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CardShark Content - Tim Hebert (12/19/2002)

Hello, fun-seekers. Last time, Erik told you the basics of our ´´Fun Point Five´´ format, elaborated on player styles, and reported on our results one particular evening. If you missed that, see it at:

http://66.166.235.101/content/view_article.asp?article_id=997

This time, I'll be sharing more ´´wisdom´´ from a perspective not often represented on the internet. To wit, the point of view that our number one objective in M:TG is not winning, not gaining valuable cards, but having fun. I'm going to offer ten tips that I learned the hard way; tips that let me enjoy my favorite intellectual sport, when I apply them. Then, later in the article, I'll report on our activities for the evening of December 5th. My inspiration, by the way, is Corry Hurrle's excellent article ´´10 Simple Rules to Improve your Magic Game,´´ which I found educational. I have a little bit different approach to the game from Hurrle's, and I don't think our two mindsets are mutually exclusive. So, to begin with, if you didn't click Cardshark's link to that article, you ought to. Or paste into your browser the following:

http://www.londes.com/articles/November/rep5.html

And now, having armed yourself with background, let's proceed.

* Tip 1: Play with people you like.

Some of my suggestions are directly in contrast to those of Corry Hurrle. Some are in agreement. Some are on a different topic altogether. This is one in contrast. Hurrle suggests playing ´´against´´ better players. I think that's great if you want to win or become better. But if your goal is to have fun, it's a must to play ´´with,´´ not ´´against,´´ your opponents. I know at first that might seem to make no sense at all. Granted, Magic is a game which players either win or lose. If you win, your opponents lose. So in a sense you'll be against them. But don't let that adversarial role extend to your attitude! Inasmuch as all the players are doing this to enjoy it, play ´´with´´ them. Appreciate their good plays and deck designs. Enjoy a good combat phase even if you come out worse for it. Try to win, certainly, but there's no need to intimidate and harass. After all, these are your friends, right? Or at least people you like? I'd hate to think of you poor lost souls treating Magic as the intellectual equivalent of ´´Fight Club.´´ Unless you're in a tournament. But that's not what I'm writing about, is it? Like the old starter packs used to say, ´´All you need is a brain, a deck, and a friend.´´

´´Brain?´´

´´Check.´´

´´Deck?´´

´´Check.´´

´´Friend?´´

´´Uh....´´

* Tip 2: Don't be angry about losing.

It's a state-of-mind thing. It can be so difficult to put together your spectacular play that turns the tide in this game. You can get a bad draw. You can have a crucial spell countered. You can get suddenly killed right before your big turn. Or you can just get run over by the opponent. The trick is, don't allow the frustration in the door. I don't know why, because I've played all kinds of sports and games, but for some reason THIS game is among the hardest to let go when you lose. But if you want to have fun, that's what you've got to do. It's an age-old mantra, but I found myself having to learn it as if for the first time: ´´It's just a game.´´

* Tip 3: Know when it's time to concede.

Of course, in the article that teaches you to be a better competitor, you're told to never give up. I've found a few exceptions to this rule. Usually, I scoop if one of the following conditions applies:

a) The other player is obviously going to win a slow and painful game and there are no answers anywhere in your library

b) The other player is far more likely to win than you are, but it's going to be slow and someone is waiting to play the next game

c) Something important is planned to begin soon and it wouldn't be fun to hurry through the end of the game.

However, I ignore condition B if it means the other player is going to be the champion. :)

* Tip 4: Do your best to know the rules.

One of the prices we pay for playing a game that's so wondrously complex is that the rules are difficult to understand. However, I think for enjoying casual play as well as for competing effectively, the better you know the rules, the better your experience will be. There's nothing worse than having to start a game over because people didn't pay attention to the rules. We had to do it last time. If, however, such a situation should arise, I find it helpful to have a tradition to make light of it. We point at the person or people responsible for the rules flub, roll our R's, and in a high pitch, declare, ´´Rrrookie!´´

Oh, wait, I take it back. There IS something worse than having to start a game over. It's when one person knows the rules, the other doesn't, and the one who didn't know loses all his or her creatures in combat. That's why I think it best to allow do-overs and take-backs even though it doesn't make me feel very hard-core. WITH the provision that the one taking his or her move back gets called ´´rrrookie.´´

* Tip 5: Agree on house rules.

This just seems like a fundamental for casual play. Our house rules, the ´´Fun Point Five´´ format, are easy to understand (any cards except those on the type I.5 banned list). Occasionally someone plays an old deck and is surprised when Sol Ring
Sol Ring
Sol RingSet: Revised Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Mark Tedin
Text:
T: Add 2 colorless mana to your mana pool. This ability is played as an interrupt.
pops up. Since we are trying to have fun, we usually just have that player draw another card and remember to replace Sol Ring
Sol Ring
Sol RingSet: Revised Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Mark Tedin
Text:
T: Add 2 colorless mana to your mana pool. This ability is played as an interrupt.
another time. It helps, though, that we all agreed on this beforehand.

* Tip 6: Don't let rules conflict destroy your friendship.

Just like it's hard to accept defeat without getting in a bad mood, it's REALLY hard to get in an argument about the rules. I mean, is your friend across the table a total idiot, or what? If it turns out you're right, it's hard to suppress the thought: ´´I can't believe that jerk didn't know what he was talking about but argued so vehemently.´´ And if you're wrong: ´´It's really embarrasing that I'm wrong, but did she have to be a jerk about it? Besides, now I'm losing. I want revenge.´´ I've found myself thinking evil thoughts like this over arguments about trample damage, how the stack works, and numerous other complicated rules. Sometimes the rules are so complicated that you really shouldn't blame yourself for not knowing all of them. You shouldn't let this conflict cloud the purity of your sacred mission to have fun. Just remember how it works for next time, or allow take-backs, or whatever makes your group happy. But don't smolder for the rest of the day over it.

