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CardShark Content - Wenhao Xia (3/10/2004)

Now I’m sure that anyone who has played magic long enough has met up with a burning bridge deck of some sort. And taken from experience, playing against a burning bridge deck is one of the most annoying things in magic. (You sit there, stare at your deck, and wait to die) For those of you that haven’t played against or heard about the burning bridge deck, here’s a quick synopsis on what the deck does.

A burning bridge deck is filled with no creatures, and lots and lots of burn spells. The deck’s purpose is to get Ensnaring Bridge
Ensnaring Bridge
Ensnaring BridgeSet: Stronghold
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
127
Artist:
Pete Venters
Text:
Each creature with power greater than the number of cards in your hand cannot attack.
into play to stop all attacks from opponents, and then proceed to burn them to death.

The interesting thing about the burning bridge deck is the deck’s main card, Ensnaring Bridge
Ensnaring Bridge
Ensnaring BridgeSet: Stronghold
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
127
Artist:
Pete Venters
Text:
Each creature with power greater than the number of cards in your hand cannot attack.
. This card has been used in burning bridge decks since forever, but was not able to make into any other kind of decks, especially not blue ones. Well today, I’m going to change all that. Today, I will break the rules and use Ensnaring Bridge
Ensnaring Bridge
Ensnaring BridgeSet: Stronghold
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
127
Artist:
Pete Venters
Text:
Each creature with power greater than the number of cards in your hand cannot attack.
in a mono blue deck (with artifact). Ladies and gentlemen, I present… Shining Bridge (This, by the way, is the second way to use Isochron Scepter
Isochron Scepter
Isochron ScepterSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
188
Artist:
Mark Harrison
Text:
Imprint - When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.) 2, T: You may copy the imprinted instant card and play the copy without paying its mana cost.
in standard)

Creatures (2)
2 Dreamborn Muse
Dreamborn Muse
Dreamborn MuseSet: Legions
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
36
Power:
2
Toughness:
2
Text:
At the beginning of each player’s upkeep, that player puts the top X cards from his or her library into his or her graveyard, where X is the number of cards in his or her hand.


Spells (31)
4 Isochron Scepter
Isochron Scepter
Isochron ScepterSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
188
Artist:
Mark Harrison
Text:
Imprint - When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.) 2, T: You may copy the imprinted instant card and play the copy without paying its mana cost.

4 Boomerang
Boomerang
BoomerangSet: Fifth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Alan Rabinowitz
Text:
Return target permanent to owner's hand.

4 Brain Freeze
Brain Freeze
Brain FreezeSet: Scourge
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Number:
29
Text:
Target player puts the top three cards of his or her library into his or her graveyard.
Storm

4 Merchant Scroll
Merchant Scroll
Merchant ScrollSet: Homelands
Cost:
2
Color:
Blue
Type:
Sorcery
Rarity:
C
Artist:
Liz Danforth
Text:
Search your library for a blue instant or interrupt. Reveal that card to all players and put it into your hand. Reshuffle your library afterwards.

4 Fabricate
Fabricate
FabricateSet: Mirrodin
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
35
Artist:
Glen Angus
Text:
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.

4 Welding Jar
Welding Jar
Welding JarSet: Mirrodin
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
274
Artist:
Mark Brill
Text:
Sacrifice Welding Jar: Regenerate target artifact.

3 Ensnaring Bridge
Ensnaring Bridge
Ensnaring BridgeSet: Stronghold
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
127
Artist:
Pete Venters
Text:
Each creature with power greater than the number of cards in your hand cannot attack.

3 Mesmeric Orb
Mesmeric Orb
Mesmeric OrbSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
204
Artist:
David Martin
Text:
Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard.

1 Evacuation
Evacuation
EvacuationSet: Stronghold
Cost:
5
Color:
Blue
Type:
Instant
Rarity:
R
Number:
30
Artist:
Rob Alexander
Text:
Return all creatures to owners' hands.


Mana Source (27)
4 Chrome Mox
Chrome Mox
Chrome MoxSet: Mirrodin
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
152
Artist:
Donato Giancola
Text:
Imprint - When Chrome Mox comes into play, you may remove a nonartifact, nonland card in your hand from the game. (The removed card is imprinted on this artifact.) T: Add one mana of any of the imprinted card's colors to your mana pool.

4 Darksteel Citadel
Darksteel Citadel
Darksteel CitadelSet: Darksteel
Color:
Land
Type:
Artifact Land
Rarity:
C
Number:
164
Artist:
John Avon
Text:
Indestructible. (This is not a spell.) T: Add 1 to your mana pool.

4 Talisman of (Either Dominance or Progress)
15 Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.


Here’s a card by card analysis of the deck, I will explain how the deck plays afterward.

