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CardShark Content - Wenhao Xia (4/2/2004)

Continuing with my Darksteel set review, I will now be looking through the green cards in Darksteel. I will be reviewing the green cards from Rebuking Ceremony
Rebuking Ceremony
Rebuking CeremonySet: Darksteel
Cost:
5
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
82
Artist:
Ittoku
Text:
Put two target artifacts on top of their owners' libraries.
- Viridian Zealot
Viridian Zealot
Viridian ZealotSet: Darksteel
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
R
Number:
90
Artist:
Kev Walter
Power:
2
Toughness:
1
Text:
1G, Sacrifice Tel-Jilad Zealot: Destroy target artifact or enchantment.
. Once again, each card will receive a constructed rating as well as a limited rating. Ratings range from 1-5, with 1 being the worst and 5 being the best. Keep in mind that these are my opinions only and my opinions may not be the best. You are free to judge the cards on your own. Now let’s get started…

Rebuking Ceremony
Rebuking Ceremony
Rebuking CeremonySet: Darksteel
Cost:
5
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
82
Artist:
Ittoku
Text:
Put two target artifacts on top of their owners' libraries.

Constructed - 1.5
Limited - 3

I don’t see any use of this card in constructed, unless you are playing an LD deck and are shaking in your boot of affinity. Otherwise, don’t play it, its effect is not big enough, and most of the time, against most of the decks, it’ll just sit in your hand looking back at you.

In constructed, this is a bit better. The fact that you can make your opponent recast two of his artifact is not as important as that you are basically making your opponent skip two of his draw phases. This can be very advantageous to you. I would use this card is I have nothing better, but I wouldn’t take this over something more solid.

Roaring Slagwurm
Roaring Slagwurm
Roaring SlagwurmSet: Darksteel
Cost:
7
Color:
Green
Type:
Creature
Sub Type:
Wurm
Rarity:
R
Number:
83
Artist:
David Martin
Power:
6
Toughness:
4
Text:
Whenever Roaring Slagwurm attacks, tap all artifacts.

Constructed - 1
Limited - 3

This card is pointless in constructed; there isn’t one deck that I can think of that would be afraid of this. Not even affinity (Maybe ravager, but I doubt it) as its main creature of attack is Broodstar
Broodstar
BroodstarSet: Mirrodin
Cost:
10
Color:
Blue
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
31
Artist:
Glen Angus
Power:
*
Toughness:
*
Text:
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control.
and Broodstar
Broodstar
BroodstarSet: Mirrodin
Cost:
10
Color:
Blue
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
31
Artist:
Glen Angus
Power:
*
Toughness:
*
Text:
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control.
is not an artifact. All in all, this is bad.

In limited, this card is better. Though the high casting cost will still hurt, the power toughness ratio won’t. Like I said, Mirrodin is lacking in big creatures, and big creatures are welcome in this environment. This card also makes a good alpha strike leader considering the fact he will tap a lot of your opponents’ blocker. I would use this if I was in green, but I would pass it on if I see something better.

Stand Together
Stand Together
Stand TogetherSet: Darksteel
Cost:
5
Color:
Green
Type:
Instant
Rarity:
U
Number:
84
Artist:
Luca Zontini
Text:
Put two +1/+1 counters on target creature and another two on another target creature.

Constructed - 1
Limited - 3.5

This card, just like any other giant growth card, won’t make it into constructed. It’s just not powerful enough and dies too easily to a small simple removal such as terror.

In limited though, this card is good. It’ll usually serve as a two for one, saving two of your creatures while killing two of your opponents’ creatures. The fact that the counter stays on and it’s not just a symbiosis is even better, especially if you can draft or pick up a bunch of modular creatures. I take this over card like roaring Slagwurm.

Tangle
Tangle
TangleSet: Invasion
Cost:
2
Color:
Green
Type:
Instant
Rarity:
U
Number:
213
Artist:
John Avon
Text:
Prevent all combat damage that would be dealt this turn.Attacking creatures don't untap during their controllers' next untap steps.
IFNwaWRlcg==
Constructed - 1
Limited - 4

Once again, a card that was just not made for the constructed tournament scene. This card simply cost way too much for what it does. If I tap six mana in a constructed environment I’d expect something big, (Akroma’s Vengeance
Vengeance
VengeanceSet: Portal Second Age
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
U
Artist:
Keith Parkinson
Text:
Destroy any one tapped creature.
for example) and this is just pathetic. A six for a 3/4 is way over costed.

In limited though, this is a good card, a very good card to surprise people with. This will usually take out a flying creature for you as your opponent will send in evasive creatures every turn. I would take this over Stand together any way. As it’ll usually serve as a surprise removal and will stay around to do even more afterward.

