• Magic: The Gathering
  • Magic: The Gathering Online

Which game do you want to buy from?

How to Buy at a Glance

  • 1. Search for items
  • 2. Purchase via PayPal or CC
  • 3. Receive items in the mail
    (usually in less than a week!)
Want Magic prices from CardShark.com on your Mobile device? - Try the Decked Builder app

CardShark Content - Wenhao Xia (4/25/2004)

Continuing with my Darksteel set review, I will now be looking through the white cards in Darksteel. I will be reviewing the white cards from Auriok Glaivemaster
Auriok Glaivemaster
Auriok GlaivemasterSet: Darksteel
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Human Soldier
Rarity:
C
Number:
1
Artist:
John Matson
Power:
1
Toughness:
1
Text:
As long as Auriok Glaivemaster is equipped Auriok Glaivemaster gets +1/+1 and has first strike.
- Pristine Angel
Pristine Angel
Pristine AngelSet: Darksteel
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
9
Artist:
Scott M. Fischer
Power:
4
Toughness:
4
Text:
Flying. As long as Pristine Angel is untapped it has protection from all colors and from artifacts. Whenever you play a spell untap Pristine Angel.
. Once again, each card will receive a constructed rating as well as a limited rating. Ratings range from 1-5, with 1 being the worst and 5 being the best. Keep in mind that these are my opinions only and my opinions may not be the best. You are free to judge the cards on your own. Now let’s get started…

Auriok Glaivemaster
Auriok Glaivemaster
Auriok GlaivemasterSet: Darksteel
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Human Soldier
Rarity:
C
Number:
1
Artist:
John Matson
Power:
1
Toughness:
1
Text:
As long as Auriok Glaivemaster is equipped Auriok Glaivemaster gets +1/+1 and has first strike.

Constructed - 3
Limited - 4

This card has a perfect niche already in constructed environment and really won’t be used in anything other than white weenie with equipment. Any other deck wouldn’t need a 1/1 that can become bigger and have first strike when equipped. Therefore, this card gets a mediocre 3, it’ll fit somewhere and will see play in white weenie with equipment but it won’t really impact the environment that much. Plus, white weenie is right now currently a deck that’s not used very much. Affinity is running rampant… (But then again, I am using an affinity deck so I guess I shouldn’t talk about that)

This card is better in limited depending on the amount of equipment. In a drafting table, one can easily draft enough equipment to make him an extremely good pick, in sealed, play him if you have good pumping equipment and preferable at least three of them, but two can work also. This card also serves as a one drop where one drops are almost never seen. In Mirrodin environment, the game often begins on the second turn when someone drops a myr, or sometime even on the third or fourth turn. This card will allow you to at least squeeze a few damage through when your opponent doesn’t have a blocker out yet. I rated this a 4, but I would look at the amount of playable equipment before making a final judge on him.

Echoing Calm
Echoing Calm
Echoing CalmSet: Darksteel
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Number:
2
Artist:
Greg Staples
Text:
Destroy target enchantment and all other enchantments with the same name as that enchantment.

Constructed - 1
Limited - 1

This card won’t do much in constructed as there is a card that’s simply better and more efficient than this. Demystify
Demystify
DemystifySet: Onslaught
Cost:
1
Color:
White
Type:
Instant
Rarity:
C
Number:
24
Artist:
Christopher Rush
Text:
Destroy target enchantment.
will destroy an enchantment for only one white compared to this two. The ability to destroy more than one enchantment is pretty useless as there will almost never be more than one copy of an enchantment out, especially in today’s environment where the only enchantment in Astral Slide
Astral Slide
Astral SlideSet: Onslaught
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
4
Artist:
Ron Spears
Text:
Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner's control at end of turn.
and Lightning Rift
Lightning Rift
Lightning RiftSet: Onslaught
Cost:
2
Color:
Red
Type:
Enchantment
Rarity:
U
Number:
217
Artist:
Eric Peterson
Text:
Whenever a player cycles a card, you may pay 1. If you do, Lightning Rift deals 2 damage to target creature or player.
, and even those aren’t getting played as nearly as much as affinity is and affinity doesn’t use enchantment. In the end, I wouldn’t use this card at all, Demystify
Demystify
DemystifySet: Onslaught
Cost:
1
Color:
White
Type:
Instant
Rarity:
C
Number:
24
Artist:
Christopher Rush
Text:
Destroy target enchantment.
will always be better.