* Tip 7: Don't manascrew yourself.

This, to me, is the absolute most important rule of deckbuilding. Nothing else is as crucial, because without getting enough land, you can't play your spells. Let's assume a deck of two colors with exactly 60 cards. I mean, we're not playing a tournament, so you wouldn't think 60 cards would be *that* important, but then again, If I'm playing my Psionic Gift
Psionic Gift
Psionic GiftSet: Odyssey
Cost:
2
Color:
Blue
Type:
Enchant Creature
Rarity:
C
Number:
95
Artist:
Orizio Daniele
Text:
Enchanted creature has ``Tap: This creature deals 1 damage to target creature or player.``
/ Sengir Vampire
Sengir Vampire
Sengir VampireSet: Revised Edition
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Vampire
Rarity:
U
Artist:
Anson Maddocks
Power:
4
Toughness:
4
Text:
FlyingVampire gets a +1/+1 counter each time a creature dies during a turn in which Vampire damaged it.
deck, I'd really like to draw those two cards. I cannot tell you exactly how many mana sources you will need, but I personally don't feel safe unless I have between 23 and 33 mana sources, including at least 20 lands. Your decks may require something else. Find it out through playing mock games just with your deck. Shuffle, draw seven, and take your turns. If you find yourself waiting many turns before you can play something, you need more mana, or a spell that costs less. I would rather have my entire hand stripped away and everything I played destroyed and be killed by a Mistform Wall
Mistform Wall
Mistform WallSet: Onslaught
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Illusion Wall
Rarity:
C
Number:
99
Artist:
Franz Vohwinkel
Power:
1
Toughness:
4
Text:
(Walls can't attack.). 1: Mistform Wall's type becomes the creature type of your choice until end of turn.
than do it to myself through poor deck design. As a side note, part of making sure you get enough land is knowing when to take a Paris Mulligan. Even decks well-stocked with land will give you the occasional freak draw. Depending on the deck, sometimes this means if you don't have at least one land of each color in your opening hand, get another hand.

* Tip 8: *Strive* for elaborate combo decks!

Here I find myself disagreeing vehemently with Corry Hurrle. To my way of thinking, combinations are the single most fun part of the game. What would Magic be without cards that interact with other cards? Vanilla, that's what. When your goal is fun, you should be willing to stretch for that spectacular play. I don't think Hurrle was saying you should ignore synergy or combinations, just not to rely on difficult ones. And that's probably good advice if you want to win games. But I can tell you from personal experience that it is TOTALLY worth losing a few games to get ONE win featuring an elaborate combination. The glory of rolling someone with my 28/9 Devouring Strossus
Devouring Strossus
Devouring StrossusSet: Invasion
Cost:
8
Color:
Black
Type:
Creature
Sub Type:
Horror
Rarity:
R
Number:
101
Artist:
D. Alexander Gregory
Power:
9
Toughness:
9
Text:
Flying, trampleAt the beginning of your upkeep, sacrifice a creature.Sacrifice a creature: Regenerate Devouring Strossus.
after playing Morality Shift
Morality Shift
Morality ShiftSet: Judgment
Cost:
7
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
70
Artist:
Jerry Tiritilli

Text:
Exchange your graveyard and your library. Then shuffle your library.
, Shallow Grave
Shallow Grave
Shallow GraveSet: Mirage
Cost:
2
Color:
Black
Type:
Instant
Rarity:
R
Artist:
John Coulthart
Text:
Put the top creature card from your graveyard into play as though it were just played. That creature is unaffected by summoning sickness. Remove the creature from the game at end of any turn.
for the Strossus, and Soulshriek
Soulshriek
SoulshriekSet: Mirage
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Artist:
John Bolton
Text:
Target creature you control gets +*/+0 until end of turn, where * is equal to the number of creature cards in your graveyard. Bury that creature at end of turn.
for the +19 will not be forgotten, although the games I lose with that deck *will*.

* Tip 9: Make a few concessions to the ´´metagame.´´

First a definition: The prefix ´´meta-´´ means ´´Beyond; transcending; more comprehensive.´´ A meta-analysis is a research paper which synthesizes the results of several other research papers. Metacognition means the process of contemplating one's own thoughts (thinking *about* thinking). Thus ´´Metagame´´ is a term coined to mean all the elements of playing the game of Magic that are beyond the literal process of playing the game itself. These would include bluffing, psychological advantage, game plan, and what Hurrle called ´´current trends.´´

In terms of building your deck, let me describe a situation to show what I mean by ´´concessions to the metagame.´´ You want to build your deck to do what IT does, not to contend with your opponents' decks. Maybe you want to build a deck that abuses the synergy of a creature and an enchantment. It's easy to fill up the deck with cards that work well in combination with each other and leave out the cards that deal with the threats of your opponents. But to play such a deck would probably wind up not to be as much fun as you might imagine. Having your stuff destroyed or countered sucks, and so does losing because your board position is vulnerable. So, it's important to consider how your opponents like to play. In my group, enchantments are big, which means enchantment hate is big. I need something to protect my enchantment, or resurrect it when it dies. In your group, creature hate might be a factor, so you might need something to protect your creature. Also, counterspells might be popular in your group. ´´Resurrection
Resurrection
ResurrectionSet: Revised Edition
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
U
Artist:
Dan Frazier
Text:
Take a creature from your graveyard and put it directly into play. Treat this creature as though it were just summoned.
´´ spells like Reclaim
Reclaim
ReclaimSet: Exodus
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Number:
120
Artist:
Andrew Robinson
Text:
Put target card from your graveyard on top of your library.
are useful here, too, or you could go with counter-counterspells like Flash Counter
Flash Counter
Flash CounterSet: Legends
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Harold McNeill
Text:
Counters target interrupt or instant spell.
, or prevent the counterspell in the first place with Duress
Duress
DuressSet: Urza's Saga
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
132
Artist:
Lawrence Snelly
Text:
Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.
. Certainly you need something in your deck to block attackers. A wall, or a basilisk-type card, or a spider-type card will do. So depending on how much difficulty you can expect in your metagame, you have to realistically devote several slots in your deck to defending yourself and your stuff. Most of the time, you will still be able to put together your synergy. Just remember to consider the environment.

