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CardShark Content - Vincent Lovaglio (12/7/2003)

After writing an article on the black and red cards of Mirrodin, I have decided to write another draft strategy color about the other colors.


White is the second, if not the most deep color in Mirrodin. It offers removal and solid evasive creatures. The only turn-down is the number of people drafting it. However, it can often support several people at a table. On to the list.


1. Arrest
Arrest
ArrestSet: Mercadian Masques
Cost:
3
Color:
White
Type:
Enchant Creature
Rarity:
U
Number:
4
Artist:
Dan Frazier
Text:
Enchanted creature can't attack or block, and its activated abilities can't be played.
: Pacifism
Pacifism
PacifismSet: Classic Sixth Edition
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
C
Number:
33
Artist:
Robert Bliss
Text:
Enchanted creature can't attack or block.
was a first pick during Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.
Block and Arrest
Arrest
ArrestSet: Mercadian Masques
Cost:
3
Color:
White
Type:
Enchant Creature
Rarity:
U
Number:
4
Artist:
Dan Frazier
Text:
Enchanted creature can't attack or block, and its activated abilities can't be played.
is better because it is able to shut down Spikeshot Goblin
Spikeshot Goblin
Spikeshot GoblinSet: Mirrodin
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Goblin Shaman
Rarity:
C
Number:
108
Artist:
Alan Pollack
Power:
1
Toughness:
2
Text:
R, T: Spikeshot Goblin deals damage equal to its power to target creature or player.
. A great all-around card, especially with the lack of enchantment removal in the set.
2. Slith Ascendant
Slith Ascendant
Slith AscendantSet: Mirrodin
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Slith
Rarity:
U
Number:
23
Artist:
Justin Sweet
Power:
1
Toughness:
1
Text:
Flying Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
: I have seen this Slith do some scary things. Like its cousins, it gets the +1/+1 bonus when attacking. Unlike its cousins, the Ascendant has evasion, making it a fast and lethal clock.
3. Auriok Bladewarden
Auriok Bladewarden
Auriok BladewardenSet: Mirrodin
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Human Soldier
Rarity:
U
Number:
3
Artist:
Dave Dorman
Power:
1
Toughness:
1
Text:
T: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
: This guy is the Timberwatch Elf
Timberwatch Elf
Timberwatch ElfSet: Legions
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
C
Number:
140
Power:
1
Toughness:
2
Text:
T: Target creature gets +X/+X until end of turn, where X is the number of
Elves in play.
of the set. Equipment enhancements are scarce, but even the +1/+1 bonus to a target creature can torture an opponent calculating combat math.
4. Soul Nova
Soul Nova
Soul NovaSet: Mirrodin
Cost:
5
Color:
White
Type:
Instant
Rarity:
U
Number:
25
Artist:
Keith Garletts
Text:
Remove target attacking creature and all Equipment attached to it from the game.
: I have heard people say that it is possible to play around the Soul Nova
Soul Nova
Soul NovaSet: Mirrodin
Cost:
5
Color:
White
Type:
Instant
Rarity:
U
Number:
25
Artist:
Keith Garletts
Text:
Remove target attacking creature and all Equipment attached to it from the game.
. It is possible to play around it but the Nova is still a high pick. It takes down a creature as well as all of its enhancements so it is often a 2 for 1.
5. Leonin Skyhunter
Leonin Skyhunter
Leonin SkyhunterSet: Mirrodin
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Cat Knight
Rarity:
U
Number:
11
Artist:
Kev Walker
Power:
2
Toughness:
2
Text:
Flying
s: Solid evasive creatures are at a premium in this format. Solid evasive creatures that are undercosted are amazing.
6. Taj-Nar Swordsmith: One of the key components to any white deck in Mirrodin is effective equipment. The Swordsmith acts as a decent body and a tutor for the much needed equipment.
