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CardShark Content - Wenhao Xia (3/30/2004)

Continuing with my Darksteel set review, I will now be looking through the green cards in Darksteel. I will be reviewing the green cards from Ageless Entity
Ageless Entity
Ageless EntitySet: Darksteel
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
73
Artist:
Jeff Miracola
Power:
4
Toughness:
4
Text:
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
- Reap and Sow
Reap and Sow
Reap and SowSet: Darksteel
Cost:
4
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
81
Artist:
Rob Alexander
Text:
Choose one: Destroy target land; or search your library for a land card, put that land card into play, and then shuffle your library. Entwine: 1G
. Once again, each card will receive a constructed rating as well as a limited rating. Ratings range from 1-5, with 1 being the worst and 5 being the best. Keep in mind that these are my opinions only and my opinions may not be the best. You are free to judge the cards on your own. Now let’s get started…

Ageless Entity
Ageless Entity
Ageless EntitySet: Darksteel
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
73
Artist:
Jeff Miracola
Power:
4
Toughness:
4
Text:
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.

Constructed - 3
Limited - 3.5

I’m beginning to believe that Wizards would like to put life gain on the constructed scene again. I’m not sure what they are up to, but this card can easily be comboed to do some sick things. It will only receive a rating of three in constructed though, because in order to use this card, one would have to build an entire deck around it. But with the amount of cards that reward life gain, I’m sure there’s deck out there some where that can use this card. I’ve actually seen a deck that uses this card, and know that an attack by an Ageless Entity
Ageless Entity
Ageless EntitySet: Darksteel
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
73
Artist:
Jeff Miracola
Power:
4
Toughness:
4
Text:
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
have to be blocked. It usually can kill an opponent in two turns, sometime even in just one attack. Seeing an attack by Ageless Entity
Ageless Entity
Ageless EntitySet: Darksteel
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
73
Artist:
Jeff Miracola
Power:
4
Toughness:
4
Text:
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
then having the player attacking play three life burst in a row was pretty scary.

In limited, this card is better than in constructed, not because that its ability is better. No… its ability is almost useless in limited. It’s good only because that’s it’s a very solid creature. Fangren Hunter
Fangren Hunter
Fangren HunterSet: Mirrodin
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
119
Artist:
Darrell Riche
Power:
4
Toughness:
4
Text:
Trample
was always good, and this is almost just like a Fangren Hunter
Fangren Hunter
Fangren HunterSet: Mirrodin
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
119
Artist:
Darrell Riche
Power:
4
Toughness:
4
Text:
Trample
, except without trample, and I’ll still always play with it as long as I’m playing green. Good solid creatures are becoming hard to find in Mirrodin Block.

Echoing Courage
Echoing Courage
Echoing CourageSet: Darksteel
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
74
Artist:
Greg Staples
Text:
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.

Constructed - 2
Limited - 3.5

This spell is pretty much a giant growth that grows less and cost more. The reason it received a 2 was the possibly of using it in a token heavy deck. A weenie deck that uses Genesis Chamber
Genesis Chamber
Genesis ChamberSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
122
Artist:
Mark Tedin
Text:
Whenever a nontoken creature comes into play, if Genesis Chamber is untapped, that creature's controller puts a 1/1 Myr artifact creature token into play.
could definitely use this card. But I don’t really see it being used very effectively. In the end, I believe it will have the same fate as Giant Growth
Giant Growth
Giant GrowthSet: Revised Edition
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Target creature gains +3/+3 until end of turn.
.

In Limited though, Giant Growth
Giant Growth
Giant GrowthSet: Revised Edition
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Target creature gains +3/+3 until end of turn.
effect are almost always good. This card will usually serve as a removal in a combat situation and not much else. But if you can find something like a nuisance engine, or a spawning pit to go along with it, then it becomes deadly. It cost only one green, so it can be splashed, and I would splash this card if I have nothing better. Once again, like the Ageless Entity
Ageless Entity
Ageless EntitySet: Darksteel
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
73
Artist:
Jeff Miracola
Power:
4
Toughness:
4
Text:
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
, this is a solid card.

Fangren Firstborn
Fangren Firstborn
Fangren FirstbornSet: Darksteel
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
75
Artist:
Tim Hildebrandt
Power:
4
Toughness:
2
Text:
Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature. In the Tangle bad is often followed by worse.

