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CardShark Content - Wenhao Xia (1/16/2004)

Hello everyone, I’m back for the second installation in my series of draft articles. This time, we’ll be talking about white in Mirrodin. White is one of the strongest colors in Mirrodin, and with good reasons too. Looking at the commons in white (73.4% of the card pool), we see some very strong cards and a lot of synergy with equipment. With cards such as Taj-Nar Swordsmith, and Auriok Bladewarden
Auriok Bladewarden
Auriok BladewardenSet: Mirrodin
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Human Soldier
Rarity:
U
Number:
3
Artist:
Dave Dorman
Power:
1
Toughness:
1
Text:
T: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
in the uncommon slots, it’s best to draft a lot of equipment to go along with the white creatures that you have. Drafting white, make sure not only to draft those equipments, but also any good removals that you see, because the problem in white is not creatures, but removal. Looking at the common slot, we see Arrest
Arrest
ArrestSet: Mercadian Masques
Cost:
3
Color:
White
Type:
Enchant Creature
Rarity:
U
Number:
4
Artist:
Dan Frazier
Text:
Enchanted creature can't attack or block, and its activated abilities can't be played.
as the only good removal spell there it. So when you’re making that hard choice of whether to take another Bone Splitter or that Altar’s Light, the light’s usually a better choice. (Now of course, if you see Solar Tide
Solar Tide
Solar TideSet: Mirrodin
Cost:
6
Color:
White
Type:
Sorcery
Rarity:
R
Number:
24
Artist:
Dave Dorman
Text:
Choose one - Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater. Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)
, I suggest you take it, it’s usually a better choice than any other card in the pack, well… if you’re drafting white anyway).

Here are my pick orders for white in Mirrodin and my analysis of each of the cards.

1. Arrest
Arrest
ArrestSet: Mercadian Masques
Cost:
3
Color:
White
Type:
Enchant Creature
Rarity:
U
Number:
4
Artist:
Dan Frazier
Text:
Enchanted creature can't attack or block, and its activated abilities can't be played.

2. Skyhunter Cub
Skyhunter Cub
Skyhunter CubSet: Mirrodin
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Cat Knight
Rarity:
C
Number:
21
Artist:
Pete Venters
Power:
2
Toughness:
2
Text:
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.

3. Leonin Den-Guard
4. Skyhunter Patrol
Skyhunter Patrol
Skyhunter PatrolSet: Mirrodin
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Cat Knight
Rarity:
C
Number:
22
Artist:
Matt Cavotta
Power:
2
Toughness:
3
Text:
Flying, first strike

5. Blinding Beam
Blinding Beam
Blinding BeamSet: Mirrodin
Cost:
3
Color:
White
Type:
Instant
Rarity:
C
Number:
7
Artist:
Doug Chaffee
Text:
Choose one|Tap two target creatures; or creatures don't untap during target player's next untap step. Entwine 1 (Choose both if you pay the entwine cost.)

6. Auriok Transfixer
Auriok Transfixer
Auriok TransfixerSet: Mirrodin
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Human Scout
Rarity:
C
Number:
5
Artist:
Stephen Tappin
Power:
1
Toughness:
1
Text:
W, T: Tap target artifact.

7. Gold Myr
Gold Myr
Gold MyrSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
C
Number:
180
Artist:
Kev Walker
Power:
1
Toughness:
1
Text:
T: Add W to your mana pool.

8. Soldier Replica
Soldier Replica
Soldier ReplicaSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Soldier
Rarity:
C
Number:
244
Artist:
Carl Critchlow
Power:
1
Toughness:
3
Text:
1W, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature.

9. Razor Barrier
Razor Barrier
Razor BarrierSet: Mirrodin
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Number:
17
Artist:
Ron Spencer
Text:
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.

10. Raise the Alarm
Raise the Alarm
Raise the AlarmSet: Mirrodin
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Number:
16
Artist:
John Matson
Text:
Put two 1/1 white Soldier creature tokens into play.

11. Titanium Golem
Titanium Golem
Titanium GolemSet: Mirrodin
Cost:
5
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
C
Number:
263
Artist:
Paolo Parente
Power:
3
Toughness:
3
Text:
1W: Titanium Golem gains first strike until end of turn.

