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CardShark Content - Vincent Lovaglio (3/13/2004)

After writing about Darksteel's two best colors, I have decided to write about the other three, Green, White, and Red. After an impressive showing in Mirrodin, Green got the axe in Darksteel with very few great cards and no great commons. White continues with the Equipment theme with cards like Auriok Glaivemaster
Auriok Glaivemaster
Auriok GlaivemasterSet: Darksteel
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Human Soldier
Rarity:
C
Number:
1
Artist:
John Matson
Power:
1
Toughness:
1
Text:
As long as Auriok Glaivemaster is equipped Auriok Glaivemaster gets +1/+1 and has first strike.
. It also has a game ending overrun in Stir the Pride
Stir the Pride
Stir the PrideSet: Darksteel
Cost:
5
Color:
White
Type:
Instant
Rarity:
U
Number:
16
Artist:
Matt Cavotta
Text:
Choose one Creatures you control get +2 / +2 until end of turn; or until end of turn creatures you control gain. Entwine 1W (Choose both if you pay the entwine cost)
and removal in Purge
Purge
PurgeSet: Darksteel
Cost:
2
Color:
White
Type:
Instant
Rarity:
U
Number:
12
Artist:
Pete Venters
Text:
Destroy target artifact creature or black creature. It can't be regenerated.
. Red is lacking depth but it still ahs several great commons and uncommons, making it a valuable splash color. Onto the pick orders.


White


1. Purge
Purge
PurgeSet: Darksteel
Cost:
2
Color:
White
Type:
Instant
Rarity:
U
Number:
12
Artist:
Pete Venters
Text:
Destroy target artifact creature or black creature. It can't be regenerated.
: Purge
Purge
PurgeSet: Darksteel
Cost:
2
Color:
White
Type:
Instant
Rarity:
U
Number:
12
Artist:
Pete Venters
Text:
Destroy target artifact creature or black creature. It can't be regenerated.
is the inverse of black's Terror
Terror
TerrorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Buries target creature. Cannot target black creatures or artifact creatures.
. It is two mana instant speed removal that is rarely found in white and are great to have in a heavy white deck or even as a splash. Pick them early.


2. Stir the Pride
Stir the Pride
Stir the PrideSet: Darksteel
Cost:
5
Color:
White
Type:
Instant
Rarity:
U
Number:
16
Artist:
Matt Cavotta
Text:
Choose one Creatures you control get +2 / +2 until end of turn; or until end of turn creatures you control gain. Entwine 1W (Choose both if you pay the entwine cost)
: Stir the Pride
Stir the Pride
Stir the PrideSet: Darksteel
Cost:
5
Color:
White
Type:
Instant
Rarity:
U
Number:
16
Artist:
Matt Cavotta
Text:
Choose one Creatures you control get +2 / +2 until end of turn; or until end of turn creatures you control gain. Entwine 1W (Choose both if you pay the entwine cost)
is white's Overrun
Overrun
OverrunSet: Tempest
Cost:
5
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Jeff Miracola
Text:
All creatures you control get +3/+3 and gain trample until end of turn.
. It ends games quickly, especially if you are able to reach the golden 7 mana. Even if not entwined, the card could stall for a couple more turns, turn a normal attack into lethal damage, or take down a few creatures in an unfair trade.


3. Test of Faith
Test of Faith
Test of FaithSet: Darksteel
Cost:
2
Color:
White
Type:
Instant
Rarity:
U
Number:
17
Artist:
Vance Kovacs
Text:
Prevent the next 3 damage that would be dealt to target creature this turn and put a +1 / +1 counter on that creature for each 1 damage prevented this way.
: A pet card of mine, Test of Faith
Test of Faith
Test of FaithSet: Darksteel
Cost:
2
Color:
White
Type:
Instant
Rarity:
U
Number:
17
Artist:
Vance Kovacs
Text:
Prevent the next 3 damage that would be dealt to target creature this turn and put a +1 / +1 counter on that creature for each 1 damage prevented this way.
allows your creature to negate the effect of Darksteel's two best common removal spells in Essence Drain
Essence Drain
Essence DrainSet: Darksteel
Cost:
5
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
43
Artist:
Tony Szczudlo
Text:
Essence Drain deals 3 damage to target creature or player and you gain 3 life.
and Barbed Lightning
Barbed Lightning
Barbed LightningSet: Darksteel
Cost:
3
Color:
Red
Type:
Instant
Rarity:
C
Number:
55
Artist:
Hugh Jamieson
Text:
Choose one: Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. Entwine 2.
. Then, when your creature survives it becomes a monster. The card also can result in unfair trades that greatly impact the state of the game.


