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CardShark Content - Suzan Vainberg (3/30/2004)

When looking at the current Tier I in Standard, we see a fomat dominated by Ravager Affinity, Goblin Bidding, and Astral Slide
Astral Slide
Astral SlideSet: Onslaught
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
4
Artist:
Ron Spears
Text:
Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner's control at end of turn.
. Breaking it down to deck type we have 2 aggressive decks (one with a semi-combo element) and a non-permissive control deck. So, Dragons; are they too expensive to be competitive, or are they an untapped source for extreme power? Does he who control the powerful and ancient beings control the game, or inadvertently helping his demise?

Here are a few dragons which can work both ways on you.

Day of the Dragons
Day of the Dragons
Day of the DragonsSet: Scourge
Cost:
7
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
31
Artist:
Matthew D. Wilson
Text:
When Day of the Dragons comes into play, remove all creatures you control from the game. Then put that many 5/5 red dragon creature tokens with flying into play.
When Day of the Dragons leaves play, sacrifice all dragons you control. Then put the removed cards into play under your control.
4UUU:
When Day of the Dragons
Day of the Dragons
Day of the DragonsSet: Scourge
Cost:
7
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
31
Artist:
Matthew D. Wilson
Text:
When Day of the Dragons comes into play, remove all creatures you control from the game. Then put that many 5/5 red dragon creature tokens with flying into play.
When Day of the Dragons leaves play, sacrifice all dragons you control. Then put the removed cards into play under your control.
comes into play, remove all creatures you control from the game. Then put that many 5/5 red dragon creature tokens with flying into play. When Day of the Dragons
Day of the Dragons
Day of the DragonsSet: Scourge
Cost:
7
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
31
Artist:
Matthew D. Wilson
Text:
When Day of the Dragons comes into play, remove all creatures you control from the game. Then put that many 5/5 red dragon creature tokens with flying into play.
When Day of the Dragons leaves play, sacrifice all dragons you control. Then put the removed cards into play under your control.
leaves play, sacrifice all dragons you control. Then put the removed cards into play under your control.

An interesting dragon support card, it can be combined with myr incubator for an easy ten 5/5 fliers. Being red dragon tokens with a blue card does slightly throw off a monochromatic theme, but it can be very dangerous in a blue/red deck. In extended day of the dragons can be used to destroy some of the older cards that pump themselves up but cost you mana and/ or life (primordial ooze). Furthermore, if you decide to go astray from the normal deck strategy, Pentavus
Pentavus
PentavusSet: Mirrodin
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
226
Artist:
Greg Staples
Text:
Pentavus comes into play with five +1/+1 counters on it. 1, Remove a +1/+1 counter from Pentavus: Put a 1/1 Pentavite artifact creature token with flying into play. 1, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
can turn himself into 5/5 fliers, always a plus. Still, sacrificing ALL your dragons when DotD is destroyedis quite a problem when you run the non token dragons.
Casual: 4; a ton of fun to play, and can really turn a game around.
T2: 2.5; a bit too slow for today’s tournament environment, but it is still a solid card.
Draft: 5; if you happen to get this, you can turn your weenies into titans, forcing your opponents to go extremely defensive

Eternal Dragon
Eternal Dragon
Eternal DragonSet: Scourge
Cost:
7
Color:
White
Type:
Creature
Sub Type:
Dragon Spirit
Rarity:
R
Number:
12
Artist:
Justin Sweet
Power:
5
Toughness:
5
Text:
Flying.
3WW: Return Eternal Dragon from your graveyard to your hand. Play this ability only during your upkeep.
Plainscycling 2
: 5WW
Flying.
3WW: Return Eternal Dragon
Eternal Dragon
Eternal DragonSet: Scourge
Cost:
7
Color:
White
Type:
Creature
Sub Type:
Dragon Spirit
Rarity:
R
Number:
12
Artist:
Justin Sweet
Power:
5
Toughness:
5
Text:
Flying.
3WW: Return Eternal Dragon from your graveyard to your hand. Play this ability only during your upkeep.
Plainscycling 2
from your graveyard to your hand. Play this ability only during your upkeep.
Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.
cycling 2.
5/5