12. Awe Strike
Awe Strike
Awe StrikeSet: Mirrodin
Cost:
1
Color:
White
Type:
Instant
Rarity:
C
Number:
6
Artist:
Scott M. Fischer
Text:
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.

13. Sunbeam Spellbomb
Sunbeam Spellbomb
Sunbeam SpellbombSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
250
Artist:
Jim Nelson
Text:
W, Sacrifice Sunbeam Spellbomb: You gain 5 life. 1, Sacrifice Sunbeam Spellbomb: Draw a card.

14. Loxodon Mender
Loxodon Mender
Loxodon MenderSet: Mirrodin
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Elephant Cleric
Rarity:
C
Number:
12
Artist:
Heather Hudson
Power:
3
Toughness:
3
Text:
W, T: Regenerate target artifact.

15. Ancient Den
Ancient Den
Ancient DenSet: Mirrodin
Color:
Land
Type:
Artifact Land
Rarity:
C
Number:
278
Artist:
Rob Alexander
Text:
(Ancient Den isn't a spell.) T: Add W to your mana pool.

16. Leonin Elder
Leonin Elder
Leonin ElderSet: Mirrodin
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Cat Cleric
Rarity:
C
Number:
10
Artist:
Todd Lockwood
Power:
1
Toughness:
1
Text:
Whenever an artifact comes into play, you may gain 1 life.

17. Sphere of Purity
Sphere of Purity
Sphere of PuritySet: Mirrodin
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
C
Number:
26
Artist:
Thomas Gianni
Text:
If an artifact would deal damage to you, prevent 1 of that damage.


Arrest
Arrest
ArrestSet: Mercadian Masques
Cost:
3
Color:
White
Type:
Enchant Creature
Rarity:
U
Number:
4
Artist:
Dan Frazier
Text:
Enchanted creature can't attack or block, and its activated abilities can't be played.
: It’s no surprise that this card in number one on the list of cards for white. This is the only common removal you will get in white, and it’s not what bad either. Arrest
Arrest
ArrestSet: Mercadian Masques
Cost:
3
Color:
White
Type:
Enchant Creature
Rarity:
U
Number:
4
Artist:
Dan Frazier
Text:
Enchanted creature can't attack or block, and its activated abilities can't be played.
will shut down any creature on the board. This will not only get rid of those big green creatures that’s beating you down (Fangren Hunter
Fangren Hunter
Fangren HunterSet: Mirrodin
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
119
Artist:
Darrell Riche
Power:
4
Toughness:
4
Text:
Trample
comes to mind), but will also take care of those creatures with annoying abilities (Namely Spikeshot Goblin
Spikeshot Goblin
Spikeshot GoblinSet: Mirrodin
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Goblin Shaman
Rarity:
C
Number:
108
Artist:
Alan Pollack
Power:
1
Toughness:
2
Text:
R, T: Spikeshot Goblin deals damage equal to its power to target creature or player.
). In the end, Arrest
Arrest
ArrestSet: Mercadian Masques
Cost:
3
Color:
White
Type:
Enchant Creature
Rarity:
U
Number:
4
Artist:
Dan Frazier
Text:
Enchanted creature can't attack or block, and its activated abilities can't be played.
is your all purpose spell that’ll usually get you out of that jam, and in the end, you should always take it above any other cards in white card 90% of the time. Another thing to note about Arrest
Arrest
ArrestSet: Mercadian Masques
Cost:
3
Color:
White
Type:
Enchant Creature
Rarity:
U
Number:
4
Artist:
Dan Frazier
Text:
Enchanted creature can't attack or block, and its activated abilities can't be played.
is that it’s usually permanent, as enchantment removal is lacking in this set, and people rarely play any of it. The only common enchantment removal I can think of is Elf Replica
Elf Replica
Elf ReplicaSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Elf
Rarity:
C
Number:
167
Artist:
Carl Critchlow
Power:
2
Toughness:
2
Text:
1G, Sacrifice Elf Replica: Destroy target enchantment.
.