4. Razor Golem
Razor Golem
Razor GolemSet: Darksteel
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
C
Number:
137
Artist:
Christopher Moeller
Power:
3
Toughness:
4
Text:
Affinity for Plains (This spell costs 1 less to play for each Plains you control. Attacking doesn't cause Razor Golem to tap.
: A great, efficient creature that can come down as early as turn three. It doesn't tap to attack and has a large body with a toughness of 4, making it a great pick for the white drafter.


5. Emissary of Hope
Emissary of Hope
Emissary of HopeSet: Darksteel
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Spirit
Rarity:
U
Number:
3
Artist:
rk Post
Power:
2
Toughness:
1
Text:
Flying. Whenever Emissary of Hope deals combat damage to a player you gain 1 life for each artifact that player controls.
: Although not as good as its black cousin, Emissary of Hope
Emissary of Hope
Emissary of HopeSet: Darksteel
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Spirit
Rarity:
U
Number:
3
Artist:
rk Post
Power:
2
Toughness:
1
Text:
Flying. Whenever Emissary of Hope deals combat damage to a player you gain 1 life for each artifact that player controls.
is a offensive flyer for three mana that can swing games around against a fast Affinity draw.


6. Leonin Battlemage
Leonin Battlemage
Leonin BattlemageSet: Darksteel
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Cat Wizard
Rarity:
U
Number:
5
Artist:
Stephen Tappin
Power:
2
Toughness:
3
Text:
T: Target creature gets +1/+1 until end of turn. Whenever you play a spell untap Leonin Battlemage.
: The Battlemage has a decent body but a better effect. It will normally be giving a +2/+2 bonus to a creature that you control and can mess up your opponent's combat math.


7. Auriok Glaivemaster
Auriok Glaivemaster
Auriok GlaivemasterSet: Darksteel
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Human Soldier
Rarity:
C
Number:
1
Artist:
John Matson
Power:
1
Toughness:
1
Text:
As long as Auriok Glaivemaster is equipped Auriok Glaivemaster gets +1/+1 and has first strike.
: An offensive first turn play that is excellent with equipment and moves up a few slots if you have a few Bonesplitter
Bonesplitter
BonesplitterSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
146
Artist:
Darrell Riche
Text:
Equipped creature gets +2/+0. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
s or Morningstars.


8. Loxodon Mystic
Loxodon Mystic
Loxodon MysticSet: Darksteel
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Elephant Cleric
Rarity:
C
Number:
7
Artist:
Ed Beard
Power:
3
Toughness:
3
Text:
W, T: Tap target creature.
: Although slow and somewhat clunky, the Mystic is a 3/3 body that is fairly large in the artifact world and also has the ability to tap your opponent's biggest creature threat.


9. Pteron Ghost
Pteron Ghost
Pteron GhostSet: Darksteel
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Spirit
Rarity:
C
Number:
10
Artist:
Edward P. Beard Jr.
Power:
1
Toughness:
1
Text:
Flying. Sacrifice Pteron Ghost: Regenerate target artifact.
: Another one of white's cheap flyers, the Pteron Ghost
Pteron Ghost
Pteron GhostSet: Darksteel
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Spirit
Rarity:
C
Number:
10
Artist:
Edward P. Beard Jr.
Power:
1
Toughness:
1
Text:
Flying. Sacrifice Pteron Ghost: Regenerate target artifact.
has an effect that is excellent if you have some bomb artifacts like Loxodon Warhammer
Loxodon Warhammer
Loxodon WarhammerSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
201
Artist:
Jeremy Jarvis
Text:
Equipped creature gets +3/+0, has trample, and has 'Whenever this creature deals damage, you gain that much life.' Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
or Crystal Shard
Crystal Shard
Crystal ShardSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
159
Artist:
Doug Chaffee
Text:
3, T or U, T: Return target creature to its owner's hand unless its controller pays 1.
.


