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CardShark Content - Wenhao Xia (3/17/2004)

Continuing with my Darksteel set review, I will now be looking through the blue cards in Darksteel. I will be reviewing the blue cards from Carry Away
Carry Away
Carry AwaySet: Darksteel
Cost:
2
Color:
Blue
Type:
Enchant Equipment
Rarity:
U
Number:
19
Artist:
Jim Nelson
Text:
When Carry Away comes into play unattach enchanted Equipment. You control enchanted Equipment.
- Neurok Transmuter
Neurok Transmuter
Neurok TransmuterSet: Darksteel
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard
Rarity:
U
Number:
27
Artist:
Mark Zug
Power:
2
Toughness:
2
Text:
U: Target creature becomes an artifact in addition to its other types until end of turn. U: Until end of turn target artifact creature becomes blue and isn't an artifact.
. Once again, each card will receive a constructed rating as well as a limited rating. Ratings range from 1-5, with 1 being the worst and 5 being the best. Keep in mind that these are my opinions only and my opinions may not be the best. You are free to judge the cards on your own. Now let’s get started…

Carry Away
Carry Away
Carry AwaySet: Darksteel
Cost:
2
Color:
Blue
Type:
Enchant Equipment
Rarity:
U
Number:
19
Artist:
Jim Nelson
Text:
When Carry Away comes into play unattach enchanted Equipment. You control enchanted Equipment.

Constructed - 1.5
Limited - 3.5

In constructed, this card is all but useless. The only deck right now that uses a lot of equipment is white weenie, and even it doesn’t always have to have an equipment out. The other problem of this card is that it’s blue; while stealing effects like this are very in flavor of blue, it really doesn’t want any equipment. Think about it, the only deck that uses blue are usually control decks that doesn’t run a lot of creatures, Therefore, getting an equipment is usually pointless. The only reason that this card is not rated a 1 is due to the possibility of being a sideboard against white weenie, or when everyone and their mother is playing with Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
.

In limited though, this card is a lot better. I’m afraid to give it a four for the reason that sometime there simply will be people who doesn’t play any equipment, or people who doesn’t open any equipment (Sealed Deck Play). There’s also the fact that it cost two blue, making it pretty hard to splash. But all that aside, this is a very good card if you can play it. It will always grab a two for one, and since enchantment destruction is very rare in Mirrodin block, it won’t usually get killed. In the end, you will want to play this if you can afford the two blue, since it’s my experience that everyone likes to play equipment. But make sure to side it out if you feel that it’s not doing anything though.

Chromescale Drake
Chromescale Drake
Chromescale DrakeSet: Darksteel
Cost:
9
Color:
Blue
Type:
Creature
Sub Type:
Drake
Rarity:
R
Number:
20
Artist:
Ben Thompson
Power:
3
Toughness:
4
Text:
Affinity for Artifacts, Flying. When Chromescale Drake comes into play reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.

Constructed - 2.5
Limited - 2

This is an interesting card is constructed. It is obviously only playable in an affinity deck, but it is not really that good in affinity. (One can clearly see that Wizards recognized the power of affinity. We went from Broodstar
Broodstar
BroodstarSet: Mirrodin
Cost:
10
Color:
Blue
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
31
Artist:
Glen Angus
Power:
*
Toughness:
*
Text:
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control.
and Myr Enforcer
Myr Enforcer
Myr EnforcerSet: Mirrodin
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
C
Number:
211
Artist:
Greg Staples
Power:
4
Toughness:
4
Text:
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
in Mirrodin to Quicksilver Behemoth
Quicksilver Behemoth
Quicksilver BehemothSet: Darksteel
Cost:
7
Color:
Blue
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
30
Artist:
Anthony S. Waters
Power:
4
Toughness:
5
Text:
Affinity for artifacts. When Quicksilver Behemoth attacks or blocks return it to owner's hand at end of combat.
and Chromescale Drake
Chromescale Drake
Chromescale DrakeSet: Darksteel
Cost:
9
Color:
Blue
Type:
Creature
Sub Type:
Drake
Rarity:
R
Number:
20
Artist:
Ben Thompson
Power:
3
Toughness:
4
Text:
Affinity for Artifacts, Flying. When Chromescale Drake comes into play reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.
in Darksteel.) While affinity plays blue, it’s usually a more multi colored variant than mono blue, and three blue is even hard for them to get. There’s also the fact that it’s not very big and its effect is not incredible. Broodstar
Broodstar
BroodstarSet: Mirrodin
Cost:
10
Color:
Blue
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
31
Artist:
Glen Angus
Power:
*
Toughness:
*
Text:
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control.
is simply better, though maybe this could be in a more blue affinity deck for card drawing, though I really don’t think so.

