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CardShark Content - Steven Merkel (1/16/2004)

After looking over Mirrodin, I realized the potential to create a deck that will overwhelm your opponent with creatures in a mono-green deck. The basic strategy revolves around two cards: Soul Foundry
Soul Foundry
Soul FoundrySet: Mirrodin
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
246
Artist:
Arnie Swekel
Text:
Imprint - When Soul Foundry comes into play, you may remove a creature card in your hand from the game. (The removed card is imprinted on this artifact.) X, T: Put a creature token into play that's a copy of the imprinted creature card. X is the converted mana cost of that card.
and Living Hive
Living Hive
Living HiveSet: Mirrodin
Cost:
8
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
124
Artist:
Anthony S. Waters
Power:
6
Toughness:
6
Text:
Trample Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens into play.
. With these cards you can create a sizeable army of insects in a few turns. The only problem is the mana costs, but with the help of a few elves this is easily fixed.

The elves I’ve picked should help give this deck the mana it needs for the Soul Foundry
Soul Foundry
Soul FoundrySet: Mirrodin
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
246
Artist:
Arnie Swekel
Text:
Imprint - When Soul Foundry comes into play, you may remove a creature card in your hand from the game. (The removed card is imprinted on this artifact.) X, T: Put a creature token into play that's a copy of the imprinted creature card. X is the converted mana cost of that card.
. These elves are used to support the player with mana, life, and the Living Hive
Living Hive
Living HiveSet: Mirrodin
Cost:
8
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
124
Artist:
Anthony S. Waters
Power:
6
Toughness:
6
Text:
Trample Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens into play.
.
4: Wirewood Channeler
Wirewood Channeler
Wirewood ChannelerSet: Legions
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
U
Number:
144
Power:
2
Toughness:
2
Text:
T: Add X mana of any one color to your mana pool, where X is the number of
Elves in play.
Since this deck will have about 16 elves this should provide enough mana for the copied Living Hive
Living Hive
Living HiveSet: Mirrodin
Cost:
8
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
124
Artist:
Anthony S. Waters
Power:
6
Toughness:
6
Text:
Trample Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens into play.
.
4: Well Wisher This elf’s purpose is to provide the player with enough life to make sure they don’t die before they get enough Living Hive
Living Hive
Living HiveSet: Mirrodin
Cost:
8
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
124
Artist:
Anthony S. Waters
Power:
6
Toughness:
6
Text:
Trample Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens into play.
and insects to kill the other player.
4: Viridian Joiner
Viridian Joiner
Viridian JoinerSet: Mirrodin
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elf Druid
Rarity:
C
Number:
138
Artist:
Daren Bader
Power:
1
Toughness:
2
Text:
T: Add an amount of G to your mana pool equal to Viridian Joiner's power.
It only starts with a power of one, but with Mythic Proportions
Mythic Proportions
Mythic ProportionsSet: Onslaught
Cost:
7
Color:
Green
Type:
Enchant Creature
Rarity:
R
Number:
274
Artist:
Jim Nelson
Text:
Enchanted creature gets +8/+8 and has trample.
or Alpha Status
Alpha Status
Alpha StatusSet: Scourge
Cost:
3
Color:
Green
Type:
Enchant Creature
Rarity:
U
Number:
110
Text:
Enchanted creature gets +2/+2 for each other creature that shares a creature type with it.
this is a good mana generator.
4: Timberwatch Elf
Timberwatch Elf
Timberwatch ElfSet: Legions
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
C
Number:
140
Power:
1
Toughness:
2
Text:
T: Target creature gets +X/+X until end of turn, where X is the number of
Elves in play.
Use this elf to either boost the power/toughness of Living Hive
Living Hive
Living HiveSet: Mirrodin
Cost:
8
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
124
Artist:
Anthony S. Waters
Power:
6
Toughness:
6
Text:
Trample Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens into play.
or boost Viridian Joiner
Viridian Joiner
Viridian JoinerSet: Mirrodin
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elf Druid
Rarity:
C
Number:
138
Artist:
Daren Bader
Power:
1
Toughness:
2
Text:
T: Add an amount of G to your mana pool equal to Viridian Joiner's power.


The only creature card in this deck besides the elves is Living Hive
Living Hive
Living HiveSet: Mirrodin
Cost:
8
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
124
Artist:
Anthony S. Waters
Power:
6
Toughness:
6
Text:
Trample Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens into play.
.
4: Living Hive
Living Hive
Living HiveSet: Mirrodin
Cost:
8
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
124
Artist:
Anthony S. Waters
Power:
6
Toughness:
6
Text:
Trample Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens into play.
Keep making copies of this creature with Soul Foundry
Soul Foundry
Soul FoundrySet: Mirrodin
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
246
Artist:
Arnie Swekel
Text:
Imprint - When Soul Foundry comes into play, you may remove a creature card in your hand from the game. (The removed card is imprinted on this artifact.) X, T: Put a creature token into play that's a copy of the imprinted creature card. X is the converted mana cost of that card.
and keep attacking every turn that is possible.