* Tip 10: Some cards and strategies just aren't fun enough.

Like I suggested above, it's likely that some players will play cards designed to take away your stuff. It's a little annoying, but you can certainly guard against it by packing some protection. However, it's categorically no fun to play against a deck whose *primary* aim is to strip away your resources. So-called ´´control´´ decks, which take the game away from the opponent, belong at tournaments. NOT in casual magic. This actually follows a line of logic from Wizards' R&D: The game is not fun without interaction between the decks. In my opinion, there are a lot of cards and strategies that violate this principle if used in the wrong way. A Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.
should be used to protect your resources or save your hide from a giant Blaze
Blaze
BlazeSet: Classic Sixth Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
168
Artist:
Gerry Grace
Text:
Blaze deals X damage to target creature or player.
, not to deny the opponent her Wirewood Savage
Wirewood Savage
Wirewood SavageSet: Onslaught
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
C
Number:
304
Artist:
DiTerlizzi
Power:
2
Toughness:
2
Text:
Whenever a Beast comes into play, you may draw a card.
. And then there are some spells that are never fun. Mind Warp
Mind Warp
Mind WarpSet: Fifth Edition
Cost:
5
Color:
Black
Type:
Sorcery
Rarity:
U
Artist:
Liz Danforth
Text:
Look at target player's hand. He or she discards X cards of your choice.
fits this bill. Happily, it seems that fewer of these spells are currently being printed. But of course, in Type Fun Point Five, most of them are still legal. Be cautious how you play. It could be bad for your friends.

--------

Well, anyway, I certainly hope that this has been helpful. If you've found yourself frustrated by what should have been enjoyable, these suggestions might help. If you're not geared toward casual play at all, then I'm sorry I wasted your time (but frankly, you're a freak and I'll never understand you).

And now on to the Tournament Report for Thursday, December 5th, 2002.

We started out with an Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.
Sealed 3-way game which turned out to be immensely enjoyable:

Tony playing UWg Future Sight
Future Sight
Future SightSet: Onslaught
Cost:
5
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
84
Artist:
Matt Cavotta
Text:
Play with the top card of your library revealed. You may play the top card of your library as though it were in your hand.
/Aven Fateshaper
Aven Fateshaper
Aven FateshaperSet: Onslaught
Cost:
7
Color:
Blue
Type:
Creature
Sub Type:
Bird Wizard
Rarity:
U
Number:
69
Artist:
Anthony S. Waters
Power:
4
Toughness:
5
Text:
Flying. When Aven Fateshaper comes into play, look at the top four cards of your library, then put them back in any order.. 4U: Look at the top four cards of your library, then put them back in any order.


(Me) Timmy playing UW Birds+Soldiers

Stony playing RGb Beast
Beast
BeastSet: Garruk vs. Liliana
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
1
Artist:
John Donahue
Power:
4
Toughness:
4
down

The first interesting thing that happened was turn 3, when Tony dropped an Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.
. No, I mean literally. He had already played a land; he just dropped the island from his hand onto the table. Stony assessed a Minor Penalty: Raspberry and delivered it. Tony accidentally (on purpose?) mispronounced his card, ´´Discipline of Grace.´´ This prompted whip-and-chain sound effects all around, and we have been unable to play the card with a straight face since then. Stony also played a Centaur Glade
Centaur Glade
Centaur GladeSet: Onslaught
Cost:
5
Color:
Green
Type:
Enchantment
Rarity:
U
Number:
251
Artist:
Alex Horley-Orlandelli
Text:
2GG: Put a 3/3 green Centaur creature token into play.
and got two Centaurs out. One was taken, along with my Sage Aven
Sage Aven
Sage AvenSet: Onslaught
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Bird Wizard
Rarity:
C
Number:
111
Artist:
Randy Gallegos
Power:
1
Toughness:
3
Text:
Flying. When Sage Aven comes into play, look at the top four cards of your library, then put them back in any order.
, by a Blatant Thievery
Blatant Thievery
Blatant ThieverySet: Onslaught
Cost:
7
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
71
Artist:
Ron Spencer
Text:
For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.)
from Tony. It was to be one of several great Tony cards. I had played the Sage Aven
Sage Aven
Sage AvenSet: Onslaught
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Bird Wizard
Rarity:
C
Number:
111
Artist:
Randy Gallegos
Power:
1
Toughness:
3
Text:
Flying. When Sage Aven comes into play, look at the top four cards of your library, then put them back in any order.
right before Centaur Glade
Centaur Glade
Centaur GladeSet: Onslaught
Cost:
5
Color:
Green
Type:
Enchantment
Rarity:
U
Number:
251
Artist:
Alex Horley-Orlandelli
Text:
2GG: Put a 3/3 green Centaur creature token into play.
came out, so I knew I had an answer coming eventually, and I played Oblation
Oblation
OblationSet: Onslaught
Cost:
3
Color:
White
Type:
Instant
Rarity:
R
Number:
46
Artist:
Doug Chaffee
Text:
The owner of target nonland permanent shuffles it into his or her library, then draws two cards.
on the glade. After I temporarily got rid of the Glade and gave Stony two free cards, we all looked at Oblation
Oblation
OblationSet: Onslaught
Cost:
3
Color:
White
Type:
Instant
Rarity:
R
Number:
46
Artist:
Doug Chaffee
Text:
The owner of target nonland permanent shuffles it into his or her library, then draws two cards.
and said, ´´Wow. That's rare.´´