Dreamborn Muse
Dreamborn Muse
Dreamborn MuseSet: Legions
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
36
Power:
2
Toughness:
2
Text:
At the beginning of each player’s upkeep, that player puts the top X cards from his or her library into his or her graveyard, where X is the number of cards in his or her hand.
- This card is important to the deck, as it allows you to punish your opponent for holding cards in their hands. Rarely will this maiden ever hurt you as you’ll rarely, if ever, have any card in your hand. This card, along with Mesmeric Orb
Mesmeric Orb
Mesmeric OrbSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
204
Artist:
David Martin
Text:
Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard.
will create some serious injury to your opponent’s library. Do remember though, that most of the time, this card will simply get killed, and that’s okay, she is not of the utmost importance to this deck. She only helps to deck an opponent faster. Feel free to side her out for anything you wish.

Isochron Scepter
Isochron Scepter
Isochron ScepterSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
188
Artist:
Mark Harrison
Text:
Imprint - When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.) 2, T: You may copy the imprinted instant card and play the copy without paying its mana cost.
- This deck depends on Isochron Scepter
Isochron Scepter
Isochron ScepterSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
188
Artist:
Mark Harrison
Text:
Imprint - When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.) 2, T: You may copy the imprinted instant card and play the copy without paying its mana cost.
, it is the heart of this deck. In my previous article, I stated two ways to use Isochron Scepter
Isochron Scepter
Isochron ScepterSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
188
Artist:
Mark Harrison
Text:
Imprint - When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.) 2, T: You may copy the imprinted instant card and play the copy without paying its mana cost.
in standard and this is the second one. With four Fabricate
Fabricate
FabricateSet: Mirrodin
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
35
Artist:
Glen Angus
Text:
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
, you are almost guaranteed to get a Scepter in play. Your goal is to get a Brain Freeze
Brain Freeze
Brain FreezeSet: Scourge
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Number:
29
Text:
Target player puts the top three cards of his or her library into his or her graveyard.
Storm
imprinted on the Scepter. (Boomerang
Boomerang
BoomerangSet: Fifth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Alan Rabinowitz
Text:
Return target permanent to owner's hand.
is also good in some cases). While you might be worried that there’s only eight spells to imprint on the Scepter, you’ll rarely not have a spell to imprint, as Merchant Scroll
Merchant Scroll
Merchant ScrollSet: Homelands
Cost:
2
Color:
Blue
Type:
Sorcery
Rarity:
C
Artist:
Liz Danforth
Text:
Search your library for a blue instant or interrupt. Reveal that card to all players and put it into your hand. Reshuffle your library afterwards.
will fetch the spell you need.

Boomerang
Boomerang
BoomerangSet: Fifth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Alan Rabinowitz
Text:
Return target permanent to owner's hand.
- A spell to eight buy you time, or to imprint on an Isochron Scepter
Isochron Scepter
Isochron ScepterSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
188
Artist:
Mark Harrison
Text:
Imprint - When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.) 2, T: You may copy the imprinted instant card and play the copy without paying its mana cost.
. A Boomerang
Boomerang
BoomerangSet: Fifth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Alan Rabinowitz
Text:
Return target permanent to owner's hand.
on a Scepter is very, very deadly early on in the game. And even when it’s imprinted late, you can still do stupid trick with it. Plus, who doesn’t love Land, Mox, Scepter, Boomerang
Boomerang
BoomerangSet: Fifth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Alan Rabinowitz
Text:
Return target permanent to owner's hand.
. (I know I love this opening…)

Brain Freeze
Brain Freeze
Brain FreezeSet: Scourge
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Number:
29
Text:
Target player puts the top three cards of his or her library into his or her graveyard.
Storm
- The win condition of this deck. While it is possible to deck an opponent through the use of Mesmeric Orb
Mesmeric Orb
Mesmeric OrbSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
204
Artist:
David Martin
Text:
Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard.
and Dreamborn Muse
Dreamborn Muse
Dreamborn MuseSet: Legions
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
36
Power:
2
Toughness:
2
Text:
At the beginning of each player’s upkeep, that player puts the top X cards from his or her library into his or her graveyard, where X is the number of cards in his or her hand.
, this is the card that will win you games. The key lies in that a Brain Freeze
Brain Freeze
Brain FreezeSet: Scourge
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Number:
29
Text:
Target player puts the top three cards of his or her library into his or her graveyard.
Storm
imprinted on an Isochron Scepter
Isochron Scepter
Isochron ScepterSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
188
Artist:
Mark Harrison
Text:
Imprint - When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.) 2, T: You may copy the imprinted instant card and play the copy without paying its mana cost.
will trigger storm when played from imprint. (This, of course, mills a lot of card from your opponent’s library).