In limited, this is worse. First of all, you can’t always guarantee six artifacts, and even when you do have six artifacts, this still costs three blue mana. (Terrible is Sealed Deck play) Then of course, this card is as likely to mill you for three as anything. Now with all that aside, this card is playable if you are able to draft a heavy blue and artifact affinity deck. Keep in mind that this card is a 3/4 flayer in a format where flyer is pretty rare, especially big ones, so use it if you think you can afford him.

Echoing Truth
Echoing Truth
Echoing TruthSet: Darksteel
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
21
Artist:
Greg Staples
Text:
Return target non-land permanent and all permanents that share a name with it to owner's hands.

Constructed - 2
Limited - 3.5

This is actually an okay card for constructed. The problem with this card at the moment is that there really isn’t a deck that can use this very well. It’s costed at the same mana cost as boomerang, except with a colorless instead of a blue. Looking through the field, we see that most decks that can use this card would be much better off using boomerang. Its effect of returning everything with the same name is not really that useful either. So in the end, it gets a 2 because no deck can really use this card.

In limited though, this card can definitely be played. In fact, it would behoove you play with this card. Not only can it serve as combat tricks, it can also be used to save any of your permanent from being destroyed. This is not as good as it could be though, since Mirrodin Block is not really tempo oriented. This would be a great card in onslaught block, but in Mirrodin, it only gets a 3.5. Still play with this though; it’s even splashable with one blue.

Hoverguard Observer
Hoverguard Observer
Hoverguard ObserverSet: Darksteel
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Drone
Rarity:
U
Number:
22
Artist:
Kev Walker
Power:
3
Toughness:
3
Text:
Flying. Hoverguard Observer can block only creatures with flying

Constructed - 1
Limited - 5

This is pointless in constructed. There isn’t a deck that would want to play with this card. There’s nothing wrong with card, it’s just that it’s not good in constructed. If you’re playing blue, then you can play much better creatures. And in the current standard format, blue can’t really be played by itself. All in all, this card is just doesn’t have enough power in constructed.

In limited though, this card is great. Along with Neurok Prodigy
Neurok Prodigy
Neurok ProdigySet: Darksteel
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard
Rarity:
C
Number:
26
Artist:
Puddnhead
Power:
2
Toughness:
1
Text:
Flying. Discard an artifact card from your hand: Return Neurok Prodigy to owners hand.
and Spire Golem
Spire Golem
Spire GolemSet: Darksteel
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
C
Number:
145
Artist:
Daren Bader
Power:
2
Toughness:
4
Text:
Affinity for Islands, Flying.
, Hoverguard Observer
Hoverguard Observer
Hoverguard ObserverSet: Darksteel
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Drone
Rarity:
U
Number:
22
Artist:
Kev Walker
Power:
3
Toughness:
3
Text:
Flying. Hoverguard Observer can block only creatures with flying
gives blue a huge boost in power in limited. While the two blue in his casting cost hurts, you’ll be stupid if you play blue and not play with this. Once again, Mirrodin is a very defensive and flyer short environment, which makes evasion all the more powerful. I have seen games after games being decided on which player has evasion. Take him early in a draft, he’s great. And if you open him in a sealed deck, play with him if you have decent blue.

Last Word
Last Word
Last WordSet: Darksteel
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
R
Number:
23
Artist:
Scott M. Fischer
Text:
Last Word can't be countered by spell or abilities. Counter target spell.