Red


1. Fireball
Fireball
FireballSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Mark Tedin
Text:
Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.
: The second-best card in Darksteel Limited, only to Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
. Blaze
Blaze
BlazeSet: Classic Sixth Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
168
Artist:
Gerry Grace
Text:
Blaze deals X damage to target creature or player.
effects were always broken in limited, allowing you to turn a desperate game into an easy win. Fireball
Fireball
FireballSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Mark Tedin
Text:
Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.
also has the added bonus of being able to take out more than one creature. It is an easy first pick.


2. Echoiong Ruin: A two mana removal spell that can take out more than one artifacts. A very solid card that wioll always make your deck.


3. Dismantle
Dismantle
DismantleSet: Darksteel
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
57
Artist:
Brian Snoddy
Text:
Destroy target artifact. If that artifact had counters on it put that many +1/+1 counters or charge counters on an artifact you control.
: In situations, I may take this over Echoing Ruin
Echoing Ruin
Echoing RuinSet: Darksteel
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
59
Artist:
Greg Staples
Text:
Destroy target artifact and all other artifacts with the same name as that artifact.
. Its another artifact destruction spell but with the added bonus of being able to steal your opponent's modular counters.


4. Vulshok War Bar: A huge creature that is a monster in the small world of Mirrodin. Consider that Fangren Hunter
Fangren Hunter
Fangren HunterSet: Mirrodin
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
119
Artist:
Darrell Riche
Power:
4
Toughness:
4
Text:
Trample
was a high pick in Mirrodin. Now, you have a 5/5 that can come out on turn 3 with the small drawback of sacraficing a Myr. A great deal for a big beater.


5. Barbed Lightning
Barbed Lightning
Barbed LightningSet: Darksteel
Cost:
3
Color:
Red
Type:
Instant
Rarity:
C
Number:
55
Artist:
Hugh Jamieson
Text:
Choose one: Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. Entwine 2.
: Yet another one of red's great removal spells that also doubles over as burn to the dome. The two spells can be entwined to create a 2-1, making Barbed Lightning
Barbed Lightning
Barbed LightningSet: Darksteel
Cost:
3
Color:
Red
Type:
Instant
Rarity:
C
Number:
55
Artist:
Hugh Jamieson
Text:
Choose one: Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. Entwine 2.
yet another one of red's high picks.


6. Unforge
Unforge
UnforgeSet: Darksteel
Cost:
3
Color:
Red
Type:
Instant
Rarity:
C
Number:
71
Artist:
Kev Walter
Text:
Destroy target Equipment. If that Equipment was attached to a creature. Unforge deals 2 damage to that creature.
: A solid but situational removal spell that can sometimes act as a 2-for-1. If there are Loxodon Warhammer
Loxodon Warhammer
Loxodon WarhammerSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
201
Artist:
Jeremy Jarvis
Text:
Equipped creature gets +3/+0, has trample, and has 'Whenever this creature deals damage, you gain that much life.' Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
s floating around your table pick up the Unforge
Unforge
UnforgeSet: Darksteel
Cost:
3
Color:
Red
Type:
Instant
Rarity:
C
Number:
71
Artist:
Kev Walter
Text:
Destroy target Equipment. If that Equipment was attached to a creature. Unforge deals 2 damage to that creature.
s to possibly get rid of the equipment as well as the metal wielding creature.


7. Krark-Clan Stoker: Decent acceleration at the cost of an artifact. It is also a Grey Ogre which are playable in this format.


8. Oxidda Golem
Oxidda Golem
Oxidda GolemSet: Darksteel
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
C
Number:
135
Artist:
Greg Staples
Power:
3
Toughness:
2
Text:
Haste, Affinity for Mountains.
: A 3/2 hasted creature that can come down as early as turn 3? Sign me up.


Green


1. Oxidize
Oxidize
OxidizeSet: Darksteel
Cost:
1
Color:
Green
Type:
Instant
Rarity:
U
Number:
79
Artist:
Kev Walker
Text:
Destroy target artifact. It can't be regenerated.
: The best artifact removal spell in the set. It is basically a one mana Shatter
Shatter
ShatterSet: Revised Edition
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Amy Weber
Text:
Shatter destroys target artifact.
with the added bonus of keeping Welding Jar
Welding Jar
Welding JarSet: Mirrodin
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
274
Artist:
Mark Brill
Text:
Sacrifice Welding Jar: Regenerate target artifact.
at bay.