Skyhunter Cub
Skyhunter Cub
Skyhunter CubSet: Mirrodin
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Cat Knight
Rarity:
C
Number:
21
Artist:
Pete Venters
Power:
2
Toughness:
2
Text:
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
: People have been debating about whether the Skyhunter Cub
Skyhunter Cub
Skyhunter CubSet: Mirrodin
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Cat Knight
Rarity:
C
Number:
21
Artist:
Pete Venters
Power:
2
Toughness:
2
Text:
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
is better, or whether the Den-Guard is better. I personally think Skyhunter Cub
Skyhunter Cub
Skyhunter CubSet: Mirrodin
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Cat Knight
Rarity:
C
Number:
21
Artist:
Pete Venters
Power:
2
Toughness:
2
Text:
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
is a lot better than the Den-Guard. First of all, let’s face it; neither of those creatures is very good without some equipment to gear them up. But what pushed Skyhunter Cub
Skyhunter Cub
Skyhunter CubSet: Mirrodin
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Cat Knight
Rarity:
C
Number:
21
Artist:
Pete Venters
Power:
2
Toughness:
2
Text:
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
above the Den-Guard was the flying ability. This makes it very hard for the opponent to block; hence the Skyhunter Cub
Skyhunter Cub
Skyhunter CubSet: Mirrodin
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Cat Knight
Rarity:
C
Number:
21
Artist:
Pete Venters
Power:
2
Toughness:
2
Text:
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
must be dealt with immediately. (If a Skyhunter Cub
Skyhunter Cub
Skyhunter CubSet: Mirrodin
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Cat Knight
Rarity:
C
Number:
21
Artist:
Pete Venters
Power:
2
Toughness:
2
Text:
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
equipped with a Bone Splitter is not dealt immediately, then your opponent will be in a world of pain). Trust me, it feels a lot better to have a 5/3 flying creature that sails over for damage each turn than to have your Den-Guard get blocked by random Tel-Jilad Exile
Exile
ExileSet: Classic Sixth Edition
Cost:
3
Color:
White
Type:
Instant
Rarity:
R
Number:
21
Artist:
Rob Alexander
Text:
Remove target nonwhite attacking creature from the game. You gain life equal to its toughness.
s. The fact that the cub dies to Electrostatic Bolt
Electrostatic Bolt
Electrostatic BoltSet: Mirrodin
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
89
Artist:
Randy Gallegos
Text:
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
and Pyrite Spellbomb
Pyrite Spellbomb
Pyrite SpellbombSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
232
Artist:
Jim Nelson
Text:
R, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player. 1, Sacrifice Pyrite Spellbomb: Draw a card.
unequipped is not that big of a deal, as any equipment will give it the extra point of toughness it needs to survive those two common removals.

Leonin Den-Guard: Okay, now let’s talk about the Den-Guard. While I believe that Skyhunter Cub
Skyhunter Cub
Skyhunter CubSet: Mirrodin
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Cat Knight
Rarity:
C
Number:
21
Artist:
Pete Venters
Power:
2
Toughness:
2
Text:
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
is better for several reasons, by no mean am I saying that the Den-Guard is not good. It has a couple of advantages also. One of the big advantages of the Den-Guard is that it comes out on turn two, and is able to attack on turn three equipped with a Bone Splitter. That’s pretty hard to come back from, as nobody likes to be attacked by 4/4 creatures. Now I’m sure we’ve all heard about how good this guy is with Vulshok Gauntlets
Vulshok Gauntlets
Vulshok GauntletsSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
273
Artist:
Richard Sardinha
Text:
Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
, so I really don’t have to say much here. Another piece of equipment that people tends to forget is Viridian Longbow
Viridian Longbow
Viridian LongbowSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
270
Artist:
Jeremy Jarvis
Text:
Equipped creature has 'T: This creature deals 1 damage to target creature or player.' Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
. This piece of equipment on the Den-Guard makes it quite a headache for your opponent to block correctly. Overall, this is one great creature, draft it if you can. (Just make sure you have some equipment available)