But almost immediately after that, we discovered why another rare, Future Sight
Future Sight
Future SightSet: Onslaught
Cost:
5
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
84
Artist:
Matt Cavotta
Text:
Play with the top card of your library revealed. You may play the top card of your library as though it were in your hand.
, is Tha Bomb (r). It wasn't just that Tony got an ´´extra´´ card, it's that when he played it, every time he played it, he got one more after that! So, he could start the turn with six cards in hand, draw one, play three (from the top, see), and end with seven in hand. As long as you play them from the top, they're all cantrips! The rest of us just couldn't keep up. Having Aven Fateshaper
Aven Fateshaper
Aven FateshaperSet: Onslaught
Cost:
7
Color:
Blue
Type:
Creature
Sub Type:
Bird Wizard
Rarity:
U
Number:
69
Artist:
Anthony S. Waters
Power:
4
Toughness:
5
Text:
Flying. When Aven Fateshaper comes into play, look at the top four cards of your library, then put them back in any order.. 4U: Look at the top four cards of your library, then put them back in any order.
and Sage Aven
Sage Aven
Sage AvenSet: Onslaught
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Bird Wizard
Rarity:
C
Number:
111
Artist:
Randy Gallegos
Power:
1
Toughness:
3
Text:
Flying. When Sage Aven comes into play, look at the top four cards of your library, then put them back in any order.
allowed him to smooth this out even more. After a while, Tony had a bunch of Flyers, I had a few birds and a couple soldiers, and Stony had a bunch of Beast
Beast
BeastSet: Garruk vs. Liliana
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
1
Artist:
John Donahue
Power:
4
Toughness:
4
s. It was getting pretty boring, because everyone was afraid to attack. That's a problem with three-player sometimes. Eventually, Tony brought it. I retaliated the next turn, taking him out, and Stony knocked me right back for the win.

Our next game was anti-Stony, partly because of Type Fun.5, and partly because it was lame to win by entering the fray last. Stony boldly announced that he would be Bringing Tha Noise from the get-go by attacking with his Elvish Pioneer
Elvish Pioneer
Elvish PioneerSet: Onslaught
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Elf Druid
Rarity:
C
Number:
257
Artist:
Christopher Rush
Power:
1
Toughness:
1
Text:
When Elvish Pioneer comes into play, you may put a basic land card from your hand into play tapped.
. He backed it up, too, by playing Gigapede
Gigapede
GigapedeSet: Onslaught
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Insect
Rarity:
R
Number:
264
Artist:
Glen Angus
Power:
6
Toughness:
1
Text:
Gigapede can't be the target of spells or abilities.. At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card from your hand. If you do, return Gigapede to your hand.
, Cover of Darkness
Cover of Darkness
Cover of DarknessSet: Onslaught
Cost:
2
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
133
Artist:
Kev Walker
Text:
As Cover of Darkness comes into play, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
naming Insect, and then Stag Beetle
Stag Beetle
Stag BeetleSet: Onslaught
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Insect
Rarity:
R
Number:
285
Artist:
Anthony S. Waters
Power:
0
Toughness:
0
Text:
Stag Beetle comes into play with X +1/+1 counters on it, where X is the number of other creatures in play.
. When the Stag Beetle
Stag Beetle
Stag BeetleSet: Onslaught
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Insect
Rarity:
R
Number:
285
Artist:
Anthony S. Waters
Power:
0
Toughness:
0
Text:
Stag Beetle comes into play with X +1/+1 counters on it, where X is the number of other creatures in play.
came into play, it got 9 (NINE) +1/+1 counters and had fear from Cover of Darkness
Cover of Darkness
Cover of DarknessSet: Onslaught
Cost:
2
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
133
Artist:
Kev Walker
Text:
As Cover of Darkness comes into play, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
. Thankfully, Tony had a Naturalize
Naturalize
NaturalizeSet: Onslaught
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Ron Spears
Text:
Destroy target artifact or enchantment.
for the Cover of Darkness
Cover of Darkness
Cover of DarknessSet: Onslaught
Cost:
2
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
133
Artist:
Kev Walker
Text:
As Cover of Darkness comes into play, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
. Tony and I frantically tried to knock Stony out. I succeeded, but then got absolutely rolled by Tony's massive forces. We all preferred that last, fast game to the slow buildup that had come before it.

So, then we moved on to the evening's premier event, the Type Fun.5 Constructed rounds.

Johnny Playing Slip 'n' Slide (an Astral Slide
Astral Slide
Astral SlideSet: Onslaught
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
4
Artist:
Ron Spears
Text:
Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner's control at end of turn.
-Lightning Rift
Lightning Rift
Lightning RiftSet: Onslaught
Cost:
2
Color:
Red
Type:
Enchantment
Rarity:
U
Number:
217
Artist:
Eric Peterson
Text:
Whenever a player cycles a card, you may pay 1. If you do, Lightning Rift deals 2 damage to target creature or player.
deck he promises he thought of before reading about it. I mean, what's so brilliant about putting Astral Slide
Astral Slide
Astral SlideSet: Onslaught
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
4
Artist:
Ron Spears
Text:
Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner's control at end of turn.
together with a bunch of cyclers? Claiming to have invented that is like claiming you had a great idea to put Wirewood Savage
Wirewood Savage
Wirewood SavageSet: Onslaught
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
C
Number:
304
Artist:
DiTerlizzi
Power:
2
Toughness:
2
Text:
Whenever a Beast comes into play, you may draw a card.
with a bunch of Beast
Beast
BeastSet: Garruk vs. Liliana
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
1
Artist:
John Donahue
Power:
4
Toughness:
4
s).

