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CardShark Content - Steven Merkel (9/22/2003)

I was reading an article at www.wizards.com when I came across this quote, ´´So why does the beginner like the lucky charms? It stems from a basic misunderstanding that most beginners go through. They overvalue life. Why? Because on the surface the game appears to be about life. The beginner recognizes that he can only lose the game if he loses all his life. Thus, he falsely assumes that gaining life is key to the game.´´ Mark Rosewater, ´´Let's Start at the Very Beginning Defining Qualities of an Entry Level Product´´
So I thought about this quote for a while and decided to make a casual deck where the player wins only by gaining life. This is a mono white deck that revolves around the card Test of Endurance
Test of Endurance
Test of EnduranceSet: Judgment
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Number:
29
Artist:
Mike Ploog

Text:
At the begining of your upkeep, if you have 50 or more life, you win the game.
. I've never played with this deck so it might need some modification.
Winning by having 50 or more life won't be easy since our opponent will be trying to reduce our life. So first lets cover the sideboard for protection from our opponent's attacks.
Enchantments (12)
2: Aegis of honor
2: Aurification
Aurification
AurificationSet: Onslaught
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Number:
6
Artist:
Gary Ruddell
Text:
Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types. (Walls can't attack.) When Aurification leaves play, remove all gold counters from all creatures.

2: Force Bubble
Force Bubble
Force BubbleSet: Scourge
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Number:
14
Text:
If damage would be dealt to you, put depletion counter on Force Bubble instead for each point of damage that would be dealt. If Force Bubble has four or more depletion counters on it, sacrifice Force Bubble.
At end of turn, remove all depletion counters from Force Bubble.

2: Sacred Ground
Sacred Ground
Sacred GroundSet: Stronghold
Cost:
2
Color:
White
Type:
Enchantment
Rarity:
R
Number:
112
Artist:
Terese Nielsen
Text:
Whenever an effect controlled by any opponent puts a land into your graveyard from play, put that land into play.

2: Sanctimony
Sanctimony
SanctimonySet: Urza's Destiny
Cost:
2
Color:
White
Type:
Enchantment
Rarity:
U
Number:
16
Artist:
Mark Brill
Text:
Whenever one of your opponents taps a mountain for mana, you may gain 1 life.

And of course 2: Test of Endurance
Test of Endurance
Test of EnduranceSet: Judgment
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Number:
29
Artist:
Mike Ploog

Text:
At the begining of your upkeep, if you have 50 or more life, you win the game.


The Aegis of honor is an excellent enchantment because it provides protection from sorcery and instant spells plus it only cost W and 1 for activation. For combat defense we will use the Aurification
Aurification
AurificationSet: Onslaught
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Number:
6
Artist:
Gary Ruddell
Text:
Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types. (Walls can't attack.) When Aurification leaves play, remove all gold counters from all creatures.
card. Although we will take damage the first time each creature attacks hopefully we will have already gained enough life to keep ourselves in the game. Next Force Bubble
Force Bubble
Force BubbleSet: Scourge
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Number:
14
Text:
If damage would be dealt to you, put depletion counter on Force Bubble instead for each point of damage that would be dealt. If Force Bubble has four or more depletion counters on it, sacrifice Force Bubble.
At end of turn, remove all depletion counters from Force Bubble.
, I really like this card because it’s a stall tactic until we can play your Aegis of honor and Aurification
Aurification
AurificationSet: Onslaught
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Number:
6
Artist:
Gary Ruddell
Text:
Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types. (Walls can't attack.) When Aurification leaves play, remove all gold counters from all creatures.
cards. It will provide a little protection early on in the game, but its value decrease later in the game because the opponent will have more creatures and more mana to play higher damaging spells. We need Sacred Ground
Sacred Ground
Sacred GroundSet: Stronghold
Cost:
2
Color:
White
Type:
Enchantment
Rarity:
R
Number:
112
Artist:
Terese Nielsen
Text:
Whenever an effect controlled by any opponent puts a land into your graveyard from play, put that land into play.
to protect against land destroy decks. We will need Sanctimony
Sanctimony
SanctimonySet: Urza's Destiny
Cost:
2
Color:
White
Type:
Enchantment
Rarity:
U
Number:
16
Artist:
Mark Brill
Text:
Whenever one of your opponents taps a mountain for mana, you may gain 1 life.
to protect against Red decks because they can cause damage quickly.

Now for the Instants and Sorcery spells. Most of these will be used to gain life.

Instants (12)
2: Cleansing Meditation
Cleansing Meditation
Cleansing MeditationSet: Torment
Cost:
3
Color:
White
Type:
Sorcery
Rarity:
U
Number:
3
Artist:
Ron Spears
Text:
Destroy all enchantments. Threshold - Instead destroy all enchantments, then return to play all cards in your graveyard destroyed this way.

