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CardShark Content - Wenhao Xia (4/7/2004)

Continuing with my Darksteel set review, I will now be looking through the red cards in Darksteel. I will be reviewing the red cards from Barbed Lightning
Barbed Lightning
Barbed LightningSet: Darksteel
Cost:
3
Color:
Red
Type:
Instant
Rarity:
C
Number:
55
Artist:
Hugh Jamieson
Text:
Choose one: Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. Entwine 2.
- Goblin Archaeologist
Goblin Archaeologist
Goblin ArchaeologistSet: Darksteel
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Goblin Artificer
Rarity:
U
Number:
63
Artist:
Jim Nelson
Power:
1
Toughness:
2
Text:
R, T: Flip a coin. If you win the flip destroy target artifact and untap Goblin Archaeologist. If you lose the flip sacrifice Goblin Archaeologist.
. Once again, each card will receive a constructed rating as well as a limited rating. Ratings range from 1-5, with 1 being the worst and 5 being the best. Keep in mind that these are my opinions only and my opinions may not be the best. You are free to judge the cards on your own. Now let’s get started…

Barbed Lightning
Barbed Lightning
Barbed LightningSet: Darksteel
Cost:
3
Color:
Red
Type:
Instant
Rarity:
C
Number:
55
Artist:
Hugh Jamieson
Text:
Choose one: Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. Entwine 2.

Constructed - 2
Limited - 5

This card is not spectacular in constructed, the reason being that there are other red removal that are just as or even more efficient for the same cost. If I was going to play a fast red deck, I would much rather take spells like Shock
Shock
ShockSet: Classic Sixth Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
206
Artist:
Randy Gallegos
Text:
Shock deals 2 damage to target creature or player.
and Pyrite Spellbomb
Pyrite Spellbomb
Pyrite SpellbombSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
232
Artist:
Jim Nelson
Text:
R, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player. 1, Sacrifice Pyrite Spellbomb: Draw a card.
over this card, if I was going to play a slow red deck (Is there a slow red deck? I guess red blue is not that fast), I would much rather have a Hammer of Bogarden for the recursion. I can see this card being used in some deck such as burning bridge, but I would guess that this card won’t show up much in constructed.

In limited, this card is great. It is one of the best removals in limited as three damage almost kills anything. Being only one red makes it very splashable, and I would definitely splash this card for removal. Make sure to not make the mistake of waiting to entwine it, I there’s an annoying creature out (Spikeshot Goblin
Spikeshot Goblin
Spikeshot GoblinSet: Mirrodin
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Goblin Shaman
Rarity:
C
Number:
108
Artist:
Alan Pollack
Power:
1
Toughness:
2
Text:
R, T: Spikeshot Goblin deals damage equal to its power to target creature or player.
) kill it even if you don’t have to entwine the spell. I’ve too many players waiting to entwine this spell and ends up taking more damage than necessary.

Crazed Goblin
Crazed Goblin
Crazed GoblinSet: Darksteel
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Goblin Warrior
Rarity:
C
Number:
56
Artist:
Darrell Riche
Power:
1
Toughness:
1
Text:
Crazed Goblin attacks each turn if able.

Constructed - 1
Limited - 1

This is what I call the epitome of bad card, this card is more useless than a 1/1 vanilla creature. Don’t play this in either constructed or limited, just don’t do it.

Dismantle
Dismantle
DismantleSet: Darksteel
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
57
Artist:
Brian Snoddy
Text:
Destroy target artifact. If that artifact had counters on it put that many +1/+1 counters or charge counters on an artifact you control.

Constructed - 2
Limited - 5

This card could be used as a sideboard card against affinity (both regular kind and ravager kind) but I would much rather have a shatter over this. For one, while this is good if you can play it on a modular creature, it cost one more. But what’s really terrible about this card is that it’s a sorcery. Not being able to destroy artifact at instant speed is terrible when facing an Arcbound Ravager
Arcbound Ravager
Arcbound RavagerSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
100
Artist:
Carl Critchlow
Power:
0
Toughness:
0
Text:
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
. So I will say that this card won’t be used in constructed environment. This card is also used in Darksteel Reactor
Darksteel Reactor
Darksteel ReactorSet: Darksteel
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
114
Artist:
Kev Walker
Text:
Darksteel Reactor is indestructible. (Destroy effects and lethal damage don't destroy it.) At the beginning of your upkeep you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it you win the game.
decks, but I don’t how many of those I will see in a tournament.