7. Skyhunter Patrol
Skyhunter Patrol
Skyhunter PatrolSet: Mirrodin
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Cat Knight
Rarity:
C
Number:
22
Artist:
Matt Cavotta
Power:
2
Toughness:
3
Text:
Flying, first strike
: Here are a few questions. Would you pick a 2/3 flyer for 4? Yes. Would you pick a 2/3 first striker for 4? Yes. Would you pick a 2/3 flyer and first striker for 4? Definitely. I put the Patrol above the equipment-enhanced creatures based on the fact that it is great on its own, while getting better with equipment.
8. Skyhunter Cub
Skyhunter Cub
Skyhunter CubSet: Mirrodin
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Cat Knight
Rarity:
C
Number:
21
Artist:
Pete Venters
Power:
2
Toughness:
2
Text:
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
: There has been a lot of discussion about taking the Skyhunter Cub
Skyhunter Cub
Skyhunter CubSet: Mirrodin
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Cat Knight
Rarity:
C
Number:
21
Artist:
Pete Venters
Power:
2
Toughness:
2
Text:
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
or the Leonin Den-Guard. I would choose the Cub. Why? The Den-Guard only keeps you from losing the game, while the cub wins games.
9. Leonin Den-Guard: Although I take the Skyhunter Cub
Skyhunter Cub
Skyhunter CubSet: Mirrodin
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Cat Knight
Rarity:
C
Number:
21
Artist:
Pete Venters
Power:
2
Toughness:
2
Text:
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
over the Den-Guard, this lion is still a great card. It is great with equipment and insane with Vulshok Guantlets.
10. Pearl Shard
Pearl Shard
Pearl ShardSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
225
Artist:
Doug Chaffee
Text:
3, T or W, T: Prevent the next 2 damage that would be dealt to target creature or player this turn.
: I have been very impressed with the Pearl Shard
Pearl Shard
Pearl ShardSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
225
Artist:
Doug Chaffee
Text:
3, T or W, T: Prevent the next 2 damage that would be dealt to target creature or player this turn.
. Although 2 damage does not seem like much, the reusable effect helps stall games that seemed unwinnable.
11. Altar's Light
Altar's Light
Altar's LightSet: Mirrodin
Cost:
4
Color:
White
Type:
Instant
Rarity:
U
Number:
1
Artist:
Daren Bader
Text:
Remove target artifact or enchantment from the game.
: Artifact removal is at a premium in this format, even slow and clunky artifact removal.
12. Blinding Beam
Blinding Beam
Blinding BeamSet: Mirrodin
Cost:
3
Color:
White
Type:
Instant
Rarity:
C
Number:
7
Artist:
Doug Chaffee
Text:
Choose one|Tap two target creatures; or creatures don't untap during target player's next untap step. Entwine 1 (Choose both if you pay the entwine cost.)
: White's premiere trick, the Blinding Beam
Blinding Beam
Blinding BeamSet: Mirrodin
Cost:
3
Color:
White
Type:
Instant
Rarity:
C
Number:
7
Artist:
Doug Chaffee
Text:
Choose one|Tap two target creatures; or creatures don't untap during target player's next untap step. Entwine 1 (Choose both if you pay the entwine cost.)
can single-handedly win games. It would even compare it to Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.
's Choking Tethers
Choking Tethers
Choking TethersSet: Onslaught
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
C
Number:
74
Artist:
Carl Critchlow
Text:
Tap up to four target creatures. Cycling 1U (1U, Discard this card from your hand: Draw a card.)
.
13. Auriok Transfixer
Auriok Transfixer
Auriok TransfixerSet: Mirrodin
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Human Scout
Rarity:
C
Number:
5
Artist:
Stephen Tappin
Power:
1
Toughness:
1
Text:
W, T: Tap target artifact.
: There are few quick and efficient creatures in this format so ones with great abilities that are able to take down your opponent's biggest artifact creature should be taken highly.