Constructed - 2.5
Limited - 3

A very interesting card, it is obvious that this is designed to be a counterspell that ends all counterspells. But looking at it more closely, we find that there are still loop holes that one can take to get around Last Word
Last Word
Last WordSet: Darksteel
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
R
Number:
23
Artist:
Scott M. Fischer
Text:
Last Word can't be countered by spell or abilities. Counter target spell.
. First of all, any kind of deflection spell word take care of Last Word
Last Word
Last WordSet: Darksteel
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
R
Number:
23
Artist:
Scott M. Fischer
Text:
Last Word can't be countered by spell or abilities. Counter target spell.
. Second of all, Last word won’t really protect a spell you have from two counterspells, because your opponent can simply counter your original spell twice. Then there’s the fact that Last Word
Last Word
Last WordSet: Darksteel
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
R
Number:
23
Artist:
Scott M. Fischer
Text:
Last Word can't be countered by spell or abilities. Counter target spell.
have a very narrow usefulness. Looking at all three point, I believe that it is much better to simply have a regular counterspell than to use Last Word
Last Word
Last WordSet: Darksteel
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
R
Number:
23
Artist:
Scott M. Fischer
Text:
Last Word can't be countered by spell or abilities. Counter target spell.
. So if you’re thinking about counterspell in standard, I would recommend rewind over Last Word
Last Word
Last WordSet: Darksteel
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
R
Number:
23
Artist:
Scott M. Fischer
Text:
Last Word can't be countered by spell or abilities. Counter target spell.
any day. If you’re thinking of playing extended or type one though, feel free to try out Last Word
Last Word
Last WordSet: Darksteel
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
R
Number:
23
Artist:
Scott M. Fischer
Text:
Last Word can't be countered by spell or abilities. Counter target spell.
, as counterspell is very abundant in those environments. And of course, if everyone at your store is playing with counterspells, you can use this as a foil. (I don’t how often that would happen though…)

In limited, Last Word
Last Word
Last WordSet: Darksteel
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
R
Number:
23
Artist:
Scott M. Fischer
Text:
Last Word can't be countered by spell or abilities. Counter target spell.
functions the exact same as a regular counterspell. The chances that you’ll have a counterspell war in Mirrodin Block are slim to none. With that in mind, Last Word
Last Word
Last WordSet: Darksteel
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
R
Number:
23
Artist:
Scott M. Fischer
Text:
Last Word can't be countered by spell or abilities. Counter target spell.
is definitely not a bad card. Any kind of counterspell is welcome in limited, and solid counterspells like Last Word
Last Word
Last WordSet: Darksteel
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
R
Number:
23
Artist:
Scott M. Fischer
Text:
Last Word can't be countered by spell or abilities. Counter target spell.
are even better. Although you’ll have to be in heavy blue to play this card, you’ll want to play this if you can. Please remember, it’s much better to cast a threat in your hand than to leave four mana open to prevent your opponent from casting his.

Machinate
Machinate
MachinateSet: Darksteel
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
24
Text:
Look at the top X cards of your library where X is the number of artifacts you control. Put one of them in you hand and the rest on the bottom of your library.

Constructed - 3.5
Limited - 2.5

This card will only be used in an artifact heavy deck. And the only deck that it can be used in is affinity. But with that said, this card is amazing in an affinity deck; it’ll almost always fire off for a huge amount. This will also fill a nice spot in affinity as affinity often has trouble finding the card it needs. The two blue in its casting cost hurts a bit as affinity often run three colors, but it shouldn’t be too much of a trouble; a good card for one of the decks out there, but pointless for the other.

In limited, this card is still good as you’ll be playing with artifact. But it loses some of its power because of the fact that you’ll never know how much it’ll go off for. Still, it’s a good card that’ll dig deeper through your deck. This is the kind of card you’ll want to draw in those stalled late games when your hand is empty and your looking for that one particular card to get you through. This card also has the advantage of being blue, as blue often plays with a bit more artifact than other colors. All in all, take this when there isn’t something better.

Magnetic Flux
Magnetic Flux
Magnetic FluxSet: Darksteel
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
25
Artist:
Alan Rabinowitz
Text:
Artifact creatures you control gain flying until end of turn.

Constructed - 1
Limited - 1.5

This card is pointless in constructed; there won’t ever be a time where you’ll need this card. That’s all there is to it, it’s that bad.