In limited, every kind of artifact destruction is good, an artifact destruction that could pump up your creatures is even better. Being one red makes it very much splashable. In the end, you’d always want to play this card in limited. Always, (Unless of course you’re not playing red, then you can consider splashing this)

Drooling Ogre
Drooling Ogre
Drooling OgreSet: Darksteel
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Ogre
Rarity:
C
Number:
58
Artist:
Snoddy
Power:
3
Toughness:
3
Text:
Whenever a player plays an artifact that player gains control of Drooling Ogre.

Constructed - 1.5
Limited 1.5

I feel so bad for this card, if it had been printed before Mirrodin block, then this would have been a super powerful card. But it came in the scene at the wrong time and can only receive a 1.5. The problem is that every deck plays with a bit of artifact now, so this card is too risky to play with. While the only deck that can use this is goblin, it doesn’t even want to use this card as it more than likely would end up on your opponent’s side of the board.

In limited, this card still can’t be played. Because every deck in limited will have artifact in it, and this card is once again way too risky to be played. Unless you have an incredible amount of artifact and can always guarantee having more artifact than your opponent, then you won’t want to play this.

Echoing Ruin
Echoing Ruin
Echoing RuinSet: Darksteel
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
59
Artist:
Greg Staples
Text:
Destroy target artifact and all other artifacts with the same name as that artifact.

Constructed - 2.5
Limited - 5

This is an interesting card. The first time I looked at it, I thought this was strictly better than a shatter, but I was wrong, because this is the only echoing spell that’s not an instant. I still believe that this card could be used in some sideboard against affinity for a devastating effect on their artifact base (Or even better, if they play two seat of synod in a row). But from what I can see, shatter will still be the artifact destruction to use in red. (Oxidize
Oxidize
OxidizeSet: Darksteel
Cost:
1
Color:
Green
Type:
Instant
Rarity:
U
Number:
79
Artist:
Kev Walker
Text:
Destroy target artifact. It can't be regenerated.
will be in green, but Naturalize
Naturalize
NaturalizeSet: Onslaught
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Ron Spears
Text:
Destroy target artifact or enchantment.
will be played much more)

Once again, I would like to say that any kind of artifact destruction is good. This is the best echoing spell in limited. Being one red also makes it splashable; just remember that this is a sorcery and not an instant. You’ll always want to use this card.

Fireball
Fireball
FireballSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Mark Tedin
Text:
Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.

Constructed - 1.5
Limited - 5

This card hasn’t ever been used to good effect in constructed (except being a combo card with channel) and this time it won’t be different. While this can be used as a mass removal, it cost so much mana that it’s not very effective. In the end, the only deck that may be able to use this is rogue decks like burning bridge. (Although I don’t think even burning bridge will use this)

In limited, this card is a bomb. This is possibly the best card that you can get in limited. I would say that if you get a fireball, you’d want to either play or splash red. In limited, this is perhaps the best removal and can usually serve as a two for one. It really shines though, if you can draw it in the late games, this card is probably the best finisher ever, able to deal huge amount of damage directly to the head. In the end, you will want to play with card no matter what, (eve if you’re not playing red, consider splashing it for Fireball
Fireball
FireballSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Mark Tedin
Text:
Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.
). Plus, this is red’s signature cards, along with the powerful Shivan Dragon
Shivan Dragon
Shivan DragonSet: Revised Edition
Cost:
6
Color:
Red
Type:
Creature
Sub Type:
Dragon
Rarity:
R
Artist:
Melissa A. Benson
Power:
5
Toughness:
5
Text:
Flying, R: +1/+0
.

Flamebreak
Flamebreak
FlamebreakSet: Darksteel
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
61
Artist:
Trevor Hairsine
Text:
Flamebreak deals 3 damage to each player and each creature without flying. Creatures damaged this way cannot be regenerated this turn.