Merchant Scroll
Merchant Scroll
Merchant ScrollSet: Homelands
Cost:
2
Color:
Blue
Type:
Sorcery
Rarity:
C
Artist:
Liz Danforth
Text:
Search your library for a blue instant or interrupt. Reveal that card to all players and put it into your hand. Reshuffle your library afterwards.
- Did everyone forget this card? While this card is constantly used in type one, it’s almost impossible to use it in standard due to the lack of good spells. But in a deck like this, Merchant Scroll
Merchant Scroll
Merchant ScrollSet: Homelands
Cost:
2
Color:
Blue
Type:
Sorcery
Rarity:
C
Artist:
Liz Danforth
Text:
Search your library for a blue instant or interrupt. Reveal that card to all players and put it into your hand. Reshuffle your library afterwards.
truly shines. Merchant Scroll
Merchant Scroll
Merchant ScrollSet: Homelands
Cost:
2
Color:
Blue
Type:
Sorcery
Rarity:
C
Artist:
Liz Danforth
Text:
Search your library for a blue instant or interrupt. Reveal that card to all players and put it into your hand. Reshuffle your library afterwards.
allows you to tutor for the Brain Freeze
Brain Freeze
Brain FreezeSet: Scourge
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Number:
29
Text:
Target player puts the top three cards of his or her library into his or her graveyard.
Storm
you need to imprint on the Scepter, effectively allowing you to play with eight Brain Freeze
Brain Freeze
Brain FreezeSet: Scourge
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Number:
29
Text:
Target player puts the top three cards of his or her library into his or her graveyard.
Storm
s.

Fabricate
Fabricate
FabricateSet: Mirrodin
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
35
Artist:
Glen Angus
Text:
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
- The other tutor in this along with Merchant Scroll
Merchant Scroll
Merchant ScrollSet: Homelands
Cost:
2
Color:
Blue
Type:
Sorcery
Rarity:
C
Artist:
Liz Danforth
Text:
Search your library for a blue instant or interrupt. Reveal that card to all players and put it into your hand. Reshuffle your library afterwards.
. This card is more than necessary in this deck, it will fetch you the most important artifact that you need, be that a Scepter, Bridge, or Orb. While the three casting cost hurts a lot, this deck can’t live without this card.

Welding Jar
Welding Jar
Welding JarSet: Mirrodin
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
274
Artist:
Mark Brill
Text:
Sacrifice Welding Jar: Regenerate target artifact.
- Notice how this deck plays no counter spells? This is the card that will save you against artifact destruction. For one, this deck will just crumble up and die to an Akroma’s Vengeance
Vengeance
VengeanceSet: Portal Second Age
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
U
Artist:
Keith Parkinson
Text:
Destroy any one tapped creature.
with the Jar. A simple shatter can kill this deck if played at the right time, and Welding Jar
Welding Jar
Welding JarSet: Mirrodin
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
274
Artist:
Mark Brill
Text:
Sacrifice Welding Jar: Regenerate target artifact.
will help you during all of those times. (You’d be surprised at how often you fabricate for a Welding Jar
Welding Jar
Welding JarSet: Mirrodin
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
274
Artist:
Mark Brill
Text:
Sacrifice Welding Jar: Regenerate target artifact.
late in the game.

Ensnaring Bridge
Ensnaring Bridge
Ensnaring BridgeSet: Stronghold
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
127
Artist:
Pete Venters
Text:
Each creature with power greater than the number of cards in your hand cannot attack.
- The card from which this deck got its name. Ensnaring Bridge
Ensnaring Bridge
Ensnaring BridgeSet: Stronghold
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
127
Artist:
Pete Venters
Text:
Each creature with power greater than the number of cards in your hand cannot attack.
is very important in this deck, as most of the times; you’ll empty your hand very quickly. And since you really don’t need to ever attack with this deck, the Bridge will never hurt you.

Mesmeric Orb
Mesmeric Orb
Mesmeric OrbSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
204
Artist:
David Martin
Text:
Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard.
- A part of the lock, this nifty little card will stop your opponents from playing spells, (Unless they want to lose a huge chunk of their library from the Orb). Yes, this deck will mill you pretty fact also, but you will always deck your opponent’s deck before the Orb kills you. After all, your deck is devoted to decking.

Evacuation
Evacuation
EvacuationSet: Stronghold
Cost:
5
Color:
Blue
Type:
Instant
Rarity:
R
Number:
30
Artist:
Rob Alexander
Text:
Return all creatures to owners' hands.
- The only card that you can hold in your hand. The sole purpose of this card is to deal with unexpected surprises such as massive amount of soldier token followed by a spell that will make you draw card. This is an insurance that you will never die to the onslaught of creatures.