14. Titanium Golem
Titanium Golem
Titanium GolemSet: Mirrodin
Cost:
5
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
C
Number:
263
Artist:
Paolo Parente
Power:
3
Toughness:
3
Text:
1W: Titanium Golem gains first strike until end of turn.
: The first striking golem is one of my favorites. It simply fits with its color. White is the color that picks equipment and power bonuses on first strikers equals good times.
15. Roar of the Kha
Roar of the Kha
Roar of the KhaSet: Mirrodin
Cost:
2
Color:
White
Type:
Instant
Rarity:
U
Number:
18
Artist:
Matt Cavotta
Text:
Choose one - Creatures you control get +1/+1 until end of turn; or untap all creatures you control. Entwine 1W (Choose both if you pay the entwine cost.)
: The Roar is White's secondary trick. I have not been very impressed with it but it can swing games in your favor and cause unfair trades so it deserves a spot on the list.


Green is another strong color with a plethora of artifact removal and strong creatures.


1. Viridian Shaman
Viridian Shaman
Viridian ShamanSet: Mirrodin
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elf Shaman
Rarity:
U
Number:
139
Artist:
Scott M. Fischer
Power:
2
Toughness:
2
Text:
When Viridian Shaman comes into play, destroy target artifact.
: I remember in my first Mirrodin draft I got three of these guys. Needless to say, I did well. The Viridian Shaman
Viridian Shaman
Viridian ShamanSet: Mirrodin
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elf Shaman
Rarity:
U
Number:
139
Artist:
Scott M. Fischer
Power:
2
Toughness:
2
Text:
When Viridian Shaman comes into play, destroy target artifact.
destroys your opponent's best artifact and also gives a decent body that can take down Myrs and other small creatures. A very effective and well-costed creature.
2. Deconstruct
Deconstruct
DeconstructSet: Mirrodin
Cost:
3
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
118
Artist:
D. Alexander Gregory
Text:
Destroy target artifact. Then add GGG to your mana pool.
: Needless to say, artifact removal is important in Mirrodin. So, free artifact removal must be great. Right? Correct.
3. Creeping Mold
Creeping Mold
Creeping MoldSet: Classic Sixth Edition
Cost:
4
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
220
Artist:
David Seeley
Text:
Destroy target artifact, land, or enchantment.
: More artifact removal. What can I say?
4. Fangren Hunter
Fangren Hunter
Fangren HunterSet: Mirrodin
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
119
Artist:
Darrell Riche
Power:
4
Toughness:
4
Text:
Trample
: The Hunter is green's premiere creature. It is big, bad, and evasive. These guys take down almost every common creature in the set and can serve up some big trampling beatings with equipment.
5. One Dozen Eyes
One Dozen Eyes
One Dozen EyesSet: Mirrodin
Cost:
6
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
126
Artist:
Darrell Riche
Text:
Choose one - Put a 5/5 green Beast creature token into play; or put five 1/1 green Insect creature tokens into play. Entwine GGG (Choose both if you pay the entwine cost.)
: I have been very impressed with the Eyes. It can provide a big creature that can take control of the game or several chump-blockers to hold off another turn. It can also combine the two solid effects with entwine, making a monster of a card.
6. Tel-Jilad Archers: The protection from artifacts makes the archers and all of its cousins what they are. The ability to block almost every flyer in the set and live to tell the tale is also impressive.
7. Trolls of Tel-Jilad: Even though he is expensive, I would play him. He is one of the biggest creatures in the set and can regenerate himself, as well as most of the creatures in play.
8. Slith Predator
Slith Predator
Slith PredatorSet: Mirrodin
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Slith
Rarity:
U
Number:
129
Artist:
Justin Sweet
Power:
1
Toughness:
1
Text:
Trample Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.
: Another one of the uncommon sliths, this guy has the trample ability. He's big, mean, and green. What more can I say?