In limited, there isn’t a lot of enchantment to remove. The only annoying enchantment that I can think of is Arrest
Arrest
ArrestSet: Mercadian Masques
Cost:
3
Color:
White
Type:
Enchant Creature
Rarity:
U
Number:
4
Artist:
Dan Frazier
Text:
Enchanted creature can't attack or block, and its activated abilities can't be played.
and Relicbane. I would never add this card just because there is a chance that my opponent has those two cards. I would much rather play another threat instead and make them deal with it. And in the end, I would almost never use this unless maybe I see multiple Arrest
Arrest
ArrestSet: Mercadian Masques
Cost:
3
Color:
White
Type:
Enchant Creature
Rarity:
U
Number:
4
Artist:
Dan Frazier
Text:
Enchanted creature can't attack or block, and its activated abilities can't be played.
or Relicbane.

Emissary of Hope
Emissary of Hope
Emissary of HopeSet: Darksteel
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Spirit
Rarity:
U
Number:
3
Artist:
rk Post
Power:
2
Toughness:
1
Text:
Flying. Whenever Emissary of Hope deals combat damage to a player you gain 1 life for each artifact that player controls.

Constructed - 2
Limited - 4

In constructed this card can only probably be used in white weenie again. I would use this card only as a sideboard card against affinity if you’re playing white. This card will completely nullify a Broodstar
Broodstar
BroodstarSet: Mirrodin
Cost:
10
Color:
Blue
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
31
Artist:
Glen Angus
Power:
*
Toughness:
*
Text:
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control.
as you’ll just gain the same amount of life back. With the flying ability, it’s pretty hard to block as well and you can gain some pretty quickly against any kind of affinity, ravager or otherwise. A good sideboard card against affinity, otherwise, I don’t believe that it will be used much, especially when exalted angel can still be used.

In limited, this card is more interesting, while not splashable; it will usually gain you some life when you attack. I personally prefer Emissary of Despair
Emissary of Despair
Emissary of DespairSet: Darksteel
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Spirit
Rarity:
U
Number:
42
Artist:
rk post
Power:
2
Toughness:
1
Text:
Flying. When Emissary of Despair deals combat damage to a player that player loses 1 life for each artifact he or she controls.
better but this is good too. The flying evasion ability is important as it can serve as a good damage source. If you can afford the two white in its casting cost I would definitely play this card. It’s just a solid card to play.

Hallow
Hallow
HallowSet: Darksteel
Cost:
1
Color:
White
Type:
Instant
Rarity:
C
Number:
4
Artist:
Alex Horley-Orlandelli
Text:
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.

Constructed - 1
Limited - 1

This card can’t be used in either constructed or limited. It’s a damage prevention card, which already makes it pretty bad, but it can only prevent damage from spells and not from just attacking creatures. The only situation where I can think of that this is useful is if your opponent blasts you for five damages with a Sharpnel Blast. I don’t think that situation will happen too often though, and it’s not worth devoting a card for it. I wouldn’t use this in either limited or constructed.

An interesting fact about this card though. Since you can use this on any spell, you can actually use this on a creature spell (or artifact or enchantment) when they are cast and is still a spell. Using it like this will actually prevent any damage that creature (or artifact or enchantment) will do to you this turn, and you will gain the appropriate amount of life. While most of the times this little fact is useless. It would be jut savvy to use this on a Crater Hellion
Crater Hellion
Crater HellionSet: Urza's Saga
Cost:
6
Color:
Red
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
179
Artist:
Daren Bader
Power:
6
Toughness:
6
Text:
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) When Crater Hellion comes into play, it deals 4 damage to each other creature.
or some other creature of the same effect.

Leonin Battlemage
Leonin Battlemage
Leonin BattlemageSet: Darksteel
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Cat Wizard
Rarity:
U
Number:
5
Artist:
Stephen Tappin
Power:
2
Toughness:
3
Text:
T: Target creature gets +1/+1 until end of turn. Whenever you play a spell untap Leonin Battlemage.

