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Hey, Tim here once more, writing articles because HE FEELS LIKE IT! Let’s start off as usual with the answers to last week’s problems:
-=Novice Puzzle Answer=-
The three beasts are: Thought Nibbler, Thought Eater, and Thought Devourer
The neutralizing card is: Spellbook
-=Intermediate Puzzle Answer=-
Turn one: Forest, Llanowar Elves/BoP
Turn two: Forest, Llanowar Elves/BoP, Llanowar Elves, Llanowar Elves
Turn three: Forest, Endless Wurm, Rancor
Turn four: Sacrifice the Rancor, play Rancor, Might of Oaks the Wurm. They die.
-=Expert Puzzle Answer=-
For those who figured this one out, you are true M:TG Geniuses, and you should be writing articles too (Unless I told you the answer!). Here’s the amazing combo:
Yawgmoth’s Bargain, Confessor, Skirge Familiar, Library of Leng, Drain Life
And the current Puzzles:
::Novice Puzzle:: (Type 2)
All novices who are novices should know this cute little combo. Use of big creatures with a single enchantment on one is like doomsday for your opponent’s creatures. A creature from Apocalypse and a creature enchantment from 7th edition. Good Luck!
The Unofficial Judgement Spoiler is out! How many more green and white cards are in the set than any other mini-expansion?
The Unofficial Judgement Spoiler is out! Now with the knowledge of the cards in that set, how many types of creatures have they brought back from the beginning of magic (ie. Beta/Arabian Nights)?
Onto the Article!
Hey, I’ve got some more decks, 3 to be exact, of alternatives you can use against some of the amazing decks of this time. These are slightly more expensive than the last 3, but work about the same if not better. Decklist…
My Version of Enforcer/Fog
4 Mystic Enforcer
4 Noble Panther
4 Kjeldoran Royal Guard
4 Voice of all
4 Fleetfoot Panther
4 Floating Shield
4 Glorious Anthem
4 Moment’s Peace
4 Brushland (Use Elfhame Palace if you want to go cheaper)
4 Sungrass Prairie
4 Divine Sacrament
3 (When Judgement is Released) Phantom Nishoba
4 (When Judgement is Released) Mirari’s Wake
4 Aura Shards
3 Armadillo Cloack
This deck looks slightly different from normal ones, but it has some distinct advantages to it. For one, the floating shields and voice of alls make solid defenses. To go even farther, floating shield on Kjeldoran Royal Guard is a re-usable fog, given you have chosen the correct colors. Other Enforcer decks I’ve seen have repulse in them. My Repulse is a 3/4 creature anytime one of my creatures is in trouble. Glorious Anthem is just SOLID pump up, and Tangle gives you an extra turn to set up defense. Moment’s peace counts twice as much as a fog would, making it very useful. Playtesting proves this deck to work fairly well. NEXT!
4 Phyrexian Battleflies
4 Putrid Imp
4 Maggot Carrier
4 Nantuko Shade
4 Unholy Strength
4 Sinister Strength
4 Phyrexian Arena
4 Strength of Lunacy
4 Cabal Ritual
4 Cabal Coffers
4 Zombie Infestation
4 Buried Alive
3 Beast of Burden
Let me begin by saying, THIS DECK KICKS SERIOUS @$$!!! 12 1cc creatures and 4 unholy strengths, and everything else but Ichorid and Arena costs 2cc. Ichorid can be replaced by zombie infestation, depending on the metagame in your area. Ichorid is for longer metagames, and zombie infestation is for shorter, but either way, Phyrexian Arena is needed so that you can keep up with the speed of this deck. The 12 1-2cc pumping spells ground your opponents life totals to dust. To speed this deck up even more, I shoved in the cabal rituals. This fairly cheap weenie deck can run circles around your friends’ Spritmongers. Maggot Carrier can come in handy if your opponent is running Worship, one of the most annoying enchantments ever. It is hilarious to see the looks on your friends’ faces when they’re beat down by a Phyrexian Battleflies!!! Well, enough about that, now…
On Monday, I checked out CardShark’s Article page, and to my surprise, I found Macro had posted an Article in the Deck Tech section. It just so happens that I was going to write about a similar deck, but I decided to move it to now. I call it the Gurzigost Deck. Gurzigost, as many of us know, is like the new Spiritmonger of the Odyssey Cycle. 3GG for a massive 6/8 that can deal damage to opponent, completely bypassing their creatures, while giving itself fodder, is very nice. In fact, I built a deck around it. Well, here’s the decklist:
THE GURZIGOST DECK
4 Birds of Paradise
4 Wild Mongrel
4 Basking Rootwalla
4 Fiery Temper
4 Violent Eruption
4 Sonic Seizure
4 Grafted Skullcap
4 Mossfire Valley
4 Karpulsan Forest or Barbarian Ring
3 Price of Glory
3 Spellbane Centaur
3 Arrogant Wurm
3 Longhorn Firebeast
3 Molten Influence
This new R/G Beats has some interesting cards in it. I’ll explain.
Gurzigost – Duh, he’s only the reason this deck is what it is. 6/8 for 5 mana, recycles your graveyard to keep you from decking, is a symbiote (a creature that allows you to discard), and can deal damage to defending player.
Birds of Paradise – Mana Acceleration
Longhorn Firebeast – Interesting card, and works very well in this deck, a 3 mana 3/2 that has the option of an opponent taking 5 to keep it from hitting. In late game, this card works great because the decision is almost as grueling as Fact or Fiction.
Arrogant Wurm – 5 mana at most, 3 at least, for a 4/4 trampler, it’s a pretty nice deal.
Wild Mongrel – Hm…do we even have to think about this one?
Basking Rootwalla – Duh.
Fiery Temper – 3 burn for 1RR isn’t horrible, but when it’s discarded, R for 3 burn is VERY nice.
Violent Eruption – As Macro said in his article, 4 damage split any way for 3 mana is powerful.
Sonic Seizure – 3 burn for R, like Fiery Temper, and its discarding effect could nab one of the 4 different madness cards in the deck.
Grafted Skullcap – Card Advantage, and an extra discarding ability.
Barbarian Ring – It’s only 2 more damage, but that can be the biggest difference in a game because it’s uncounterable.
Price of Glory – Shuts down counterspells. No questions asked.
Spellbane Centaur – Anti-blue, anti-bounce, all in a 2/3.
Molten Influence – Red’s only type 2 counterspell, but it can come in handy, because they can also take damage from it.
The deck works well enough that sometimes you don’t even need Gurzigost for the win, but he really does speed up the process. For those of you needing some deck ideas for Regionals, you can use either my decklist or macro’s, they’re both good.
This one concludes the fun deck ideas series. Thanks for reading!
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