9. Tel-Jilad Exile
Exile
ExileSet: Classic Sixth Edition
Cost:
3
Color:
White
Type:
Instant
Rarity:
R
Number:
21
Artist:
Rob Alexander
Text:
Remove target nonwhite attacking creature from the game. You gain life equal to its toughness.
: A decent creature with regeneration. He can attack and hold off attacks from your opponent's biggest creatures. What more do you want?
10. Wurmskin Forger
Wurmskin Forger
Wurmskin ForgerSet: Mirrodin
Cost:
7
Color:
Green
Type:
Creature
Sub Type:
Elf Warrior
Rarity:
C
Number:
140
Artist:
Justin Sweet
Power:
2
Toughness:
2
Text:
When Wurmskin Forger comes into play, distribute three +1/+1 counters among any number of target creatures.
: I underestimated this card in my first drafts but these guys are solid. The possibilities are endless with this guy. You can make a 5/5 that can control the game, make your Spikeshot Goblin
Spikeshot Goblin
Spikeshot GoblinSet: Mirrodin
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Goblin Shaman
Rarity:
C
Number:
108
Artist:
Alan Pollack
Power:
1
Toughness:
2
Text:
R, T: Spikeshot Goblin deals damage equal to its power to target creature or player.
even bigger, or make a Neurok Spy
Neurok Spy
Neurok SpySet: Mirrodin
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Human Rogue
Rarity:
C
Number:
44
Artist:
Daren Bader
Power:
2
Toughness:
2
Text:
Neurok Spy is unblockable as long as defending player controls an artifact.
a faster clock. These guys come around so you will probably be able to get a few. I would play 2 in a deck.
11. Tel-Jilad Chosen: A fast beater. Those first four or six points of damage the Chosen can deal can make or break a game. A solid quick card in a format full of slow creatures.
12. Turn to Dust
Turn to Dust
Turn to DustSet: Mirrodin
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Number:
137
Artist:
Wayne England
Text:
Destroy target Equipment. Then add G to your mana pool.
: An excellent sideboard card if not maindeckable. It can provide a huge tempo boost for you when an opponent spends their whole third or fourth turn tapping out to equip a creature and you Turn to Dust
Turn to Dust
Turn to DustSet: Mirrodin
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Number:
137
Artist:
Wayne England
Text:
Destroy target Equipment. Then add G to your mana pool.
their expensive equipment.
13. Malachite Golem
Malachite Golem
Malachite GolemSet: Mirrodin
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
C
Number:
202
Artist:
Paolo Parente
Power:
5
Toughness:
3
Text:
1G: Malachite Golem gains trample until end of turn.
: Another big, but expensive creature. I would try not to play this but this Golem can make it as a 23rd or 24th card.
14. Predator's Strike
Predator's Strike
Predator's StrikeSet: Mirrodin
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
128
Artist:
Tony Szczudlo
Text:
Target creature gets +3/+3 and gains trample until end of turn.
: A good combat trick that is somewhat a form of removal for green.
15. Journey of Discovery
Journey of Discovery
Journey of DiscoverySet: Mirrodin
Cost:
3
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
123
Artist:
John Matson
Text:
Choose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn. Entwine 2G (Choose both if you pay the entwine cost.)
: An important component of a three color deck. It can also be used a deck-thinner, ensuring that you are not drawing lands during the crucial parts of the late game.


Blue hasn't been given much to work with in Mirrodin. However, it has several bombs in the form of Neurok Spy
Neurok Spy
Neurok SpySet: Mirrodin
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Human Rogue
Rarity:
C
Number:
44
Artist:
Daren Bader
Power:
2
Toughness:
2
Text:
Neurok Spy is unblockable as long as defending player controls an artifact.
and Crystal Shard
Crystal Shard
Crystal ShardSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
159
Artist:
Doug Chaffee
Text:
3, T or U, T: Return target creature to its owner's hand unless its controller pays 1.
that can make blue an excellent support color.