In limited, it’s not much better, sure you can use it as an evasion tactic for a turn or for a surprise blocking maneuver, but you’ll simply want to take a better card over this. Chances are that is you have this in your deck, then you have a terrible deck. (Unless you’re playing with all artifact creatures without flying…)

Neurok Prodigy
Neurok Prodigy
Neurok ProdigySet: Darksteel
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard
Rarity:
C
Number:
26
Artist:
Puddnhead
Power:
2
Toughness:
1
Text:
Flying. Discard an artifact card from your hand: Return Neurok Prodigy to owners hand.

Constructed - 1
Limited - 5

I can safely say that this card won’t be any good in constructed. Skywing Aven
Skywing Aven
Skywing AvenSet: Torment
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Bird Soldier
Rarity:
C
Number:
47
Text:
Flying. Discard a card from your hand: Return Skywing Aven to its owner's hand.
(Which is a blue card from torment that does the exact same thing as Neurok Prodigy
Neurok Prodigy
Neurok ProdigySet: Darksteel
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard
Rarity:
C
Number:
26
Artist:
Puddnhead
Power:
2
Toughness:
1
Text:
Flying. Discard an artifact card from your hand: Return Neurok Prodigy to owners hand.
, except you can discard any card from your hand instead of just an artifact card.) Never made it into the constructed scene and Neurok Prodigy
Neurok Prodigy
Neurok ProdigySet: Darksteel
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard
Rarity:
C
Number:
26
Artist:
Puddnhead
Power:
2
Toughness:
1
Text:
Flying. Discard an artifact card from your hand: Return Neurok Prodigy to owners hand.
will have the same fate. Think about it, in torment, discard was the theme, and Skywing Aven
Skywing Aven
Skywing AvenSet: Torment
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Bird Soldier
Rarity:
C
Number:
47
Text:
Flying. Discard a card from your hand: Return Skywing Aven to its owner's hand.
still proved to be too slow for the U/G madness deck. It is quite obvious that Neurok Prodigy
Neurok Prodigy
Neurok ProdigySet: Darksteel
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard
Rarity:
C
Number:
26
Artist:
Puddnhead
Power:
2
Toughness:
1
Text:
Flying. Discard an artifact card from your hand: Return Neurok Prodigy to owners hand.
won’t be any good in constructed.

In limited, this card takes a 180 degree turn and gets a rating of 5. Why? First of all, it only cost one blue, which means it’s splashable in any deck. Second of all, it’s flying, which means that it’ll break stalemate and get through for damage. Third of all, it’s a flying creature that can protect itself, which make it even more valuable. If you are able to get your hand on some decent equipment, this guy becomes a nightmare to face. So take him early in draft, and play him in sealed even if you have to splash him. Last of all, I’d like to say that I would rather take a Hoverguard Observer
Hoverguard Observer
Hoverguard ObserverSet: Darksteel
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Drone
Rarity:
U
Number:
22
Artist:
Kev Walker
Power:
3
Toughness:
3
Text:
Flying. Hoverguard Observer can block only creatures with flying
over this, it has better power toughness even though it loses the ability to protect itself, it’s a more solid card that the Prodigy. They are both good though.

Neurok Transmuter
Neurok Transmuter
Neurok TransmuterSet: Darksteel
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard
Rarity:
U
Number:
27
Artist:
Mark Zug
Power:
2
Toughness:
2
Text:
U: Target creature becomes an artifact in addition to its other types until end of turn. U: Until end of turn target artifact creature becomes blue and isn't an artifact.

Constructed - 2.5
Limited - 4

This is an interesting card in constructed. I will say that this card have potential to be good even though I can’t find a good place for him yet. One possible place would be to put him in an affinity deck as a defense against artifact destruction and targeted creature destruction like terror, but that just seems to be pointless as a counterspell would work just as well. I’m keeping my eye open on this card; I think it has possibility to be very good.

One reason that I think the card is good is because it really shines in limited when you have enough blue mana. That, really, is its only problem. With him on the board, your artifacts are now immune to all artifact destruction. You can use him to mess around with your opponent’s creature so modular does absolutely nothing. This will also neutralize those pesky Tel-Jilad creatures. And it’ll do many more things… In the end, this card is amazing; the only problem is the heavy investment in blue. But that’s okay if you’re playing blue, and I’m guessing that blue will be a dominating color in limited with all these good card.


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