4: Healing Salve
Healing Salve
Healing SalveSet: Revised Edition
Cost:
1
Color:
White
Type:
Instant
Rarity:
C
Artist:
Dan Frazier
Text:
Gain 3 life, or prevent up to 3 damage from being dealt to a single target.

4: Life Burst
Life Burst
Life BurstSet: Odyssey
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Number:
30
Artist:
John Avon
Text:
Target player gains 4 life, then gains 4 life for each Life Burst card in each graveyard.

4: Reward the Faithful
Reward the Faithful
Reward the FaithfulSet: Scourge
Cost:
1
Color:
White
Type:
Instant
Rarity:
U
Number:
22
Text:
Any number of target players gain life equal to the highest converted mana cost among permanents you control.


Sorcery (8)
4: Ancestral Tribute
Ancestral Tribute
Ancestral TributeSet: Odyssey
Cost:
7
Color:
White
Type:
Sorcery
Rarity:
R
Number:
2
Artist:
Edward P. Beard, Jr.
Text:
You gain 2 life for each card in your graveyard. Flashback 9WWW (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

4: Breath of Life
Breath of Life
Breath of LifeSet: Portal Second Age
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
C
Artist:
Lubov
Text:
Take any one creature card from your graveyard and put that creature into play. Treat it as though you just played it from your hand.


We will need Cleansing Meditation
Cleansing Meditation
Cleansing MeditationSet: Torment
Cost:
3
Color:
White
Type:
Sorcery
Rarity:
U
Number:
3
Artist:
Ron Spears
Text:
Destroy all enchantments. Threshold - Instead destroy all enchantments, then return to play all cards in your graveyard destroyed this way.
to protect against cards like Forsaken Wastes
Forsaken Wastes
Forsaken WastesSet: Mirage
Cost:
3
Color:
Black
Type:
Enchant World
Rarity:
R
Artist:
Kev Walker
Text:
Players cannot gain life.During each player's upkeep, that player loses 1 life.If Forsaken Wastes is the target of a successfully cast spell, that spell's caster loses 5 life.
or other cards that prevent health gain. Just be sure we use it after we have threshold so we can get our enchantments back. Use Healing Salve
Healing Salve
Healing SalveSet: Revised Edition
Cost:
1
Color:
White
Type:
Instant
Rarity:
C
Artist:
Dan Frazier
Text:
Gain 3 life, or prevent up to 3 damage from being dealt to a single target.
early on to gain a quick 3 life and get them into our graveyard for Ancestral Tribute
Ancestral Tribute
Ancestral TributeSet: Odyssey
Cost:
7
Color:
White
Type:
Sorcery
Rarity:
R
Number:
2
Artist:
Edward P. Beard, Jr.
Text:
You gain 2 life for each card in your graveyard. Flashback 9WWW (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
. I really like Life Burst
Life Burst
Life BurstSet: Odyssey
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Number:
30
Artist:
John Avon
Text:
Target player gains 4 life, then gains 4 life for each Life Burst card in each graveyard.
because it only costs 1W and with each one we will gain 4 life, 8 life, 12 life, and finally 16 life. We will gain even more life if our opponent uses them too. Play Reward the Faithful
Reward the Faithful
Reward the FaithfulSet: Scourge
Cost:
1
Color:
White
Type:
Instant
Rarity:
U
Number:
22
Text:
Any number of target players gain life equal to the highest converted mana cost among permanents you control.
on our Ancestor's Chosen
Ancestor's Chosen
Ancestor's ChosenSet: Judgment
Cost:
7
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
U
Number:
1
Artist:
Pete Venters

Power:
4
Toughness:
4
Text:
First Strike When Ancestor's Chosen comes into play, you gain one life for each card in your graveyard.
to gain 7 life for only W, our opponent will gain life too, but that doesn't matter for this deck. Try to play Ancestral Tribute
Ancestral Tribute
Ancestral TributeSet: Odyssey
Cost:
7
Color:
White
Type:
Sorcery
Rarity:
R
Number:
2
Artist:
Edward P. Beard, Jr.
Text:
You gain 2 life for each card in your graveyard. Flashback 9WWW (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
late in the game as possible because the longer we wait the more life we will gain since we gain 2 life for every card in our graveyard. I'll talk about Breath of life after I mention the creatures.

Creatures (8)
4: Weathered Wayfarer
Weathered Wayfarer
Weathered WayfarerSet: Onslaught
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Nomad Cleric
Rarity:
R
Number:
59
Artist:
Greg & Tim Hildebrandt
Power:
1
Toughness:
1
Text:
W, T: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Play this ability only if an opponent controls more lands than you.

