to play; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn.
, my second pick was the bad ass Wren’s Run Vanquish
Vanquish
VanquishSet: Fifth Dawn
Cost:
3
Color:
White
Type:
Instant
Rarity:
U
Number:
20
Text:
Destroy target blocking creature.
er and I knew I was going Elves! A 3/3 deathtouch for 2 mana definitely goes highly in my book, but it also demands a high commitment to Elves. Thus, in this draft I ended up modifying my strategy and went heavy one tribe since I knew Elves were a bigger tribe in the set than Faeries and I felt like a lot of their cards were powerful in their own right. After building my deck, I found out that it ended up with a lot more synergy than I initially thought. In a lot of matches, I would get out some killer combos out such as double Lys Alana Huntmaster
Lys Alana Huntmaster
Lys Alana HuntmasterSet: Lorwyn
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Elf Warrior
Rarity:
C
Number:
229
Artist:
Pete Venters
Power:
3
Toughness:
3
Text:
Whenever you play an Elf spell, you may put a 1/1 green Elf Warrior creature token into play.
s, then could cast an Elvish Promenade
Elvish Promenade
Elvish PromenadeSet: Lorwyn
Cost:
4
Color:
Green
Type:
Tribal Sorcery
Sub Type:
Elf
Rarity:
U
Number:
208
Artist:
Steve Ellis
Text:
Put a 1/1 green Elf Warrior creature token into play for each Elf you control.
netting around 4 or more Elf tokens, and then would follow that up with some big beats using a 6/6 Treefolk forest thanks to Elvish Branchbender
Elvish Branchbender
Elvish BranchbenderSet: Lorwyn
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elf Druid
Rarity:
C
Number:
204
Artist:
Ralph Horsley
Power:
2
Toughness:
2
Text:
T: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
. If my opponent had some hate to kill my Elvish Branchbender
Elvish Branchbender
Elvish BranchbenderSet: Lorwyn
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elf Druid
Rarity:
C
Number:
204
Artist:
Ralph Horsley
Power:
2
Toughness:
2
Text:
T: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
, I would then switch strategies to the swarm route and get out my all-star of the team, Nath’s Elite. I ended up drafting two of these guys, and they ended up winning most my games for me due to their lure ability that allowed for my entire army to swing through. Combine that with Final Revels
Final Revels
Final RevelsSet: Lorwyn
Cost:
5
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
113
Artist:
Omar Rayyan
Text:
Choose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn.
to give all my guys +2/+0, then that just adds injury to insult.

Now that I’ve gone over some of the ins and outs of the various tribes that I’ve played in Lorwyn, let me list out some of the limited bombs that I haven’t already covered that I’ve seen in action:

- Nameless Inversion
Nameless Inversion
Nameless InversionSet: Lorwyn
Cost:
2
Color:
Black
Type:
Tribal Instant
Sub Type:
Shapeshifter
Rarity:
C
Number:
128
Artist:
Jeff Miracola
Text:
Changeling (This card is every creature type at all times.) Target creature gets +3/-3 and loses all creature types until end of turn.
: A Last Gasp
Last Gasp
Last GaspSet: Ravnica City of Guilds
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Number:
93
Artist:
Thomas M. Baxa
Text:
Target creature gets -3/-3 until end of turn.
with a bonus of being a tribal enabler in any deck. Also can be fetched with any of the harbingers or reused with cards that say return target goblin from the graveyard. This card is pretty much the best removal you can get in the set.

- Forced Fruition
Forced Fruition
Forced FruitionSet: Lorwyn
Cost:
6
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
66
Artist:
William O'Connor
Text:
Whenever an opponent plays a spell, that player draws seven cards. 0
: Even though this is a rare, for some reason I’ve had many encounters with it (unfortunately, not because it was in my deck). If you are playing this card and your opponent has no enchantment removal, then it’s pretty much good game. Basically, it says to your opponent, “You get to play at most 4 spells this game (if you get this out on turn 6).” If you can’t hold off your opponent if they’re only casting about 3 spells the rest of the game, I don’t know what to tell you.

- Giant’s Ire – FTW! I’ve seen a number of people play this card when they are down in the match, and then just win suddenly by pulling this out. In one match, the guy was going to die the next turn and had to deal exactly 8 damage to his opponent to win, and low and behold he cast Giant’s Ire for 4 damage, drew a card since he had a giant, and then drew another Giant’s Ire for lethal!


Bad Beats I’ve seen from various Lorwyn matches:

- Turn 2 Fertile Ground
Fertile Ground
Fertile GroundSet: Urza's Saga
Cost:
2
Color:
Green
Type:
Enchant Land
Rarity:
C
Number:
252
Artist:
Heather Hudson
Text:
Whenever enchanted land is tapped for mana, it produces an additional one mana of any color.
, turn 3 green planeswalker Garruk, followed up by untapping two lands (of course the one with Fertile Ground
Fertile Ground
Fertile GroundSet: Urza's Saga
Cost:
2
Color:
Green
Type:
Enchant Land
Rarity:
C
Number:
252
Artist:
Heather Hudson
Text:
Whenever enchanted land is tapped for mana, it produces an additional one mana of any color.
) and then dropping a Battlewand Oak
Battlewand Oak
Battlewand OakSet: Lorwyn
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Treefolk Warrior
Rarity:
C
Number:
197
Artist:
Steve Prescott
Power:
1
Toughness:
3
Text:
Whenever a Forest comes into play under your control, Battlewand Oak gets +2/+2 until end of turn. Whenever you play a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.
.

- Drowner of Secrets
Drowner of Secrets
Drowner of SecretsSet: Lorwyn
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Merfolk Wizard
Rarity:
U
Number:
58
Artist:
Rebecca Guay
Power:
1
Toughness:
3
Text:
Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard.
+ Fallowsage
Fallowsage
FallowsageSet: Lorwyn
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Merfolk Wizard
Rarity:
U
Number:
63
Artist:
Parente
Power:
2
Toughness:
2
Text:
Whenever Fallowsage becomes tapped, you may draw a card.
or Veteran of Depths + Merrow Commerce
Merrow Commerce
Merrow CommerceSet: Lorwyn
Cost:
2
Color:
Blue
Type:
Tribal Enchantment
Sub Type:
Merfolk
Rarity:
U
Number:
72
Artist:
Steve Ellis
Text:
At the end of your turn, untap all Merfolk you control.
= good game.

- At 16 life, I decided to cast Hoarder’s Greed
Greed
GreedSet: Fourth Edition
Cost:
4
Color:
Black
Type:
Enchantment
Rarity:
R
Artist:
Phil Foglio
Text:
B: Pay 2 life to draw a card. Effects that prevent or redirect damage cannot be used to counter this loss of life.
and proceeded to win 5 straight clashes, drawing me 12 cards and losing me 12 life. That brought me down to 4, and then my opponent cast Giant’s Ire for the win. Warning
Warning
WarningSet: Ice Age
Cost:
1
Color:
White
Type:
Instant
Rarity:
C
Artist:
Pat Morrissey
Text:
Target attacking creature deals no damage in combat this turn.
: beware of Hoarder’s Greed
Greed
GreedSet: Fourth Edition
Cost:
4
Color:
Black
Type:
Enchantment
Rarity:
R
Artist:
Phil Foglio
Text:
B: Pay 2 life to draw a card. Effects that prevent or redirect damage cannot be used to counter this loss of life.
! It’s definitely a risky card!

That’s all I have for now. Hope you have a good time playing Lorwyn limited!


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