4 Soul Warden
Soul Warden
Soul WardenSet: Exodus
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Number:
21
Artist:
Randy Gallegos
Power:
1
Toughness:
1
Text:
Whenever any other creature comes into play, gain 1 life.

4 Cartographer
Cartographer
CartographerSet: Exodus
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Townsfolk
Rarity:
U
Number:
107
Artist:
Jeff Laubenstein
Power:
2
Toughness:
2
Text:
When Cartographer comes into play, you may return target land card from your graveyard to your hand.

4 Krosan Tusker
Krosan Tusker
Krosan TuskerSet: Onslaught
Cost:
7
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
272
Artist:
Kev Walker
Power:
6
Toughness:
5
Text:
Cycling 2G (2G, Discard this card from your hand: Draw a card.). When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.

3 Monk Idealist
Monk Idealist
Monk IdealistSet: Urza's Saga
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
U
Number:
20
Artist:
Carl Critchlow
Power:
2
Toughness:
2
Text:
When Monk Idealist comes into play, return target enchantment card from your graveyard to your hand.

2 Exalted Angel
Exalted Angel
Exalted AngelSet: Onslaught
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
28
Artist:
Michael Sutfin
Power:
4
Toughness:
5
Text:
Flying. Whenever Exalted Angel deals damage, you gain that much life. Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

2 Genesis
Genesis
GenesisSet: Judgment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Incarnation
Rarity:
R
Number:
117
Artist:
Mark Zug

Power:
4
Toughness:
4
Text:
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay 2G. If you do, return target creature card from your graveyard to your hand.

4 Astral Slide
Astral Slide
Astral SlideSet: Onslaught
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
4
Artist:
Ron Spears
Text:
Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner's control at end of turn.

3 Fluctuator
Fluctuator
FluctuatorSet: Urza's Saga
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
295
Artist:
John Matson
Text:
Cycling costs you up to 2 less to play.

4 Slice and Dice
Slice and Dice
Slice and DiceSet: Onslaught
Cost:
6
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
232
Artist:
Mark Brill
Text:
Slice and Dice deals 4 damage to each creature. Cycling 2R (2R, Discard this card from your hand: Draw a card.)
When you cycle Slice and Dice you may have it deal 1 damage to each creature.

4 Lightning Rift
Lightning Rift
Lightning RiftSet: Onslaught
Cost:
2
Color:
Red
Type:
Enchantment
Rarity:
U
Number:
217
Artist:
Eric Peterson
Text:
Whenever a player cycles a card, you may pay 1. If you do, Lightning Rift deals 2 damage to target creature or player.

1 Feldon's Cane
Feldon's Cane
Feldon's CaneSet: Fifth Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Mark Tedin
Text:
tap, Remove Feldon's Cane from the game: Shuffle your graveyard into your library.

4 Slippery Karst
Slippery Karst
Slippery KarstSet: Urza's Saga
Color:
Land
Type:
Land
Rarity:
C
Number:
327
Artist:
Stephen Daniele
Text:
Slippery Karst comes into play tapped.T: Add G to your mana pool.Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)

4 Smoldering Crater
Smoldering Crater
Smoldering CraterSet: Urza's Saga
Color:
Land
Type:
Land
Rarity:
C
Number:
328
Artist:
Mark Tedin
Text:
Smoldering Crater comes into play tapped.T: Add R to your mana pool.Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)

4 Drifting Meadow
Drifting Meadow
Drifting MeadowSet: Urza's Saga
Color:
Land
Type:
Land
Rarity:
C
Number:
320
Artist:
Bob Eggleton
Text:
Drifting Meadow comes into play tapped.T: Add W to your mana pool.Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)

6 Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.

5 Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.

2 Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.


(Me) Tony playing Morality Shift
Morality Shift
Morality ShiftSet: Judgment
Cost:
7
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
70
Artist:
Jerry Tiritilli

Text:
Exchange your graveyard and your library. Then shuffle your library.
-Devouring Strossus
Devouring Strossus
Devouring StrossusSet: Invasion
Cost:
8
Color:
Black
Type:
Creature
Sub Type:
Horror
Rarity:
R
Number:
101
Artist:
D. Alexander Gregory
Power:
9
Toughness:
9
Text:
Flying, trampleAt the beginning of your upkeep, sacrifice a creature.Sacrifice a creature: Regenerate Devouring Strossus.