Cards that will boost Living Hive
Living Hive
Living HiveSet: Mirrodin
Cost:
8
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
124
Artist:
Anthony S. Waters
Power:
6
Toughness:
6
Text:
Trample Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens into play.
’s stats Mythic Proportions
Mythic Proportions
Mythic ProportionsSet: Onslaught
Cost:
7
Color:
Green
Type:
Enchant Creature
Rarity:
R
Number:
274
Artist:
Jim Nelson
Text:
Enchanted creature gets +8/+8 and has trample.
, Alpha Status
Alpha Status
Alpha StatusSet: Scourge
Cost:
3
Color:
Green
Type:
Enchant Creature
Rarity:
U
Number:
110
Text:
Enchanted creature gets +2/+2 for each other creature that shares a creature type with it.
, or Wirewood Pride
Wirewood Pride
Wirewood PrideSet: Onslaught
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Number:
303
Artist:
Dave Dorman
Text:
Target creature gets +X/+X until end of turn, where X is the number of Elves in play.
. I would personally go with Alpha Status
Alpha Status
Alpha StatusSet: Scourge
Cost:
3
Color:
Green
Type:
Enchant Creature
Rarity:
U
Number:
110
Text:
Enchanted creature gets +2/+2 for each other creature that shares a creature type with it.
cause its cheaper than Mythic Proportions
Mythic Proportions
Mythic ProportionsSet: Onslaught
Cost:
7
Color:
Green
Type:
Enchant Creature
Rarity:
R
Number:
274
Artist:
Jim Nelson
Text:
Enchanted creature gets +8/+8 and has trample.
and I would toss in a couple Wirewood Pride
Wirewood Pride
Wirewood PrideSet: Onslaught
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Number:
303
Artist:
Dave Dorman
Text:
Target creature gets +X/+X until end of turn, where X is the number of Elves in play.
since they only cost one green.
4: Alpha Status
Alpha Status
Alpha StatusSet: Scourge
Cost:
3
Color:
Green
Type:
Enchant Creature
Rarity:
U
Number:
110
Text:
Enchanted creature gets +2/+2 for each other creature that shares a creature type with it.

2: Wirewood Pride
Wirewood Pride
Wirewood PrideSet: Onslaught
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Number:
303
Artist:
Dave Dorman
Text:
Target creature gets +X/+X until end of turn, where X is the number of Elves in play.


Finally,
4: Soul Foundry
Soul Foundry
Soul FoundrySet: Mirrodin
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
246
Artist:
Arnie Swekel
Text:
Imprint - When Soul Foundry comes into play, you may remove a creature card in your hand from the game. (The removed card is imprinted on this artifact.) X, T: Put a creature token into play that's a copy of the imprinted creature card. X is the converted mana cost of that card.
Why four? Incase someone destroys your others you will have backups.

I’m not sure how much land this deck will need but I’ll say 30 is a safe bet.

Altogether we have.
Green (34)
4: Wirewood Channeler
Wirewood Channeler
Wirewood ChannelerSet: Legions
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
U
Number:
144
Power:
2
Toughness:
2
Text:
T: Add X mana of any one color to your mana pool, where X is the number of
Elves in play.

4: Timberwatch Elf
Timberwatch Elf
Timberwatch ElfSet: Legions
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
C
Number:
140
Power:
1
Toughness:
2
Text:
T: Target creature gets +X/+X until end of turn, where X is the number of
Elves in play.

4: Well Wisher
4: Viridian Joiner
Viridian Joiner
Viridian JoinerSet: Mirrodin
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elf Druid
Rarity:
C
Number:
138
Artist:
Daren Bader
Power:
1
Toughness:
2
Text:
T: Add an amount of G to your mana pool equal to Viridian Joiner's power.

4: Living Hive
Living Hive
Living HiveSet: Mirrodin
Cost:
8
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
124
Artist:
Anthony S. Waters
Power:
6
Toughness:
6
Text:
Trample Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens into play.

4: Alpha Status
Alpha Status
Alpha StatusSet: Scourge
Cost:
3
Color:
Green
Type:
Enchant Creature
Rarity:
U
Number:
110
Text:
Enchanted creature gets +2/+2 for each other creature that shares a creature type with it.

2: Wirewood Pride
Wirewood Pride
Wirewood PrideSet: Onslaught
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Number:
303
Artist:
Dave Dorman
Text:
Target creature gets +X/+X until end of turn, where X is the number of Elves in play.

4: Soul Foundry
Soul Foundry
Soul FoundrySet: Mirrodin
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
246
Artist:
Arnie Swekel
Text:
Imprint - When Soul Foundry comes into play, you may remove a creature card in your hand from the game. (The removed card is imprinted on this artifact.) X, T: Put a creature token into play that's a copy of the imprinted creature card. X is the converted mana cost of that card.


Land (30)
30: Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.
s
Total: 64

This deck does have its weaknesses. It doesn’t have any way to deal with flyers. If a person has a Wrath of God
Wrath of God
Wrath of GodSet: Revised Edition
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Quinton Hoover
Text:
All creatures in play are buried.
you’ll be hard pressed to rebuild your insect army. This deck is more for fun than for a serious player. Thanks for reading and have fun playing


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