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CardShark Content - Vincent Lovaglio (2/10/2004)

With the release of Darksteel, there has been numerous articles on what many consider the set's best card, Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
. There have been articles about its use in Draft, how somebody bashed somebody else's face in with it at the Prerelease, but most of these articles have been about Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
s effect on the stagnant Standard metagame.


First, I think that we should look at the card.


Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
1
Artifact-Equipment
Equipped creature gets +1/-1.
When equipped creature is put into a graveyard, draw two cards.
Equip 1


Before I begin, let me just give my little rant about this card and why it shouldn't exist. Of course the Clamp is a great card, but it just not seem like equipment. Equipment is supposed to be a creature enhancer, not a creature that you want to die. Rant ends.


Alright, now that we know what the card does, what decks will it be good in? Well, a deck with small creatures (White Weenie), sacrificial effects (Suicide Black), and graveyard recursion (G/B Cemetery).


The purpose of my article today is to review the concepts of these decks and give a list for it that includes a full set of Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
s.


White Weenie
White Weenie has been waiting for years to make its impact on Standard and after all of the hype about Savannah Lions
Savannah Lions
Savannah LionsSet: Revised Edition
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Lions
Rarity:
R
Artist:
Daniel Gelon
Power:
2
Toughness:
1
and other creatures, a 1 mana equipment spell is going to make this deck move up to the top tiers. Here is my list.
4 Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

3 Mask of Memory
Mask of Memory
Mask of MemorySet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
203
Artist:
Alan Pollack
Text:
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card from your hand. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

4 Bonesplitter
Bonesplitter
BonesplitterSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
146
Artist:
Darrell Riche
Text:
Equipped creature gets +2/+0. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

3 Leonin Shikari
Leonin Shikari
Leonin ShikariSet: Darksteel
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Cat Soldier
Rarity:
R
Number:
6
Artist:
Wayne England
Power:
2
Toughness:
2
Text:
You may play equip abilities any time you could play an instant.

4 Silver Knight
Silver Knight
Silver KnightSet: Scourge
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Knight
Rarity:
U
Number:
23
Artist:
Edward P. Beard, Jr.
Power:
2
Toughness:
2
Text:
First strike.
Protection from red.

4 Auriok Glaivemaster
Auriok Glaivemaster
Auriok GlaivemasterSet: Darksteel
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Human Soldier
Rarity:
C
Number:
1
Artist:
John Matson
Power:
1
Toughness:
1
Text:
As long as Auriok Glaivemaster is equipped Auriok Glaivemaster gets +1/+1 and has first strike.

4 Savannah Lions
Savannah Lions
Savannah LionsSet: Revised Edition
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Lions
Rarity:
R
Artist:
Daniel Gelon
Power:
2
Toughness:
1

4 Leonin Skyhunter
Leonin Skyhunter
Leonin SkyhunterSet: Mirrodin
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Cat Knight
Rarity:
U
Number:
11
Artist:
Kev Walker
Power:
2
Toughness:
2
Text:
Flying

4 Wing Shards
Wing Shards
Wing ShardsSet: Scourge
Cost:
3
Color:
White
Type:
Instant
Rarity:
U
Number:
25
Artist:
Darren Bader
Text:
Target player sacrifices an attacking creature.
Storm

4 Raise the Alarm
Raise the Alarm
Raise the AlarmSet: Mirrodin
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Number:
16
Artist:
John Matson
Text:
Put two 1/1 white Soldier creature tokens into play.

4 Chrome Mox
Chrome Mox
Chrome MoxSet: Mirrodin
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
152
Artist:
Donato Giancola
Text:
Imprint - When Chrome Mox comes into play, you may remove a nonartifact, nonland card in your hand from the game. (The removed card is imprinted on this artifact.) T: Add one mana of any of the imprinted card's colors to your mana pool.

18 Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.