1. Crystal Shard
Crystal Shard
Crystal ShardSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
159
Artist:
Doug Chaffee
Text:
3, T or U, T: Return target creature to its owner's hand unless its controller pays 1.
: Put simply, the Crystal Shard
Crystal Shard
Crystal ShardSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
159
Artist:
Doug Chaffee
Text:
3, T or U, T: Return target creature to its owner's hand unless its controller pays 1.
wins games. It gives you several Time Walk
Time Walk
Time WalkSet: Alpha
Cost:
2
Color:
Blue
Type:
Sorcery
Rarity:
R
Artist:
Amy Weber
Text:
Take an extra turn after this one.
s before your opponent is able to get enough mana to overwhelm it. You should also remember that the Shard can also bounce your creatures, resulting in unfair trades.
2. Neurok Spy
Neurok Spy
Neurok SpySet: Mirrodin
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Human Rogue
Rarity:
C
Number:
44
Artist:
Daren Bader
Power:
2
Toughness:
2
Text:
Neurok Spy is unblockable as long as defending player controls an artifact.
: An excellent creature with a great ability. The Spy is basically always unblockable, making it a fast clock that can get fast with equipment enchancements.
3. Domineer
Domineer
DomineerSet: Mirrodin
Cost:
3
Color:
Blue
Type:
Enchantment
Sub Type:
Aura
Rarity:
U
Number:
33
Artist:
Jon Foster
Text:
You control enchanted artifact creature.
: One of blue's only forms of ´´removal´´ the Domineer
Domineer
DomineerSet: Mirrodin
Cost:
3
Color:
Blue
Type:
Enchantment
Sub Type:
Aura
Rarity:
U
Number:
33
Artist:
Jon Foster
Text:
You control enchanted artifact creature.
often steals a creature for the game because of a lack of enchantment removal. It can be a bit unwieldy sometimes because it can only take artifact creatures so it goes below Neurok Spy
Neurok Spy
Neurok SpySet: Mirrodin
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Human Rogue
Rarity:
C
Number:
44
Artist:
Daren Bader
Power:
2
Toughness:
2
Text:
Neurok Spy is unblockable as long as defending player controls an artifact.
on the list.
4. Somber Hoverguard
Somber Hoverguard
Somber HoverguardSet: Mirrodin
Cost:
6
Color:
Blue
Type:
Creature
Sub Type:
Drone
Rarity:
C
Number:
51
Artist:
Adam Rex
Power:
3
Toughness:
2
Text:
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.) Flying
: The only way that blue can be succesful as a main color is with an abundance of affinity creatures and artifacts. This is a great evasive blue creature that can often come out as early as turn three because of affinity.
5. Looming Hoverguard
Looming Hoverguard
Looming HoverguardSet: Mirrodin
Cost:
6
Color:
Blue
Type:
Creature
Sub Type:
Drone
Rarity:
U
Number:
38
Artist:
Scott M. Fischer
Power:
3
Toughness:
3
Text:
Flying When Looming Hoverguard comes into play, put target artifact on top of its owner's library.
: Another great evasive creature that can set your opponent back a turn.
6. Thirst
Thirst
ThirstSet: Mirage
Cost:
3
Color:
Blue
Type:
Enchant Creature
Rarity:
C
Artist:
Roger Raupp
Text:
When Thirst comes into play, tap enchanted creature.During your upkeep, pay U or bury Thirst.Enchanted creature does not untap during its controller's untap phase.
IGZvciBLbm93bGVkZ2U=: I have been very impressed with the Thirst
Thirst
ThirstSet: Mirage
Cost:
3
Color:
Blue
Type:
Enchant Creature
Rarity:
C
Artist:
Roger Raupp
Text:
When Thirst comes into play, tap enchanted creature.During your upkeep, pay U or bury Thirst.Enchanted creature does not untap during its controller's untap phase.
in draft. The card advantage it gives you puts you in a great position, turns ahead of your opponent.