Constructed - 1.5
Limited - 4.5

I don’t see a home for this card in constructed anywhere. It’s too costly to be used effectively in white weenie and really can’t be used anywhere else. I can see this card be used in a deck that plays a lot of spells, but storm spells such as Tendril of Agony fits much better than this card. In the end, I don’t believe that this card will be used at all in constructed, it’s just not good enough.

In limited this card is great. Since it cost only one white, it is easily splashable. This card will make your opponent guess at how big your creature can be. Remember that this will untap for any spell you cast, so make sure to use it before you want to cast that spell before combat phase. But most of the times, you’ll simply want to attack with creatures and watch your opponent sweat because there is enough cards in your hand to make any blocking choice a bad one. I will definitely play this card is I get it in a sealed deck with reasonable white. And I would take this card very high in draft.

Leonin Shikari
Leonin Shikari
Leonin ShikariSet: Darksteel
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Cat Soldier
Rarity:
R
Number:
6
Artist:
Wayne England
Power:
2
Toughness:
2
Text:
You may play equip abilities any time you could play an instant.

Constructed - 4
Limited - 5

You probably already know how this card is used in constructed. But it is used in white weenie decks to annoying the hell out of people and is an incredible addition to any deck that heavily uses equipment. The Shikari combined with a lightning greaves will make all of your creatures untargetable. You can also do crazy stuff with the Shikari if you have creatures with first strike or double strike. (You can let first strike damage go on the stack then move the equipment somewhere else.) This card will be a given in any white weenie with equipment deck.

In limited, you will always want to use this. I would splash this even if I were not playing white. Hell, I might splash this if this is the only good white card I have. Now to be reasonable, you don’t want to play this if you don’t have any equipment at all. But most likely, you’ll have some sort of equipment or other. If you have two or more equipment, you will want to have this card no matter what. It will give your opponent a headache and make attacking and blocking very hard for them. I would take this first in pack in a draft table; I would take this and try to go with white equipment, because it is that good.

Loxodon Mystic
Loxodon Mystic
Loxodon MysticSet: Darksteel
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Elephant Cleric
Rarity:
C
Number:
7
Artist:
Ed Beard
Power:
3
Toughness:
3
Text:
W, T: Tap target creature.

Constructed - 1
Limited - 4

This card is way too overcosted to be used in constructed. It can not fit into any deck. And all in all, I just wouldn’t use it.

In limited though, this card becomes pretty good. While it does cost two white, I would definitely use this card if I’m playing white, as white lacks good removal and this is pretty much a removal as it’ll lock down any creature. It’s nothing too spectacular but it is a solid 3/3 with a good ability. You will almost always want these kinds of creatures in limited. All in all, this is very solid card to take.

Metal Fatigue
Metal Fatigue
Metal FatigueSet: Darksteel
Cost:
3
Color:
White
Type:
Instant
Rarity:
C
Number:
8
Artist:
Arnie Swekel
Text:
Tap all artifacts.

Constructed - 1
Limited - 1

This card can’t be used in either constructed or limited. I can’t really think of a good situation to use this card in either constructed or limited. The only deck that uses heavy artifact in constructed in affinity and tapping those artifacts will do absolutely nothing against them. In limited, this is just pointless. Its effect is too narrow and usually won’t do anything at all.

Pristine Angel
Pristine Angel
Pristine AngelSet: Darksteel
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
9
Artist:
Scott M. Fischer
Power:
4
Toughness:
4
Text:
Flying. As long as Pristine Angel is untapped it has protection from all colors and from artifacts. Whenever you play a spell untap Pristine Angel.