Chrome Mox
Chrome Mox
Chrome MoxSet: Mirrodin
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
152
Artist:
Donato Giancola
Text:
Imprint - When Chrome Mox comes into play, you may remove a nonartifact, nonland card in your hand from the game. (The removed card is imprinted on this artifact.) T: Add one mana of any of the imprinted card's colors to your mana pool.
- Speed is all in this deck. The ability to lock down your opponents on the first turn is much valuable than the loss of one card. As once this deck gets the lock, almost half of your opponents’ card will be useless draws for them. This card also serve the purpose of getting your hands size down really fast.

Darksteel Citadel
Darksteel Citadel
Darksteel CitadelSet: Darksteel
Color:
Land
Type:
Artifact Land
Rarity:
C
Number:
164
Artist:
John Avon
Text:
Indestructible. (This is not a spell.) T: Add 1 to your mana pool.
- A new addition to the deck, this land will function very well. As the colorless mana is never a problem, so why not an indestructible land. It’ll help against LD decks.

Talismans - Simply another way to speed up your mana.

Now, let’s talk about how this deck plays, as it’s pretty complicated.

The first thing you want to do with deck is to get a Bridge in play while getting rid of all of your cards. Most of the time though, you can usually get a Bridge along with a Scepter imprinted with either a Boomerang
Boomerang
BoomerangSet: Fifth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Alan Rabinowitz
Text:
Return target permanent to owner's hand.
or a Brain Freeze
Brain Freeze
Brain FreezeSet: Scourge
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Number:
29
Text:
Target player puts the top three cards of his or her library into his or her graveyard.
Storm
. Once you have neutralized their attack phase, it’s simply a matter of when you’re going to find that Orb, or Muse, or Scepter with Boomerang
Boomerang
BoomerangSet: Fifth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Alan Rabinowitz
Text:
Return target permanent to owner's hand.
. You must know that the Bridge is imperative in this deck, it is a must have, the only thing better is to a first or second turn Scepter Boomerang
Boomerang
BoomerangSet: Fifth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Alan Rabinowitz
Text:
Return target permanent to owner's hand.
.

If, for some reason, you can’t get a Scepter with Brain Freeze
Brain Freeze
Brain FreezeSet: Scourge
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Number:
29
Text:
Target player puts the top three cards of his or her library into his or her graveyard.
Storm
, you can deck your opponents with the orb, it’ll just be slower. It is during this time (the late game) where your Boomerang
Boomerang
BoomerangSet: Fifth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Alan Rabinowitz
Text:
Return target permanent to owner's hand.
really shines. You can use it to get rid of a problematic permanent, forcing your opponents to recast them, or you can use it to bounce your own Orb during the end of their turn so you don’t have to mill yourself. Either way, try to get it imprinted on an Isochron Scepter
Isochron Scepter
Isochron ScepterSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
188
Artist:
Mark Harrison
Text:
Imprint - When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.) 2, T: You may copy the imprinted instant card and play the copy without paying its mana cost.
.

Now for the match ups

Goblin 25%-75%
I’ll be honest with you, if your metagame is goblins goblins and more goblins. Then this isn’t the deck for you. The problem is the amount of cheap artifact removal combined with the rush that can usually get you down to enough life before you can stabilize with a bridge so that they can just burn you out. There really is nothing you can do, just accept the fact that you’re gonna lose against goblins

Affinity 75%25%
If, instead, your metagame is affinity affinity and more affinity, then this is the deck for you. This deck will crush any affinity deck as they simply can’t attack through a bridge, and that means that they can’t do anything at all. The only thing to truly watch out for is if they use Sharpnal Blast. But other than that, it’s easy cruising with affinity.

U/W control 50%-50%
And here’s the game where your skill will be tested to the max. This is winnable, though definitely not easy. The main problem being Akroma’s Vengeance
Vengeance
VengeanceSet: Portal Second Age
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
U
Artist:
Keith Parkinson
Text:
Destroy any one tapped creature.
and Oblivion Stone
Oblivion Stone
Oblivion StoneSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
222
Artist:
Sam Wood
Text:
4, T: Put a fate counter on target permanent. 5, T, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
, they will ruin your day like no other. On the other hand, you do have the Welding Jar
Welding Jar
Welding JarSet: Mirrodin
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
274
Artist:
Mark Brill
Text:
Sacrifice Welding Jar: Regenerate target artifact.
to recover, and usually, all of their creatures are completely helpless to a Bridge. You also have the advantage of being rogue. This is a hard match, but with some work, it’s winnable.

To all things come an end, and I hope that you’ll give this deck a try; it’s a blast to play. My next few articles will take a retirement from writing strange rogue decks to a review of the new set, darksteel.


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