Constructed - 3.5
Limited - 4

In constructed, this will serve as a great beat down creature to use for green aggressive decks. But such a deck is rare and not used a lot. This is still a very powerful card though, and can serve as a great rushing strategy for green with a few simple creatures. The problem with this card comes with its devotion to green mana, three green is not something I’m sure about on the fourth turn. But with the large number of artifact in recent block, this could be used in combination with them, a genesis chamber perhaps?

In limited, this card is a bomb, but it’s not that big of a bomb. First of all, it requires heavy green, and this is very hard in a limited environment, second of all, this card can be killed. Even though you will always get a counter on each of your creatures when you attack, an opponent is most likely be able to deal three damage to it. With all that aside, this is a great card if it comes out early enough, and even in late games where creatures are stalled, it helps to get that last oomph through. While I’m not sure I gave it justice of being a four, but I couldn’t give it anymore due to fact that it along can’t win you games, and it can be easily killed.

Infest
Infest
InfestSet: Onslaught
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
157
Artist:
Ben Thompson
Text:
All creatures get -2/-2 until end of turn.
ZWQgUm9vdGhvbGQ=
Constructed - 1.5
Limited - 2.5

This card is a wall, and the only wall that I know to be ever used in a constructed environment is wall of blossoms, and only because of the draw a card ability. (I do believe wall of nets are used before, I’m not sure of it) The protection from artifact is hardly a help in constructed. The only use I can see of this card if against an affinity deck, but I would just go with plain artifact destruction instead, as by turn five, they’ll most likely have played all of their spells by then.

In limited this is a better card, but hardly that good. It’ll serve as blockers against all sort of artifact creatures, and it’ll generate tokens for you, but it won’t do much in the area of killing your opponent. I’ll take this card if I have nothing better, but I can usually find something better than this to take.

Karstoderm
Karstoderm
KarstodermSet: Darksteel
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
U
Number:
77
Artist:
Tony Szczudlo
Power:
0
Toughness:
0
Text:
Karstoderm comes into play with five +1/+1 counters on it. Whenever an artifact comes into play, remove a +1/+1 counter from Karstoderm.

Constructed - 3
Limited - 2.5

This card can be used in constructed as a beat down card, but I would much rather have Fangren Firstborn
Fangren Firstborn
Fangren FirstbornSet: Darksteel
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
75
Artist:
Tim Hildebrandt
Power:
4
Toughness:
2
Text:
Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature. In the Tangle bad is often followed by worse.
than this. The problem is that this card is printed in Mirrodin Environment, it would usually be a five rating in any other environment (Just remember how powerful Blastoderm
Blastoderm
BlastodermSet: Nemesis
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
102
Artist:
Eric Peterson
Power:
5
Toughness:
5
Text:
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blastoderm can't be the target of spells or abilities.
was, maybe Karstoderm
Karstoderm
KarstodermSet: Darksteel
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
U
Number:
77
Artist:
Tony Szczudlo
Power:
0
Toughness:
0
Text:
Karstoderm comes into play with five +1/+1 counters on it. Whenever an artifact comes into play, remove a +1/+1 counter from Karstoderm.
is the distance relative of the Blastoderm
Blastoderm
BlastodermSet: Nemesis
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
102
Artist:
Eric Peterson
Power:
5
Toughness:
5
Text:
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blastoderm can't be the target of spells or abilities.
) As it is, there is simply way too much artifact for it too work, but I’ll have fun with it in casual play where my group dislike the newer sets and still plays with sets before onslaught.

In limited, this card is worse than in constructed, because you can almost guarantee that your opponent is playing artifact. At least in constructed, you know this would not get small so quick against a goblin deck. It’s still a solid creature, but I would take an infested roothold over this for the reason that this may end up being nullified without an effort on your opponents’ part.

Nourish
Nourish
NourishSet: Darksteel
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
78
Artist:
Scott M. Fischer
Text:
You gain 6 life.