Skyhunter Patrol
Skyhunter Patrol
Skyhunter PatrolSet: Mirrodin
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Cat Knight
Rarity:
C
Number:
22
Artist:
Matt Cavotta
Power:
2
Toughness:
3
Text:
Flying, first strike
: Talk about all the good creatures in white, here’s another one of them. I’m not sure if I should rate this below the Den-Guard or not, as this will always be a solid and good creature. The fact that he’s not dispatched by either Electrostatic Bolt
Electrostatic Bolt
Electrostatic BoltSet: Mirrodin
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
89
Artist:
Randy Gallegos
Text:
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
or Pyrite Spellbomb
Pyrite Spellbomb
Pyrite SpellbombSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
232
Artist:
Jim Nelson
Text:
R, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player. 1, Sacrifice Pyrite Spellbomb: Draw a card.
helps also. The first strike ability may not look much, but it really shines if you’re able to equip this guy with something that boosts its power. Overall, take this card if you’re playing white.

Blinding Beam
Blinding Beam
Blinding BeamSet: Mirrodin
Cost:
3
Color:
White
Type:
Instant
Rarity:
C
Number:
7
Artist:
Doug Chaffee
Text:
Choose one|Tap two target creatures; or creatures don't untap during target player's next untap step. Entwine 1 (Choose both if you pay the entwine cost.)
: Don’t be surprised that it’s rated so high, it probably should have been higher. This card is simply insane, it can be used at all times throughout the game, and will always do something incredible, whether that’s allowing your creatures to attack two turns in a row, or buying you some time to find that answer you need is your choice. This will also help you win races that seemed impossible at the beginning. With the lack of good creatures in Mirrodin, (The lack of creatures in general also) shutting down two of your opponents best creatures for two turns will cripple them a lot. Now, don’t be shy, try this card out, you won’t regret it.

Auriok Transfixer
Auriok Transfixer
Auriok TransfixerSet: Mirrodin
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Human Scout
Rarity:
C
Number:
5
Artist:
Stephen Tappin
Power:
1
Toughness:
1
Text:
W, T: Tap target artifact.
: This guy often functions like a master decoy or a trap runner. It’ll stop your opponents best artifact creature from attacking; rarely will it do anything else. What different this little guy from master decoy is the casting cost. Having a casting of one is very important, as there are almost no good one drops. On the second turn, you would much rather play a Myr or a Den-Guard. Don’t be afraid to take this early.

Gold Myr
Gold Myr
Gold MyrSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
C
Number:
180
Artist:
Kev Walker
Power:
1
Toughness:
1
Text:
T: Add W to your mana pool.
: I will state again that I like all the Myrs and Gold Myr
Gold Myr
Gold MyrSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
C
Number:
180
Artist:
Kev Walker
Power:
1
Toughness:
1
Text:
T: Add W to your mana pool.
s are no exception. Though this is probably the worst Myr, as white have a lot of quality three drops (Skyhunter Cub
Skyhunter Cub
Skyhunter CubSet: Mirrodin
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Cat Knight
Rarity:
C
Number:
21
Artist:
Pete Venters
Power:
2
Toughness:
2
Text:
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
), so the extra mana is often not that important. But by all means, this is a great card, especially since you’ll be drafting a lot of equipment for your white deck. So it won’t become useless towards the mid or late game.

Soldier Replica
Soldier Replica
Soldier ReplicaSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Soldier
Rarity:
C
Number:
244
Artist:
Carl Critchlow
Power:
1
Toughness:
3
Text:
1W, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature.
: Another good three drops for white. The problem with him is that he’s very defensive. (Which, of course, makes him a great defensive creature) White really doesn’t want to be on the defense, it wants to be able to attack, and attack again. He’s always a good creature though, and equipment can make any creature offensive. Take him if there isn’t something better.