Constructed - 3.5
Limited - 5

Now here is an interesting card. I can’t really compare this to any previous cards in the history of magic, but I will try anyway. The only other magic card that has protection from all five colors is Iridescent Angel
Iridescent Angel
Iridescent AngelSet: Odyssey
Cost:
7
Color:
Multicolor
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
288
Artist:
Matt Cavatto
Power:
4
Toughness:
4
Text:
: Flying, protection from all colors
. I can’t really compare this to Iridescent Angel
Iridescent Angel
Iridescent AngelSet: Odyssey
Cost:
7
Color:
Multicolor
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
288
Artist:
Matt Cavatto
Power:
4
Toughness:
4
Text:
: Flying, protection from all colors
though as those two are just different and not comparable. After looking through the entire database of magic card, (I didn’t really look through everything, it would take way too long) I think I found a card that can be compared to Pristine Angel
Pristine Angel
Pristine AngelSet: Darksteel
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
9
Artist:
Scott M. Fischer
Power:
4
Toughness:
4
Text:
Flying. As long as Pristine Angel is untapped it has protection from all colors and from artifacts. Whenever you play a spell untap Pristine Angel.
. Interestingly enough, that card is the all time famous Morphling
Morphling
MorphlingSet: Urza's Saga
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Shapeshifter
Rarity:
R
Number:
85
Artist:
rk post
Power:
3
Toughness:
3
Text:
U: Untap Morphling.U: Morphling gains flying until end of turn.U: Morphling cannot be the target of spells or abilities until end of turn.1: Morphling gets +1/-1 until end of turn.1: Morphling gets -1/+1 until end of turn.
. Morphling
Morphling
MorphlingSet: Urza's Saga
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Shapeshifter
Rarity:
R
Number:
85
Artist:
rk post
Power:
3
Toughness:
3
Text:
U: Untap Morphling.U: Morphling gains flying until end of turn.U: Morphling cannot be the target of spells or abilities until end of turn.1: Morphling gets +1/-1 until end of turn.1: Morphling gets -1/+1 until end of turn.
is almost exactly like the angle in everyway possible. They can both attack and block without fear as long you have either mana (Morphling
Morphling
MorphlingSet: Urza's Saga
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Shapeshifter
Rarity:
R
Number:
85
Artist:
rk post
Power:
3
Toughness:
3
Text:
U: Untap Morphling.U: Morphling gains flying until end of turn.U: Morphling cannot be the target of spells or abilities until end of turn.1: Morphling gets +1/-1 until end of turn.1: Morphling gets -1/+1 until end of turn.
) or instant spells (Angel). They can both survive any targeted spells (The angel and survive untargeted ones as well). They can both untap, and they both have flying. While the angel is a bit bigger and its ability uses up cards instead of mana, it’s extremely similar to Morphling
Morphling
MorphlingSet: Urza's Saga
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Shapeshifter
Rarity:
R
Number:
85
Artist:
rk post
Power:
3
Toughness:
3
Text:
U: Untap Morphling.U: Morphling gains flying until end of turn.U: Morphling cannot be the target of spells or abilities until end of turn.1: Morphling gets +1/-1 until end of turn.1: Morphling gets -1/+1 until end of turn.
. And well… Morphling
Morphling
MorphlingSet: Urza's Saga
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Shapeshifter
Rarity:
R
Number:
85
Artist:
rk post
Power:
3
Toughness:
3
Text:
U: Untap Morphling.U: Morphling gains flying until end of turn.U: Morphling cannot be the target of spells or abilities until end of turn.1: Morphling gets +1/-1 until end of turn.1: Morphling gets -1/+1 until end of turn.
is obviously very good. I have a hunch that the angel is being overlooked right now, (once again just like Morphling
Morphling
MorphlingSet: Urza's Saga
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Shapeshifter
Rarity:
R
Number:
85
Artist:
rk post
Power:
3
Toughness:
3
Text:
U: Untap Morphling.U: Morphling gains flying until end of turn.U: Morphling cannot be the target of spells or abilities until end of turn.1: Morphling gets +1/-1 until end of turn.1: Morphling gets -1/+1 until end of turn.
when it first came out). In today’s environment, I see that the angel can be used in something like U/W control and can serve as a kill condition, but with the amount of dragon and angel (the exalted kind) out there, this card is not being played much. I do believe that there will be one day where this card will be very good. You just wait for it…

This is obviously good in limited. I don’t think I have to tell you how good this card is. I wouldn’t splash it though as it does cost two white. But if you get it in sealed, see if you have good enough white to support it, because it would be a pity not to play it. And if you get it in draft, I would definitely take it over almost anything.


Rate Article



Discuss Article

Click here to discuss this article in forum or leave comments for the author.

RSS feed RSS Feed


This article is provided to you by CardShark.com - A Better Way to Buy and Sell Collectable Games Online. Please check out the rest of our site - you won't be disappointed.

View More ArticlesView More Articles