Constructed - 1
Limited - 3

I don’t see how this card could be used in constructed. The only deck that this card would be good against is goblin, and the only deck that can probably play this card is goblin. People splash red for Pyroclasm
Pyroclasm
PyroclasmSet: Ice Age
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
U
Artist:
Pat Morrissey
Text:
Pyroclasm deals 2 damage to each creature.
to use against goblins, but one can’t really splash red for a Flamebreak
Flamebreak
FlamebreakSet: Darksteel
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
61
Artist:
Trevor Hairsine
Text:
Flamebreak deals 3 damage to each player and each creature without flying. Creatures damaged this way cannot be regenerated this turn.
. In then end, while it’s a powerful card, it just doesn’t have a deck that can properly use it to good effect.

In limited, you’ll want to play this if you have sufficient mana. This card is usually a mass removal for almost everything on the board if you can play it, the problem is playing it. If you’re already in heavy red, then you’ll definitely want to play with card, but if you’re not, then don’t even think about splashing this card, it’s not possible. The only reason that this card receives a mediocre rating is the fact that it cost three red.

Furnace Dragon
Furnace Dragon
Furnace DragonSet: Darksteel
Cost:
9
Color:
Red
Type:
Creature
Sub Type:
Dragon
Rarity:
R
Number:
62
Artist:
Matthew D Wilson
Power:
5
Toughness:
5
Text:
Affinity for Artifacts, Flying. When Furnace Dragon comes into play if you played it from your hand remove all artifacts from the game.

Constructed - 2.5
Limited - 3

In constructed, this card can be manipulated to only cost three red, but the problem is that this card works against itself. The more artifacts you have, the less this will cost and the more artifacts it will destroy (because you have more artifacts). This card can be used with Mycosynth Lattice
Mycosynth Lattice
Mycosynth LatticeSet: Darksteel
Cost:
6
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
130
Artist:
Anthony S. Waters
Text:
All permanents are artifacts in addition to their other types. All cards that aren't in play, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.
for a massive destruction, but it still won’t win you the game as it’ll just be removes along with everything else. I don’t think there will be a good deck to use this card in, but I could be wrong with a card as powerful as Furnace Dragon
Furnace Dragon
Furnace DragonSet: Darksteel
Cost:
9
Color:
Red
Type:
Creature
Sub Type:
Dragon
Rarity:
R
Number:
62
Artist:
Matthew D Wilson
Power:
5
Toughness:
5
Text:
Affinity for Artifacts, Flying. When Furnace Dragon comes into play if you played it from your hand remove all artifacts from the game.
.

In limited though, it’s much better to compare this card to Flamebreak
Flamebreak
FlamebreakSet: Darksteel
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
61
Artist:
Trevor Hairsine
Text:
Flamebreak deals 3 damage to each player and each creature without flying. Creatures damaged this way cannot be regenerated this turn.
for its three red in its casting cost. Like Flamebreak
Flamebreak
FlamebreakSet: Darksteel
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
61
Artist:
Trevor Hairsine
Text:
Flamebreak deals 3 damage to each player and each creature without flying. Creatures damaged this way cannot be regenerated this turn.
, this card will end games if you can get it in to play, and just like Flamebreak
Flamebreak
FlamebreakSet: Darksteel
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
61
Artist:
Trevor Hairsine
Text:
Flamebreak deals 3 damage to each player and each creature without flying. Creatures damaged this way cannot be regenerated this turn.
, the problem is playing it. I would play with this if I was already in heavy red, but I would not use this under any other conditions.

Goblin Archaeologist
Goblin Archaeologist
Goblin ArchaeologistSet: Darksteel
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Goblin Artificer
Rarity:
U
Number:
63
Artist:
Jim Nelson
Power:
1
Toughness:
2
Text:
R, T: Flip a coin. If you win the flip destroy target artifact and untap Goblin Archaeologist. If you lose the flip sacrifice Goblin Archaeologist.

Constructed - 1
Limited - 3

This card will not be used in constructed at all. It doesn’t have a good power toughness ratio and its ability is not useful in constructed. Any card that would depend on the flip of a coin won’t ever be used in constructed; it’s just way too unpredictable.

In limited, I would play this card if I was in red but I wouldn’t evaluate it too. It’s just as likely that it’ll destroy himself as he’ll destroy an artifact. What he does is that if you can get him into play early enough, your opponent will be afraid to put his/her best artifact into play, fearing that it might be destroyed. That’s the reason I would play this card. Of course, I also have the dream of untapping this for five times and blow up every one of my opponents artifact, but that’s not likely about to happen.


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