Razor Barrier
Razor Barrier
Razor BarrierSet: Mirrodin
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Number:
17
Artist:
Ron Spencer
Text:
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
: This card is great. While you should never take this over any one of the creatures mentioned above, this is a good situational removal, and will save your best guy from being terrored or shattered, or whatever. This can also be used to remove those enchantments on your creature that you can’t deal with. (Opposing Arrest
Arrest
ArrestSet: Mercadian Masques
Cost:
3
Color:
White
Type:
Enchant Creature
Rarity:
U
Number:
4
Artist:
Dan Frazier
Text:
Enchanted creature can't attack or block, and its activated abilities can't be played.
or Relic Bane
Relic Bane
Relic BaneSet: Mirrodin
Cost:
3
Color:
Black
Type:
Enchant Artifact
Rarity:
U
Number:
76
Artist:
Eric Peterson
Text:
Enchanted artifact has 'At the beginning of your upkeep, you lose 2 life.'
)

Raise the Alarm
Raise the Alarm
Raise the AlarmSet: Mirrodin
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Number:
16
Artist:
John Matson
Text:
Put two 1/1 white Soldier creature tokens into play.
: I don’t like this card that much, while instant speed creatures are always good, they’re just too small. If you have a lot of equipment, this card might trade for two creatures, but it’s more likely that you’ll use these two tokens to block. It’s a solid card though, and don’t be afraid to take it.

Titanium Golem
Titanium Golem
Titanium GolemSet: Mirrodin
Cost:
5
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
C
Number:
263
Artist:
Paolo Parente
Power:
3
Toughness:
3
Text:
1W: Titanium Golem gains first strike until end of turn.
: This is a pretty expensive card, but it’s a solid one. 3/3 creatures are never bad. In an environment where there aren’t a lot of big creatures, this is even better. The first strike ability will rarely be used, most of the time; the threat of using it is enough. Attack with this creature and leave two mana open, it has the same effect as if it had first strike. (At least the same effect concerning your opponent’s blocking strategy) Equipment is always nice on it, as it will make the treat of the first strike ability a greater one. This is a bit slow for white though.

Awe Strike
Awe Strike
Awe StrikeSet: Mirrodin
Cost:
1
Color:
White
Type:
Instant
Rarity:
C
Number:
6
Artist:
Scott M. Fischer
Text:
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
: Strangely enough, this card is playable. When one looks at this, the first impression is often that it’s just another bad life gain card. But if you looked at closely, this can be used as removal, although it’s extremely situational. It will also help you win those races.

Sunbeam Spellbomb
Sunbeam Spellbomb
Sunbeam SpellbombSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
250
Artist:
Jim Nelson
Text:
W, Sacrifice Sunbeam Spellbomb: You gain 5 life. 1, Sacrifice Sunbeam Spellbomb: Draw a card.
: This card is just plain weak. Either way you look at it, it won’t do a lot, hence the reason to not play this card. It can be used as a 23rd card, and usually you’ll just cycle it.

Loxodon Mender
Loxodon Mender
Loxodon MenderSet: Mirrodin
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Elephant Cleric
Rarity:
C
Number:
12
Artist:
Heather Hudson
Power:
3
Toughness:
3
Text:
W, T: Regenerate target artifact.
: It has a good ability, but the card is way too expensive. I wouldn’t play with even in Mirrodin’s environment. It’s just way too expensive for white decks.

Ancient Den
Ancient Den
Ancient DenSet: Mirrodin
Color:
Land
Type:
Artifact Land
Rarity:
C
Number:
278
Artist:
Rob Alexander
Text:
(Ancient Den isn't a spell.) T: Add W to your mana pool.
: This card is pretty pointless in white unless you have multiple Myr enforcers. I really don’t like to play with the artifact land without a good reason, as it makes your mana base shaky against artifact removal. Draft this higher if you have multiple affinity spells.

Leonin Elder
Leonin Elder
Leonin ElderSet: Mirrodin
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Cat Cleric
Rarity:
C
Number:
10
Artist:
Todd Lockwood
Power:
1
Toughness:
1
Text:
Whenever an artifact comes into play, you may gain 1 life.
: Please try not to run this card, as it will do you almost nothing. The life gain is good for winning a few races, but mostly, this card will be a vanilla 1/1.

Sphere of Purity
Sphere of Purity
Sphere of PuritySet: Mirrodin
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
C
Number:
26
Artist:
Thomas Gianni
Text:
If an artifact would deal damage to you, prevent 1 of that damage.
: I don’t know when you would ever need this. Maybe if your opponent plans on beating you with pest tokens. (Then again, maybe not)

Well, once again, time to say good bye. I hope this article has helped you in some way or another. And I hope you’ve learned something about magic.


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