A real neat card, Eternal Dragon
Eternal Dragon
Eternal DragonSet: Scourge
Cost:
7
Color:
White
Type:
Creature
Sub Type:
Dragon Spirit
Rarity:
R
Number:
12
Artist:
Justin Sweet
Power:
5
Toughness:
5
Text:
Flying.
3WW: Return Eternal Dragon from your graveyard to your hand. Play this ability only during your upkeep.
Plainscycling 2
is one of the only cards that can produce near infinite plains. That makes him a staple in at least three decks off the top of my head: dragon, flying, and mono-white. Mono white is where he works best; with 2 lands you can start picking more, and with 5 you can start getting all the land you need. On his own, a 5/5 flier is nothing to scoff at, though he is quite expensive.
Casual: 3; it’s a low rating for such a sweet card, but for casual so much mana cycling is really unnecessary.
T2: 4; better, its flying status makes him really hard to stop and can be a game winner when dropped on the field.
Draft: 5; a staple here, since it’s ability to help you never run out of lands can get you your fatties fast and they will start eating your opponent real fast.

Shivan Dragon
Shivan Dragon
Shivan DragonSet: Revised Edition
Cost:
6
Color:
Red
Type:
Creature
Sub Type:
Dragon
Rarity:
R
Artist:
Melissa A. Benson
Power:
5
Toughness:
5
Text:
Flying, R: +1/+0
: 4RR
Flying
R: Shivan Dragon
Shivan Dragon
Shivan DragonSet: Revised Edition
Cost:
6
Color:
Red
Type:
Creature
Sub Type:
Dragon
Rarity:
R
Artist:
Melissa A. Benson
Power:
5
Toughness:
5
Text:
Flying, R: +1/+0
gets +1/+0 until end of turn.
5/5

A really over-hyped card. It is nice; being a 5/5 “firebreather”. However, if I had just about any other dragon, I would play it. It is a very expensive card to play, and by the time you get it out, if you held back for it to come, it will probably be killed. Nevertheless, it’s a nice pull in a pack, and being so straightforward makes it an ideal draft pick for mono red.
Casual: 4; it’s a nice card just to boost up and blow on your opponent. Also very nice for a strong dragon theme.
T2: 3.5; It’s too slow and big to be too much of good for you, and a wrath of god, akroma’s vengeance, decree of pain, or even a vengeance can ruin it, royally screwing you over.
Draft: 5; DRAFT IT! Heck, pack your deck with a crapload of mountains and just let it rip. This guy dominates draft, even though an eighth edition draft is pretty uncommon.

Bladewing the risen: 3BBRR
Flying.
When Bladewing the Risen
Bladewing the Risen
Bladewing the RisenSet: Scourge
Cost:
7
Color:
Multicolor
Type:
Creature
Sub Type:
Dragon Legend
Rarity:
R
Number:
136
Artist:
Kev Walker
Power:
4
Toughness:
4
Text:
Flying
When Bladewing the Risen comes into play, return target dragon card from your graveyard to play.
BR : All Dragons get +1/+1 until end of turn.
comes into play, return target dragon card from your graveyard to play. BR : All Dragons get +1/+1 until end of turn.
4/4

Personally, I am a bit biased against this card, mainly because it is gold. He only fits in a very structured dragon deck, and he is insanely expensive for what he’s worth. Reviving a dragon is nice, but that’s basically it. You probably won’t have too many swamps to pump your dragons, but if you get the chance, this is the best “firebreather” you can get. Unfortunately, you’re basically paying 7 to revive a dragon, since this guy won’t stay on the table too long.
Casual: 4.5; Dragon support is real spiffy in this environment, and he does look SWEET.
T2: 2; Ach, don’t touch. This guy is just too slow, and even with dragonstorm I still would not play it.
Draft: 1.5; Even worse here. The probability of pulling even 2 more decent dragons is basically impossible.