Tangle
Tangle
TangleSet: Invasion
Cost:
2
Color:
Green
Type:
Instant
Rarity:
U
Number:
213
Artist:
John Avon
Text:
Prevent all combat damage that would be dealt this turn.Attacking creatures don't untap during their controllers' next untap steps.
Walker
Constructed - 1
Limited - 1

Maybe I’m just being cynical about this, but I really think that this is one of the most useless cards ever. The chances are slim to none that your opponent will have an artifact land and that land will be in play. Unless they are playing affinity by which they’ll usually send in Broodstar
Broodstar
BroodstarSet: Mirrodin
Cost:
10
Color:
Blue
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
31
Artist:
Glen Angus
Power:
*
Toughness:
*
Text:
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control.
s anyway.

In limited, this is even worse at what it’s supposed to do. An opponent who is not stupid will just not in artifact land in a deck where it does nothing. This creature will usually be just a grey ogre, and a grey ogre is not very good in limited.

Tel-Jilad Outrider
Constructed - 1
Limited - 4

This is another card that is useless in today’s constructed environment. A 3/1 four is just not good power toughness ratio in a world of Broodstar
Broodstar
BroodstarSet: Mirrodin
Cost:
10
Color:
Blue
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
31
Artist:
Glen Angus
Power:
*
Toughness:
*
Text:
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control.
s and Goblin Piledriver
Goblin Piledriver
Goblin PiledriverSet: Onslaught
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
R
Number:
205
Artist:
Matt Cavotta
Power:
1
Toughness:
2
Text:
Protection from blue. Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each. other attacking Goblin.
s. This card will never be used in constructed.

In limited, this is a powerful card, capable of stopping artifact from attacking for good. In limited, a 3/1 can take out most of the stuff, so it’ll be good as a guard as it is for attacking, While this may seem like an attacking creature, it is not, the one toughness means that attacking is foolhardy and will most likely result in you losing a creature. The one green makes it very splashable and that will make this card receive a rating of 4.

Tel-Jilad Wolf
Constructed - 1
Limited - 2

This is, once again, not a card that was made for constructed. It will be a simple grew ogre, and grey ogres are not allowed to thrive in a constructed environment. Its ability will be all but useless as there is no artifact creatures that people would want to block with.

In limited, this is still not very good. Rarely will I give a creature this low a rating, but it’s not a very good creature. It’s the only Tel-Jilad creature that doesn’t have protection from artifact. It doesn’t make a good blocker because of that. Being a 2/2 also means that it won’t make a good attacker, as your opponent will most likely have other that artifact creature to block with. And even if your opponents have only artifact creature, he would much rather attack back than to allow his creature to die. All in all, this is a pretty bad card; don’t play with if you can find a better creature. Play this only if you desperately need creatures.

Viridian Acolyte
Viridian Acolyte
Viridian AcolyteSet: Darksteel
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Elf Shaman
Rarity:
C
Number:
89
Artist:
D. Alexander Gregory
Power:
1
Toughness:
1
Text:
1,T: Add one mana of any color to your mana pool. We have no sun to guide our dead so I send the prismatic flames of the spirit fires that show the souls their way. When I die I hope there is one left to guide my spirit home.

Constructed - 1
Limited - 1

There is no way this creature would be used in constructed because a creature is almost exclusively better than it. That of course would be bird of paradise. This won’t be played as long as birds still fly in the sky. Even if the birds would to fall, this card still won’t see much play as it doesn’t provide mana, all it does is that it changes one mana to another, and he can only do once per turn.

In limited, it’s pretty much the same scenario. Even with the multitude of colors, I wouldn’t bother playing him as he is just too useless. Drawing him is like drawing a blank card that doesn’t’ do anything. This is one of the worst card in green, in my opinion.

Viridian Zealot
Viridian Zealot
Viridian ZealotSet: Darksteel
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
R
Number:
90
Artist:
Kev Walter
Power:
2
Toughness:
1
Text:
1G, Sacrifice Tel-Jilad Zealot: Destroy target artifact or enchantment.

Constructed - 4
Limited - 4.5

This is another naturalize in constructed, and is a creature to boot. I’m one to believe that this card will be taking over the role of naturalize later on, but I could be wrong as this card is a creature and could be dealt with. But a two for a two power creature is not bad, adding on the ability, this is one of the best cards in green. Too bad it’s a rare; I feel it should’ve been an uncommon or common as it’s ability is just not very flashy and doesn’t seems to be rare. The first time I saw this card, I was excited that there would be another good creature for green at the common and uncommon level; I never thought a simple card such as this could be a rare.

In limited, this card is better as there is a lack of removal. This is the only card that is truly versatile in destroying both artifact and enchantment. Requiring only an initial investment of two and two later to activate to destroy, unlike creeping mold or Altar’s Light. Definitely play this if you are playing green, the only reason it didn’t get a 5 is because it wasn’t splashable.

Well, that’s all of Darksteel’s green card. I hope this review have helped you. Continue to get better and good luck on the road of life!


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