Also Tony playing MonoBlack White & Green Hate

Astral Slide
Astral Slide
Astral SlideSet: Onslaught
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
4
Artist:
Ron Spears
Text:
Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner's control at end of turn.
is pretty cool, as it turns out. The Fun.5 Version has Soul Warden
Soul Warden
Soul WardenSet: Exodus
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Number:
21
Artist:
Randy Gallegos
Power:
1
Toughness:
1
Text:
Whenever any other creature comes into play, gain 1 life.
and Fluctuator
Fluctuator
FluctuatorSet: Urza's Saga
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
295
Artist:
John Matson
Text:
Cycling costs you up to 2 less to play.
, as well as the Urza
Urza
UrzaSet: Vanguard
Type:
Creature
Sub Type:
Character
Rarity:
X
Number:
7
Artist:
Mark Tedin
Power:
-1
Toughness:
+10
Text:
3: Urza deals one damage to target creature or player.
Block Cycle Lands. It's a lucky thing, too, because Johnny had to contend with SW5mZXJuYWwgDarkness
Darkness
DarknessSet: Legends
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Harold McNeill
Text:
Creatures attack and block as normal, but none deal any damage. All attacking creatures are still tapped. Play any time before attack damage is assigned.
for a few rounds, and he could on account of the colorless cycling cost of Urza
Urza
UrzaSet: Vanguard
Type:
Creature
Sub Type:
Character
Rarity:
X
Number:
7
Artist:
Mark Tedin
Power:
-1
Toughness:
+10
Text:
3: Urza deals one damage to target creature or player.
-block lands. Soul Warden
Soul Warden
Soul WardenSet: Exodus
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Number:
21
Artist:
Randy Gallegos
Power:
1
Toughness:
1
Text:
Whenever any other creature comes into play, gain 1 life.
is pretty formidable in this deck, too, even though Life Gain Sucks (r). Between Cartographer
Cartographer
CartographerSet: Exodus
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Townsfolk
Rarity:
U
Number:
107
Artist:
Jeff Laubenstein
Power:
2
Toughness:
2
Text:
When Cartographer comes into play, you may return target land card from your graveyard to your hand.
for the Karsts and Genesis
Genesis
GenesisSet: Judgment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Incarnation
Rarity:
R
Number:
117
Artist:
Mark Zug

Power:
4
Toughness:
4
Text:
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay 2G. If you do, return target creature card from your graveyard to your hand.
for the Tusker, Johnny was able to power the Slide as much as he needed for both games. The first game was a forgettable, ignominious loss for the Strossus. I got it to fly several times, but the real trouble was that Johnny just Slid it out, and I made a calculated gamble on Morality Shift
Morality Shift
Morality ShiftSet: Judgment
Cost:
7
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
70
Artist:
Jerry Tiritilli

Text:
Exchange your graveyard and your library. Then shuffle your library.
: I played it with no way to retrieve it, leaving me a library of only 4 cards. Four turns later I decked myself and had to watch the rest of the game. Which didn't suck too much. It gave me time to figure out which deck I wanted against Astral Slide
Astral Slide
Astral SlideSet: Onslaught
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
4
Artist:
Ron Spears
Text:
Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner's control at end of turn.
for the rematch. I wound up choosing my untargetable creatures-Mirari
Mirari
MirariSet: Odyssey
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
303
Artist:
Donato Giancola
Text:
Whenever you play an instant or sorcery spell, you may pay 3. If you do, put a copy of that spell onto the stack. You may choose new targets for the copy.
's wake deck (no sliding those out, I reasoned). The main ingredients of that one are Argothian Enchantress
Argothian Enchantress
Argothian EnchantressSet: Urza's Saga
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Enchantress
Rarity:
R
Number:
234
Artist:
Carl Critchlow
Power:
0
Toughness:
1
Text:
Argothian Enchantress cannot be the target of spells or abilities.Whenever you successfully cast an enchantment spell, draw a card.
, Citanul Centaurs
Citanul Centaurs
Citanul CentaursSet: Urza's Saga
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Centaurs
Rarity:
R
Number:
243
Artist:
Val Mayerik
Power:
6
Toughness:
3
Text:
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) Citanul Centaurs cannot be the target of spells or abilities.
, Zephid
Zephid
ZephidSet: Urza's Saga
Cost:
6
Color:
Blue
Type:
Creature
Sub Type:
Illusion
Rarity:
R
Number:
113
Artist:
Daren Bader
Power:
3
Toughness:
4
Text:
Flying Zephid cannot be the target of spells or abilities.
s, Mirari's Wake
Mirari's Wake
Mirari's WakeSet: Judgment
Cost:
5
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
139
Artist:
David Martin
Text:
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
, and Gerrard's Battle Cry
Gerrard's Battle Cry
Gerrard's Battle CrySet: Tempest
Cost:
1
Color:
White
Type:
Enchantment
Rarity:
R
Artist:
Val Mayerik
Text:
2W: All creatures you control get +1/+1 until end of turn.
. I pretty much ignored the rest of the match, which Johnny must have won with either Exalted Angel
Exalted Angel
Exalted AngelSet: Onslaught
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
28
Artist:
Michael Sutfin
Power:
4
Toughness:
5
Text:
Flying. Whenever Exalted Angel deals damage, you gain that much life. Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
or Lightning Rift
Lightning Rift
Lightning RiftSet: Onslaught
Cost:
2
Color:
Red
Type:
Enchantment
Rarity:
U
Number:
217
Artist:
Eric Peterson
Text:
Whenever a player cycles a card, you may pay 1. If you do, Lightning Rift deals 2 damage to target creature or player.
or both. Tony switched out to Mono White Jank, which he described as a random deck pulled from his box. Okay.

Round 2:
Johnny Defending Slip 'n' Slide

(Me) Tony playing The Untargetables
4 Argothian Enchantress
Argothian Enchantress
Argothian EnchantressSet: Urza's Saga
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Enchantress
Rarity:
R
Number:
234
Artist:
Carl Critchlow
Power:
0
Toughness:
1
Text:
Argothian Enchantress cannot be the target of spells or abilities.Whenever you successfully cast an enchantment spell, draw a card.