Dragon Tyrant
Dragon Tyrant
Dragon TyrantSet: Scourge
Cost:
10
Color:
Red
Sub Type:
Dragon
Rarity:
R
Number:
88
Power:
6
Toughness:
6
Text:
Flying, Trample, Double Strike
At the beginning of your upkeep, pay RRRR or sacrifice Dragon Tyrant.
R : Dragon Tyrant gets +1/+0 until end of turn.
: 8RR
Flying, Trample, Double Strike
At the beginning of your upkeep, pay RRRR or sacrifice Dragon Tyrant
Dragon Tyrant
Dragon TyrantSet: Scourge
Cost:
10
Color:
Red
Sub Type:
Dragon
Rarity:
R
Number:
88
Power:
6
Toughness:
6
Text:
Flying, Trample, Double Strike
At the beginning of your upkeep, pay RRRR or sacrifice Dragon Tyrant.
R : Dragon Tyrant gets +1/+0 until end of turn.
. R : Dragon Tyrant
Dragon Tyrant
Dragon TyrantSet: Scourge
Cost:
10
Color:
Red
Sub Type:
Dragon
Rarity:
R
Number:
88
Power:
6
Toughness:
6
Text:
Flying, Trample, Double Strike
At the beginning of your upkeep, pay RRRR or sacrifice Dragon Tyrant.
R : Dragon Tyrant gets +1/+0 until end of turn.
gets +1/+0 until end of turn.
6/6

What a beatstick! This guy hits twice with flying! Unfortunately, as long as this guy is on the table, you’ll be down quite a bit of mana, making him a bit anti-dragon. If you wanted to be different, you could throw him into a goblin deck, since they tend to run cheap, but that still wouldn’t make him a staple. If you do manage to figure out a good way around his cumulative upkeep, you can kill your opponent in three turns easy, provided he doesn’t get removed.
Casual: 5; Big, bad, all around a pain in the ass for your opponent.
T2: 2.9; I personally wouldn’t, since the guy is so freaking expensive, and the cumulative upkeep cost makes your instants and counters nearly useless.
Draft: 3.5; Being indestructible would truly make him invincible. Your opponent will have a hard time killing it, but you will have a hard time playing it.

Dragonstorm
Dragonstorm
DragonstormSet: Scourge
Cost:
9
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
90
Text:
Search your library for a Dragon card and put it into play. Then shuffle your library.
Storm
8R
Search your library for a Dragon card and put it into play.
Then shuffle your library. Storm

Cool is all I can really say. Expensive as hell, but if you run ornithopters or other cheap artifacts you can swarm like crazy. This card single-handedly turns Bladewing from unplayable to something workable. I know most people hate it, but I just can’t.
Casual: 4; FUN FUN FUN
T2: 3; Not a great pick, but your dragon deck won’t do too well without this.
Draft: 1; NO NO NO! Dragons are a near impossibility to find, and its casting cost is atrocious.

Dragon Mage
Dragon Mage
Dragon MageSet: Scourge
Cost:
7
Color:
Red
Type:
Creature
Sub Type:
Dragon Wizard
Rarity:
R
Number:
87
Artist:
Matthew D. Wilson
Power:
5
Toughness:
5
Text:
Flying.
Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards.
5RR
Flying. Whenever Dragon Mage
Dragon Mage
Dragon MageSet: Scourge
Cost:
7
Color:
Red
Type:
Creature
Sub Type:
Dragon Wizard
Rarity:
R
Number:
87
Artist:
Matthew D. Wilson
Power:
5
Toughness:
5
Text:
Flying.
Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards.
deals combat damage to a player, each player discards his or her hand and draws seven cards.

One of the most unique type of cards, this guy can either screw you over or win the game for you. This guy is the king when it comes to hand management. Dump your hand with cheap spells and let him strike. He works great in a red/blue affinity hybrid deck, since a well built affinity deck rids you of your hand by turn two. Also nice in a mono red dragon deck, and I suppose he could be of some use in a wizard deck, though they are mostly blue. Stat wise, a 5/5 flier for seven is average, and very nice with the effect.
Casual: 3; A nice and easy going card that can screw over any big hand combos.
T2: 3.5; In such a structured environment, where every move counts, and with mulligans being so common, this guy is a nice draw.
Draft: 4.5; Since your deck will probably be based on very few amounts of cards, being able to chop seven at a time through your deck is great.

That sums up my dragon article. Please send me feedback so I know what to do next time!


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