The deck has something that most White Weenie builds never had, an effective card drawing engine in Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
and Mask of Memory
Mask of Memory
Mask of MemorySet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
203
Artist:
Alan Pollack
Text:
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card from your hand. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
. Leonin Shikari
Leonin Shikari
Leonin ShikariSet: Darksteel
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Cat Soldier
Rarity:
R
Number:
6
Artist:
Wayne England
Power:
2
Toughness:
2
Text:
You may play equip abilities any time you could play an instant.
's ability is especially good in this deck allowing you to draw 2 and discard 1 almost every turn. The Chrome Mox
Chrome Mox
Chrome MoxSet: Mirrodin
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
152
Artist:
Donato Giancola
Text:
Imprint - When Chrome Mox comes into play, you may remove a nonartifact, nonland card in your hand from the game. (The removed card is imprinted on this artifact.) T: Add one mana of any of the imprinted card's colors to your mana pool.
are in there to accelerate your turn 2 drops into turn 1 plays.
G/B Cemetery
G/B Cemetery is personally my favorite deck that will be restored by Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
. It is just one of the funnest decks in the metagame to play and it just seems to have an answer to everything with its versatile creatures. Here is my list and a card by card explanation.


4 Birds of Paradise
Birds of Paradise
Birds of ParadiseSet: Revised Edition
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Mana Birds
Rarity:
R
Artist:
Mark Poole
Power:
0
Toughness:
1
Text:
Flying T: Add one mana of any color to your mana pool. This ability is played as an interrupt.
: Great mana accelerator and fodder for the Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
.
3 Krosan Tusker
Krosan Tusker
Krosan TuskerSet: Onslaught
Cost:
7
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
272
Artist:
Kev Walker
Power:
6
Toughness:
5
Text:
Cycling 2G (2G, Discard this card from your hand: Draw a card.). When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
: A lot of Cemetery players don't use this card but I feel that it is crucial because it fills up your graveyard and gives you a solid beatstick.
3 Nekrataal
Nekrataal
NekrataalSet: Visions
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Nekrataal
Rarity:
U
Artist:
Adrian Smith
Power:
2
Toughness:
1
Text:
First strike When Nekrataal comes into play, bury target nonartifact, nonblack creature.
: Again, Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
fodder, good creature removal.
4 Ravenous Baloth
Ravenous Baloth
Ravenous BalothSet: Onslaught
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
278
Artist:
Arnie Swekel
Power:
4
Toughness:
4
Text:
Sacrifice a Beast: You gain 4 life.
: A solid beater whose life gain ability is very good.
4 Ravenous Rats
Ravenous Rats
Ravenous RatsSet: Urza's Destiny
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Rat
Rarity:
C
Number:
68
Artist:
Carl Critchlow
Power:
1
Toughness:
1
Text:
When Ravenous Rats comes into play, target opponent chooses and discards a card from his or her hand.
: Recursive discard smashes control and not to mention, food for your Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
.
3 Wirewood Herald
Wirewood Herald
Wirewood HeraldSet: Onslaught
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
C
Number:
302
Artist:
Alex Horley-Orlandelli
Power:
1
Toughness:
1
Text:
When Wirewood Herald is put into a graveyard from play, you may search your library for an Elf card. If you do, reveal that card and put it into your hand. Then shuffle your library.
: Finds Caller of the Claw
Caller of the Claw
Caller of the ClawSet: Legions
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
R
Number:
121
Power:
2
Toughness:
2
Text:
You may play Caller of the Claw any time you could play an instant. When Caller of the Claw comes into play, put a 2/2 green Bear creature token into play for each nontoken creature put into your graveyard from play this turn.
against control or Viridian Zealot
Viridian Zealot
Viridian ZealotSet: Darksteel
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
R
Number:
90
Artist:
Kev Walter
Power:
2
Toughness:
1
Text:
1G, Sacrifice Tel-Jilad Zealot: Destroy target artifact or enchantment.
against Affinity.
1 Caller of the Claw
Caller of the Claw
Caller of the ClawSet: Legions
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
R
Number:
121
Power:
2
Toughness:
2
Text:
You may play Caller of the Claw any time you could play an instant. When Caller of the Claw comes into play, put a 2/2 green Bear creature token into play for each nontoken creature put into your graveyard from play this turn.
: Great card against Wrath of God
Wrath of God
Wrath of GodSet: Revised Edition
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Quinton Hoover
Text:
All creatures in play are buried.
and other board clearers.
1 Viridian Zealot
Viridian Zealot
Viridian ZealotSet: Darksteel
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
R
Number:
90
Artist:
Kev Walter
Power:
2
Toughness:
1
Text:
1G, Sacrifice Tel-Jilad Zealot: Destroy target artifact or enchantment.
: Simply amazing against Affinity, especially with Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
.
4 Oblivion Stone
Oblivion Stone
Oblivion StoneSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
222
Artist:
Sam Wood
Text:
4, T: Put a fate counter on target permanent. 5, T, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
: Instant speed board clearer that gives you more game against Affinity and Goblins.
3 Persecute
Persecute
PersecuteSet: Urza's Saga
Cost:
4
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
146
Artist:
D. Alexander Gregory
Text:
Choose a color. Look at target player's hand. That player discards all cards of the chosen color.
: If you are able to resolve this against Control, it is usually game over.
4 Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
: The core of the deck.
4 Oversold Cemetery
Oversold Cemetery
Oversold CemeterySet: Onslaught
Cost:
2
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
160
Artist:
Thomas M. Baxa
Text:
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
: The other core card in the deck.
3 City Brass: You need a color fixer when you don't have allied colors.
11 Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.