4 Citanul Centaur
4 Zephid
Zephid
ZephidSet: Urza's Saga
Cost:
6
Color:
Blue
Type:
Creature
Sub Type:
Illusion
Rarity:
R
Number:
113
Artist:
Daren Bader
Power:
3
Toughness:
4
Text:
Flying Zephid cannot be the target of spells or abilities.

1 Blastoderm
Blastoderm
BlastodermSet: Nemesis
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
102
Artist:
Eric Peterson
Power:
5
Toughness:
5
Text:
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blastoderm can't be the target of spells or abilities.

4 Sterling Grove
Sterling Grove
Sterling GroveSet: Invasion
Cost:
2
Color:
Multicolor
Type:
Enchantment
Rarity:
U
Number:
278
Artist:
Jeff Miracola
Text:
All other enchantments you control can't be the targets of spells or abilities.1, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

4 Mirari's Wake
Mirari's Wake
Mirari's WakeSet: Judgment
Cost:
5
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
139
Artist:
David Martin
Text:
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.

4 Fertile Ground
Fertile Ground
Fertile GroundSet: Urza's Saga
Cost:
2
Color:
Green
Type:
Enchant Land
Rarity:
C
Number:
252
Artist:
Heather Hudson
Text:
Whenever enchanted land is tapped for mana, it produces an additional one mana of any color.

3 Spidersilk Armor
Spidersilk Armor
Spidersilk ArmorSet: Mercadian Masques
Cost:
3
Color:
Green
Type:
Enchantment
Rarity:
C
Number:
273
Artist:
Scott Hampton
Text:
Creatures you control get +0/+1 and may block as though they had flying.

3 Gerrard's Battle Cry
Gerrard's Battle Cry
Gerrard's Battle CrySet: Tempest
Cost:
1
Color:
White
Type:
Enchantment
Rarity:
R
Artist:
Val Mayerik
Text:
2W: All creatures you control get +1/+1 until end of turn.

2 Primal Rage
Primal Rage
Primal RageSet: Stronghold
Cost:
2
Color:
Green
Type:
Enchantment
Rarity:
U
Number:
62
Artist:
Brian Snoddy
Text:
All creatures you control gain trample.

1 Knighthood
Knighthood
KnighthoodSet: Urza's Legacy
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
12
Artist:
Carl Critchlow
Text:
All creatures you control gain first strike.

5 Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.

5 Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.

4 Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.

4 Grassland
4 Flood Plain
Flood Plain
Flood PlainSet: Mirage
Color:
Land
Type:
Land
Rarity:
U
Artist:
Pat Morrissey
Text:
Flood Plain comes into play tapped.tap, Sacrifice Flood Plain: Search your library for a plains or island card. Put that land into play. Shuffle your library afterwards.

4 Krosan Verge
Krosan Verge
Krosan VergeSet: Judgment
Color:
Land
Type:
land
Rarity:
U
Number:
141
Artist:
Tony Szczudlo

Text:
Krosan Verge comes into play tapped. T: Add 1 to your mana pool. 2, T, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them into play tapped. Then shuffle your library.


Timmy playing MWJ (Mono White Jank)

The idea behind The Untargetables is pretty clear: With a couple of Sterling Grove
Sterling Grove
Sterling GroveSet: Invasion
Cost:
2
Color:
Multicolor
Type:
Enchantment
Rarity:
U
Number:
278
Artist:
Jeff Miracola
Text:
All other enchantments you control can't be the targets of spells or abilities.1, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
s in play, you can't mess with my stuff without mass removal. Wake, Spidersilk Armor
Spidersilk Armor
Spidersilk ArmorSet: Mercadian Masques
Cost:
3
Color:
Green
Type:
Enchantment
Rarity:
C
Number:
273
Artist:
Scott Hampton
Text:
Creatures you control get +0/+1 and may block as though they had flying.
, and Primal Rage
Primal Rage
Primal RageSet: Stronghold
Cost:
2
Color:
Green
Type:
Enchantment
Rarity:
U
Number:
62
Artist:
Brian Snoddy
Text:
All creatures you control gain trample.
don't target my untargetable creatures, but they do help all of them. So if I'm lucky, I get a couple of Wakes, some Citanul Centaurs
Citanul Centaurs
Citanul CentaursSet: Urza's Saga
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Centaurs
Rarity:
R
Number:
243
Artist:
Val Mayerik
Power:
6
Toughness:
3
Text:
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) Citanul Centaurs cannot be the target of spells or abilities.
, some Zephid
Zephid
ZephidSet: Urza's Saga
Cost:
6
Color:
Blue
Type:
Creature
Sub Type:
Illusion
Rarity:
R
Number:
113
Artist:
Daren Bader
Power:
3
Toughness:
4
Text:
Flying Zephid cannot be the target of spells or abilities.
s, and Gerrard's Battle Cry
Gerrard's Battle Cry
Gerrard's Battle CrySet: Tempest
Cost:
1
Color:
White
Type:
Enchantment
Rarity:
R
Artist:
Val Mayerik
Text:
2W: All creatures you control get +1/+1 until end of turn.
and start swinging.