Constructed - 1.5
Limited - 1

Life gain cards such as nourish can’t be played in constructed due to the fact that it just isn’t powerful enough. Just like the fact that damage prevention can’t be used in constructed. For any past set, I would have given this a rating of one, but for this set, I’ll have to give it a 1.5 for its potential in comboing with cards such as Well of Lost Dreams
Well of Lost Dreams
Well of Lost DreamsSet: Darksteel
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
159
Artist:
Jeff Miracola
Text:
Whenever you gain life, you may pay X, where X is equal to or less than the amount of life you gain. If you do, draw X cards.
and Ageless Entity
Ageless Entity
Ageless EntitySet: Darksteel
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
73
Artist:
Jeff Miracola
Power:
4
Toughness:
4
Text:
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
. Even though I gave it a 1.5, I still believe that this card will never be played in a constructed tournament.

In limited though, this card is just plain bad. Without the possibility of being a combo card, this card receives a rating of one. Life gain is just not useful; I would rather have a mediocre creature over this any day. The fact that it cost two green synchs it that this is useless.

Oxidize
Oxidize
OxidizeSet: Darksteel
Cost:
1
Color:
Green
Type:
Instant
Rarity:
U
Number:
79
Artist:
Kev Walker
Text:
Destroy target artifact. It can't be regenerated.

Constructed - 3
Limited - 5

While this is the most effective artifact destruction there is, it won’t be showing up in the tournament scene according to my prediction. The fact it that there is a much better card that gives you more options for only one extra mana. That card, of course, is Naturalize
Naturalize
NaturalizeSet: Onslaught
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Ron Spears
Text:
Destroy target artifact or enchantment.
. While Naturalize
Naturalize
NaturalizeSet: Onslaught
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Ron Spears
Text:
Destroy target artifact or enchantment.
allows regeneration, it is hardly a concern, while it is always good to be able to destroy an enchantment. In the current environment, this is to demystify and naturalize is to disenchant. I’m sure that this’ll move up in rating after onslaught rotate out of standard. And people can only compare creeping mold to Altar’s Light.

In limited, this is the best card ever. It has absolutely the most potential of any card. It destroys almost half of the threat in the environment for the lowly cost of one green and won’t allow regeneration. This card is just plain good.

Pulses of the Tangle
Tangle
TangleSet: Invasion
Cost:
2
Color:
Green
Type:
Instant
Rarity:
U
Number:
213
Artist:
John Avon
Text:
Prevent all combat damage that would be dealt this turn.Attacking creatures don't untap during their controllers' next untap steps.

Limited - 3.5
Constructed - 4.5

This card is interesting in constructed. As with a card that creates beast tokens, one would want to aggressively attack. But to make this card more than just a trained Armoden requires that you fall behind in creatures to your opponent, which mean that you can’t beat down with this card. I see this card being used three ways in constructed, the first being simply to use its cheap cost as a beat down creature, and is perhaps the best and perhaps the worst of the three depending on the situation. The second way I see of abusing this card is using the sacrifice to keep your creature count low, but I can’t seem to find a good use of this. The third way I see to use this card is using it as a sideboard technique against the rushing decks such as goblin and white weenie. All in all, I feel that this is quite a versatile card.

In limited, this card really shines. It won’t do much in the late games, and sometime, it’ll just be a 3/3 creature, but even that’s always good. But if you are able to abuse this card, then you’ll gain some major card advantage. In Mirrodin block, most creature ore of the small size, and not a lot are bigger than 3/3, so if keep yourself from playing any creature and just use this, it’ll likely be enough to keep your opponent playing creatures to catch up. If not, then don’t be afraid to play your own creatures once you have already extracted the card advantage from this card. But this is definitely a first pick card.

Reap and Sow
Reap and Sow
Reap and SowSet: Darksteel
Cost:
4
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
81
Artist:
Rob Alexander
Text:
Choose one: Destroy target land; or search your library for a land card, put that land card into play, and then shuffle your library. Entwine: 1G

Constructed - 3
Limited - 4

This has one use in constructed, and that’s to be used in LD decks. This makes a nice addition to all the LD spells that the deck already has, it makes a good late LD spell to entwine as well to thin out the deck. But I really don’t see any other use for this card than being a simple LD spell.

In limited, this is much better. Often times, you will either get mana screwed or color screwed. This happens because the short amount of land most people play with and the multitude (usually three) of colors that people play with. Not only will you be able to screw your opponent over with this card, you can easily get yourself out of a bad mana situation with this card. Don’t forget that you can play it unentwined as well. I always make the mistake of waiting for enough mana to entwine the spell instead of just using the spell to find the mana that I need to play other spells.


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