2. Tangle
Tangle
TangleSet: Invasion
Cost:
2
Color:
Green
Type:
Instant
Rarity:
U
Number:
213
Artist:
John Avon
Text:
Prevent all combat damage that would be dealt this turn.Attacking creatures don't untap during their controllers' next untap steps.
IEdvbGVt: A 5/4 that comes out as early as turn 3 is pretty good in my opinion. It is one of the best land Golems in my opinion a nd one of the biggest beaters in the set.


3. Tangle
Tangle
TangleSet: Invasion
Cost:
2
Color:
Green
Type:
Instant
Rarity:
U
Number:
213
Artist:
John Avon
Text:
Prevent all combat damage that would be dealt this turn.Attacking creatures don't untap during their controllers' next untap steps.
IFNwaWRlcg==: An instant speed blocker that comes down to take out a creature. Its big body often allows you to trade 2 for 1 making it a very solid creature and one that green needs to help against White and Blue flyers.


4. Stand Together
Stand Together
Stand TogetherSet: Darksteel
Cost:
5
Color:
Green
Type:
Instant
Rarity:
U
Number:
84
Artist:
Luca Zontini
Text:
Put two +1/+1 counters on target creature and another two on another target creature.
: I've had a lot of success with this card. It either makes one of your creatures huge or makes two of your creatures become a lot bigger.


5. Tanglewalker
Tanglewalker
TanglewalkerSet: Darksteel
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Dryad
Rarity:
U
Number:
86
Artist:
Pete Venters
Power:
2
Toughness:
2
Text:
Creatures you control are unblockable as long as defending player controls an artifact land.
: A decent 2/2 Grey Ogre that can make your creatures unblockable and end the game fast against several decks that need to play their artifact lands like Affinity and Atog
Atog
AtogSet: Revised Edition
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Atog
Rarity:
C
Artist:
Jesper Myrfors
Power:
1
Toughness:
2
Text:
0: +2/+2. Each time you use this ability, you must sacrifice one of your artifacts in play.
/Krark Clan Grunt
Krark Clan Grunt
Krark Clan GruntSet: Mirrodin
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Goblin Warrior
Rarity:
C
Number:
97
Artist:
Thomas M. Baxa
Power:
2
Toughness:
2
Text:
Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.
type red decks.


6. Tel-Jilad Wolf: Another great card, this one gets better when block artifacts. It can easily take down Myr Enforcer
Myr Enforcer
Myr EnforcerSet: Mirrodin
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
C
Number:
211
Artist:
Greg Staples
Power:
4
Toughness:
4
Text:
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
s and can take down Frogmite
Frogmite
FrogmiteSet: Mirrodin
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Number:
172
Artist:
Terese Nielsen
Text:
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
s and live to tell the tale.


7. Echoing Courage
Echoing Courage
Echoing CourageSet: Darksteel
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
74
Artist:
Greg Staples
Text:
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
: Another decent trick that moves up a few slots if you have multiple Raise the Alarm
Raise the Alarm
Raise the AlarmSet: Mirrodin
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Number:
16
Artist:
John Matson
Text:
Put two 1/1 white Soldier creature tokens into play.
s or One Dozen Eyes
One Dozen Eyes
One Dozen EyesSet: Mirrodin
Cost:
6
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
126
Artist:
Darrell Riche
Text:
Choose one - Put a 5/5 green Beast creature token into play; or put five 1/1 green Insect creature tokens into play. Entwine GGG (Choose both if you pay the entwine cost.)
.


8. Karstoderm
Karstoderm
KarstodermSet: Darksteel
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
U
Number:
77
Artist:
Tony Szczudlo
Power:
0
Toughness:
0
Text:
Karstoderm comes into play with five +1/+1 counters on it. Whenever an artifact comes into play, remove a +1/+1 counter from Karstoderm.
: In any other set, this card would be a bomb but not in Mirrodin. Don't get me wrong, in the late game this card can still get in for a few beats. In my opinion, it is very similar to Clockwork Condor
Clockwork Condor
Clockwork CondorSet: Mirrodin
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Bird
Rarity:
C
Number:
154
Artist:
Arnie Swekel
Power:
0
Toughness:
0
Text:
Flying Clockwork Condor comes into play with three +1/+1 counters on it. Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
, a card that you will always play but not one that you will be particularly happy about playing.


Thanks for reading another one of my Mirrodin Limited articles. I will start writing more on on rogue Standard decks in the following week.


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