7. Anull: Some people don't like the Anull but I love it. It is basically a one mana counterspell that can take down Warhammers, Icy Manipulator
Icy Manipulator
Icy ManipulatorSet: Ice Age
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Amy Weber
Text:
1, T: Tap target artifact, creature, or land.
s, Shards, and Golems.
8. Aether Spellbomb
Aether Spellbomb
Aether SpellbombSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
141
Artist:
Jim Nelson
Text:
U, Sacrifice Aether Spellbomb: Return target creature to its owner's hand. 1, Sacrifice Aether Spellbomb: Draw a card.
: A versatile form of bounce, the Aether Spellbomb
Aether Spellbomb
Aether SpellbombSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
141
Artist:
Jim Nelson
Text:
U, Sacrifice Aether Spellbomb: Return target creature to its owner's hand. 1, Sacrifice Aether Spellbomb: Draw a card.
can bring back your opponent's biggest creature or cycle to find the much needed third land.
9. Regress
Regress
RegressSet: Mirrodin
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
48
Artist:
Randy Gallegos
Text:
Return target permanent to its owner's hand.
: Another one of blue's versatile bounce spells. It can take an opponent back a turn by bouncing one of their lands in the early game or bring back their biggest creature in the late game.
10. Fabricate
Fabricate
FabricateSet: Mirrodin
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
35
Artist:
Glen Angus
Text:
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
: The Fabricate
Fabricate
FabricateSet: Mirrodin
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
35
Artist:
Glen Angus
Text:
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
is a Tutor that can fetch almost any answer.
11. Cobalt Golem
Cobalt Golem
Cobalt GolemSet: Mirrodin
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
C
Number:
157
Artist:
Paolo Parente
Power:
2
Toughness:
3
Text:
1U: Cobalt Golem gains flying until end of turn.
: A solid evasive creature with the somewhat standard 2 power. Never a bad mid-pick.
12. Thoughtcast
Thoughtcast
ThoughtcastSet: Mirrodin
Cost:
5
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
54
Artist:
Greg Hildebrandt
Text:
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.) Draw two cards.
: Card advantage is important, especially when your are only paying one or two mana for it.
13. Wanderguard Sentry
Wanderguard Sentry
Wanderguard SentrySet: Mirrodin
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Drone
Rarity:
C
Number:
56
Artist:
Luca Zontini
Power:
3
Toughness:
3
Text:
When Wanderguard Sentry comes into play, look at target opponent's hand.
: The Sentry is expensive but it provides a big body as well as valuable information.
14. Silver Myr
Silver Myr
Silver MyrSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
C
Number:
241
Artist:
Kev Walker
Power:
1
Toughness:
1
Text:
T: Add U to your mana pool.
: Artifact mana acceleration that gives blue its third turn Somber Hoverguard
Somber Hoverguard
Somber HoverguardSet: Mirrodin
Cost:
6
Color:
Blue
Type:
Creature
Sub Type:
Drone
Rarity:
C
Number:
51
Artist:
Adam Rex
Power:
3
Toughness:
2
Text:
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.) Flying
s or fourth turn Myr Enforcer
Myr Enforcer
Myr EnforcerSet: Mirrodin
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
C
Number:
211
Artist:
Greg Staples
Power:
4
Toughness:
4
Text:
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
s.
15. Override
Override
OverrideSet: Mirrodin
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
45
Artist:
Hugh Jamieson
Text:
Counter target spell unless its controller pays 1 for each artifact you control.
: Many people haven't been impressed with the Override
Override
OverrideSet: Mirrodin
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
45
Artist:
Hugh Jamieson
Text:
Counter target spell unless its controller pays 1 for each artifact you control.
but I feel that it is playable, especially against an unexpecting opponent.

That concludes my article on drafting Blue, White, and Green in Mirrodin. I hope that you have learned something from it and that it helps you improve your limited skills.


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