4: Ancestor's Chosen
Ancestor's Chosen
Ancestor's ChosenSet: Judgment
Cost:
7
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
U
Number:
1
Artist:
Pete Venters

Power:
4
Toughness:
4
Text:
First Strike When Ancestor's Chosen comes into play, you gain one life for each card in your graveyard.


There are not many creatures in this deck because the object of this deck is to gain life, but a couple creatures will be helpful. First Weathered Wayfarer
Weathered Wayfarer
Weathered WayfarerSet: Onslaught
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Nomad Cleric
Rarity:
R
Number:
59
Artist:
Greg & Tim Hildebrandt
Power:
1
Toughness:
1
Text:
W, T: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Play this ability only if an opponent controls more lands than you.
, I'll talk a little more after I discuss the lands, but for now all we need to know is it will help us get out enough land to keep us gaining health. Ancestor's Chosen
Ancestor's Chosen
Ancestor's ChosenSet: Judgment
Cost:
7
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
U
Number:
1
Artist:
Pete Venters

Power:
4
Toughness:
4
Text:
First Strike When Ancestor's Chosen comes into play, you gain one life for each card in your graveyard.
is very useful because whenever it comes into play we gain 1 life for each card in our graveyard. This is where the Breath of Life
Breath of Life
Breath of LifeSet: Portal Second Age
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
C
Artist:
Lubov
Text:
Take any one creature card from your graveyard and put that creature into play. Treat it as though you just played it from your hand.
card comes into play. First summon Ancestor's Chosen
Ancestor's Chosen
Ancestor's ChosenSet: Judgment
Cost:
7
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
U
Number:
1
Artist:
Pete Venters

Power:
4
Toughness:
4
Text:
First Strike When Ancestor's Chosen comes into play, you gain one life for each card in your graveyard.
then keep attacking with him until our opponent destroys him. Then use Breath of Life
Breath of Life
Breath of LifeSet: Portal Second Age
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
C
Artist:
Lubov
Text:
Take any one creature card from your graveyard and put that creature into play. Treat it as though you just played it from your hand.
to put Ancestor's Chosen
Ancestor's Chosen
Ancestor's ChosenSet: Judgment
Cost:
7
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
U
Number:
1
Artist:
Pete Venters

Power:
4
Toughness:
4
Text:
First Strike When Ancestor's Chosen comes into play, you gain one life for each card in your graveyard.
back in play, and we gain more life.

Lands (24)
4: Nomad Stadium
Nomad Stadium
Nomad StadiumSet: Odyssey
Color:
Land
Type:
Land
Rarity:
U
Number:
322
Artist:
David Martin
Text:
Tap: Add W to your mana pool. Nomad Stadium deals 1 damage to you. Threshold - W, Tap, Sacrifice Nomad Stadium: You gain 4 life. (Play this ability only if seven or more cards are in your graveyard.)
4
4: Petrified Field
Petrified Field
Petrified FieldSet: Odyssey
Color:
Land
Type:
Land
Rarity:
R
Number:
323
Artist:
Glen Angus
Text:
Tap: Add one colorless mana to your mana pool. Tap, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.
4
16: Plain 16

I'm sure Nomad Stadium
Nomad Stadium
Nomad StadiumSet: Odyssey
Color:
Land
Type:
Land
Rarity:
U
Number:
322
Artist:
David Martin
Text:
Tap: Add W to your mana pool. Nomad Stadium deals 1 damage to you. Threshold - W, Tap, Sacrifice Nomad Stadium: You gain 4 life. (Play this ability only if seven or more cards are in your graveyard.)
is not a very popular card, but it should work pretty well in this deck. First off do not use it for mana unless we really have to. Use it for the gain life ability. Then use Petrified Field
Petrified Field
Petrified FieldSet: Odyssey
Color:
Land
Type:
Land
Rarity:
R
Number:
323
Artist:
Glen Angus
Text:
Tap: Add one colorless mana to your mana pool. Tap, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.
to bring Nomad Stadium
Nomad Stadium
Nomad StadiumSet: Odyssey
Color:
Land
Type:
Land
Rarity:
U
Number:
322
Artist:
David Martin
Text:
Tap: Add W to your mana pool. Nomad Stadium deals 1 damage to you. Threshold - W, Tap, Sacrifice Nomad Stadium: You gain 4 life. (Play this ability only if seven or more cards are in your graveyard.)
out of our graveyard and repeat. We can use Weathered Wayfarer
Weathered Wayfarer
Weathered WayfarerSet: Onslaught
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Nomad Cleric
Rarity:
R
Number:
59
Artist:
Greg & Tim Hildebrandt
Power:
1
Toughness:
1
Text:
W, T: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Play this ability only if an opponent controls more lands than you.
to find these land cards in our library. I think 16 plains should be enough.