This game turned out to be much less exciting, although we all left each other pretty much alone. We did find out that Wrath of God
Wrath of God
Wrath of GodSet: Revised Edition
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Quinton Hoover
Text:
All creatures in play are buried.
is not helpful against Astral Slide
Astral Slide
Astral SlideSet: Onslaught
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
4
Artist:
Ron Spears
Text:
Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner's control at end of turn.
and Exalted Angel
Exalted Angel
Exalted AngelSet: Onslaught
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
28
Artist:
Michael Sutfin
Power:
4
Toughness:
5
Text:
Flying. Whenever Exalted Angel deals damage, you gain that much life. Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
, since she can just take a coffee break and come back to work after the destruction. Other than survival, that piece of knowledge was MWJ's main contribution to the game. From Slide, we got to see the Krosan Tusker
Krosan Tusker
Krosan TuskerSet: Onslaught
Cost:
7
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
272
Artist:
Kev Walker
Power:
6
Toughness:
5
Text:
Cycling 2G (2G, Discard this card from your hand: Draw a card.). When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
-Genesis
Genesis
GenesisSet: Judgment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Incarnation
Rarity:
R
Number:
117
Artist:
Mark Zug

Power:
4
Toughness:
4
Text:
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay 2G. If you do, return target creature card from your graveyard to your hand.
Trick, and from Untargetables, we saw some huge creatures coming with the help of Gerrard's Battle Cry
Gerrard's Battle Cry
Gerrard's Battle CrySet: Tempest
Cost:
1
Color:
White
Type:
Enchantment
Rarity:
R
Artist:
Val Mayerik
Text:
2W: All creatures you control get +1/+1 until end of turn.
, but it just didn't do any good against Astral Slide
Astral Slide
Astral SlideSet: Onslaught
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
4
Artist:
Ron Spears
Text:
Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner's control at end of turn.
. The Untargetables just wasn't coming up with enough creatures to get through the block/slide routine. Our conclusion was that Astral Slide
Astral Slide
Astral SlideSet: Onslaught
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
4
Artist:
Ron Spears
Text:
Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner's control at end of turn.
would have won, probably, due to Lightning Rift
Lightning Rift
Lightning RiftSet: Onslaught
Cost:
2
Color:
Red
Type:
Enchantment
Rarity:
U
Number:
217
Artist:
Eric Peterson
Text:
Whenever a player cycles a card, you may pay 1. If you do, Lightning Rift deals 2 damage to target creature or player.
. Afterwards, both of us realized we could significantly alter our decks. Why do I even have blue in there? I could just take out the Zephid
Zephid
ZephidSet: Urza's Saga
Cost:
6
Color:
Blue
Type:
Creature
Sub Type:
Illusion
Rarity:
R
Number:
113
Artist:
Daren Bader
Power:
3
Toughness:
4
Text:
Flying Zephid cannot be the target of spells or abilities.
s, replace them with Blastoderm
Blastoderm
BlastodermSet: Nemesis
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
102
Artist:
Eric Peterson
Power:
5
Toughness:
5
Text:
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blastoderm can't be the target of spells or abilities.
s and Gigapede
Gigapede
GigapedeSet: Onslaught
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Insect
Rarity:
R
Number:
264
Artist:
Glen Angus
Power:
6
Toughness:
1
Text:
Gigapede can't be the target of spells or abilities.. At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card from your hand. If you do, return Gigapede to your hand.
s, and have fewer lands. Oops. I think I paid a lot of money on CardShark for those Zephid
Zephid
ZephidSet: Urza's Saga
Cost:
6
Color:
Blue
Type:
Creature
Sub Type:
Illusion
Rarity:
R
Number:
113
Artist:
Daren Bader
Power:
3
Toughness:
4
Text:
Flying Zephid cannot be the target of spells or abilities.
s and felt I had to justify their existence. In fact, it's worse. The seller accidentally sent me a bunch of Zephid's Embrace
Zephid's Embrace
Zephid's EmbraceSet: Urza's Saga
Cost:
4
Color:
Blue
Type:
Enchant Creature
Rarity:
U
Number:
114
Artist:
Daren Bader
Text:
Enchanted creature gets +2/+2, gains flying, and cannot be the target of spells or abilities.
s. Then I emailed him and he sent me the Zephid
Zephid
ZephidSet: Urza's Saga
Cost:
6
Color:
Blue
Type:
Creature
Sub Type:
Illusion
Rarity:
R
Number:
113
Artist:
Daren Bader
Power:
3
Toughness:
4
Text:
Flying Zephid cannot be the target of spells or abilities.
s. He told me to just keep the Embraces free of charge, though. Typical nice guy stuff. So anyway, it was so much trouble getting ahold of those Zephid
Zephid
ZephidSet: Urza's Saga
Cost:
6
Color:
Blue
Type:
Creature
Sub Type:
Illusion
Rarity:
R
Number:
113
Artist:
Daren Bader
Power:
3
Toughness:
4
Text:
Flying Zephid cannot be the target of spells or abilities.
s, I forgot they were the only thing I wanted in that color. Plus, I started out the deck with Levitate in it as well. John-John told me he's thinking of making the Slide deck splash black for Undead Gladiator
Undead Gladiator
Undead GladiatorSet: Onslaught
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Zombie Barbarian
Rarity:
R
Number:
178
Artist:
Jeff Easley
Power:
3
Toughness:
1
Text:
1B, Discard a card from your hand: Return Undead Gladiator from your graveyard to your hand. Play this ability only during your upkeep.. Cycling 1B (1B, Discard this card from your hand: Draw a card.)
and stuff. Good lord.

We ran up against our time limit, and unfortunately that means that I had broken my own rule #3. Something important was scheduled to begin. To wit: quality time watching ER with my spouse. Well, we eventually scooped and I got going home, but I was considerably late. Fortunately this did not perturb my better half as much as it might have, but you see, I still wished I had heeded my own advice. Magic is a fascinating world that draws us in and artificially inflates its own importance, but when we return to earth, we realize it wasn't as important as it seemed. Or maybe this only applies to those of us with real responsibilities.

Either way, don't forget: This is a game, and games are fun. Join us next time when Johnny and Johnny try their hands at a PTQ despite both admitting they are not restaurant-quality players. Hilarity ensues.


The Coffee Drinkin' Fool


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