8 Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.



Mono Black Aggro
This is the third ad probably worst of the three decks. However, it is capable of some pretty devastating starts and can finish opponents with hand disruption and card advantage before they can stabilize.
3 Festering Goblin
Festering Goblin
Festering GoblinSet: Onslaught
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Zombie Goblin
Rarity:
C
Number:
148
Artist:
Thomas M. Baxa
Power:
1
Toughness:
1
Text:
When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn.

3 Twisted Abomination
Twisted Abomination
Twisted AbominationSet: Scourge
Cost:
6
Color:
Black
Type:
Creature
Sub Type:
Zombie Mutant
Rarity:
C
Number:
76
Artist:
Darren Bader
Power:
5
Toughness:
3
Text:
B : Regenerate Twisted Abomination
Swampcycling

3 Nekrataal
Nekrataal
NekrataalSet: Visions
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Nekrataal
Rarity:
U
Artist:
Adrian Smith
Power:
2
Toughness:
1
Text:
First strike When Nekrataal comes into play, bury target nonartifact, nonblack creature.

4 Ravenous Rats
Ravenous Rats
Ravenous RatsSet: Urza's Destiny
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Rat
Rarity:
C
Number:
68
Artist:
Carl Critchlow
Power:
1
Toughness:
1
Text:
When Ravenous Rats comes into play, target opponent chooses and discards a card from his or her hand.

4 Carrion Feeder
Carrion Feeder
Carrion FeederSet: Scourge
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Number:
59
Artist:
Brian Snoddy
Power:
1
Toughness:
1
Text:
Carrion Feeder can't block.
Sacrifice a creature : Put a +1/+1 counter on Carrion Feeder.
1/1

4 Rotlung Reanimator
Rotlung Reanimator
Rotlung ReanimatorSet: Onslaught
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Zombie Cleric
Rarity:
R
Number:
164
Artist:
Thomas M. Baxa
Power:
2
Toughness:
2
Text:
Whenever Rotlung Reanimator or another Cleric is put into a graveyard from play, put a 2/2 black Zombie creature token into play.

3 Persecute
Persecute
PersecuteSet: Urza's Saga
Cost:
4
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
146
Artist:
D. Alexander Gregory
Text:
Choose a color. Look at target player's hand. That player discards all cards of the chosen color.

3 Oblivion Stone
Oblivion Stone
Oblivion StoneSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
222
Artist:
Sam Wood
Text:
4, T: Put a fate counter on target permanent. 5, T, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

4 Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

4 Oversold Cemetery
Oversold Cemetery
Oversold CemeterySet: Onslaught
Cost:
2
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
160
Artist:
Thomas M. Baxa
Text:
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.



That ends my article. I hope that all of you see the power of Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
so that it makes you more prepared for the new Standard metagame.


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