So all together we have:

Instants (12)
2: Cleansing Meditation
Cleansing Meditation
Cleansing MeditationSet: Torment
Cost:
3
Color:
White
Type:
Sorcery
Rarity:
U
Number:
3
Artist:
Ron Spears
Text:
Destroy all enchantments. Threshold - Instead destroy all enchantments, then return to play all cards in your graveyard destroyed this way.

4: Healing Salve
Healing Salve
Healing SalveSet: Revised Edition
Cost:
1
Color:
White
Type:
Instant
Rarity:
C
Artist:
Dan Frazier
Text:
Gain 3 life, or prevent up to 3 damage from being dealt to a single target.

4: Life Burst
Life Burst
Life BurstSet: Odyssey
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Number:
30
Artist:
John Avon
Text:
Target player gains 4 life, then gains 4 life for each Life Burst card in each graveyard.

4: Reward the Faithful
Reward the Faithful
Reward the FaithfulSet: Scourge
Cost:
1
Color:
White
Type:
Instant
Rarity:
U
Number:
22
Text:
Any number of target players gain life equal to the highest converted mana cost among permanents you control.

Sorcery (8)
4: Ancestral Tribute
Ancestral Tribute
Ancestral TributeSet: Odyssey
Cost:
7
Color:
White
Type:
Sorcery
Rarity:
R
Number:
2
Artist:
Edward P. Beard, Jr.
Text:
You gain 2 life for each card in your graveyard. Flashback 9WWW (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

4: Breath of Life
Breath of Life
Breath of LifeSet: Portal Second Age
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
C
Artist:
Lubov
Text:
Take any one creature card from your graveyard and put that creature into play. Treat it as though you just played it from your hand.

Creatures (8)
4: Weathered Wayfarer
Weathered Wayfarer
Weathered WayfarerSet: Onslaught
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Nomad Cleric
Rarity:
R
Number:
59
Artist:
Greg & Tim Hildebrandt
Power:
1
Toughness:
1
Text:
W, T: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Play this ability only if an opponent controls more lands than you.

4: Ancestor's Chosen
Ancestor's Chosen
Ancestor's ChosenSet: Judgment
Cost:
7
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
U
Number:
1
Artist:
Pete Venters

Power:
4
Toughness:
4
Text:
First Strike When Ancestor's Chosen comes into play, you gain one life for each card in your graveyard.

Lands (24)
4: Nomad Stadium
Nomad Stadium
Nomad StadiumSet: Odyssey
Color:
Land
Type:
Land
Rarity:
U
Number:
322
Artist:
David Martin
Text:
Tap: Add W to your mana pool. Nomad Stadium deals 1 damage to you. Threshold - W, Tap, Sacrifice Nomad Stadium: You gain 4 life. (Play this ability only if seven or more cards are in your graveyard.)
4
4: Petrified Field
Petrified Field
Petrified FieldSet: Odyssey
Color:
Land
Type:
Land
Rarity:
R
Number:
323
Artist:
Glen Angus
Text:
Tap: Add one colorless mana to your mana pool. Tap, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.
4
16: Plain 16
Enchantments (12)
2: Aegis of honor
2: Aurification
Aurification
AurificationSet: Onslaught
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Number:
6
Artist:
Gary Ruddell
Text:
Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types. (Walls can't attack.) When Aurification leaves play, remove all gold counters from all creatures.

2: Force Bubble
Force Bubble
Force BubbleSet: Scourge
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Number:
14
Text:
If damage would be dealt to you, put depletion counter on Force Bubble instead for each point of damage that would be dealt. If Force Bubble has four or more depletion counters on it, sacrifice Force Bubble.
At end of turn, remove all depletion counters from Force Bubble.

2: Sacred Ground
Sacred Ground
Sacred GroundSet: Stronghold
Cost:
2
Color:
White
Type:
Enchantment
Rarity:
R
Number:
112
Artist:
Terese Nielsen
Text:
Whenever an effect controlled by any opponent puts a land into your graveyard from play, put that land into play.

2: Sanctimony
Sanctimony
SanctimonySet: Urza's Destiny
Cost:
2
Color:
White
Type:
Enchantment
Rarity:
U
Number:
16
Artist:
Mark Brill
Text:
Whenever one of your opponents taps a mountain for mana, you may gain 1 life.

2: Test of Endurance
Test of Endurance
Test of EnduranceSet: Judgment
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Number:
29
Artist:
Mike Ploog

Text:
At the begining of your upkeep, if you have 50 or more life, you win the game.

Total: (64)

A final note, this deck is untested, but well thought out. It should provide some fun for those who want to try something different.


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