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CardShark Content - Will Rivera (10/17/2005)

[Editor's note: Here's the forum link, it got lost again somehow.
http://ccncomics.ipbhost.com/index.php?showtopic=1080 ]

It's October again folks, and I've decided to get into the Hallow
Hallow
HallowSet: Darksteel
Cost:
1
Color:
White
Type:
Instant
Rarity:
C
Number:
4
Artist:
Alex Horley-Orlandelli
Text:
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
een spirit by writing an article (or perhaps a series of them) about some of the most frightening Black creatures in Magic. This season, I've decided to write one about my favorite creature-type of all: Zombies.

I admit that what really had inspired this article was an abundance of people with sub-par Zombie decks, each of them asking for help or some kind of advice. As I had taken my own Zombie decks to tournaments and many casual games successfully in the past, many people turned to me for advice. Indeed, I realize that this article is over two years too late for Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.
Block PTQs, but that doesn't mean Zombies are necessarily unplayable due to that fact, and this article is hardly about competitive play. One common misconception though is that a casual deck (while not competitive) doesn't have to be good. Therefore, before I continue any further, I'm writing this article for the casual player who likes to win, and really, who doesn't?

Take note that his article will also refer to some other popular cards that go well with Zombies and are often found in other Zombie decks.

When looking for good Zombies, look for cheap costs, unless your deck has a reanimation (Patriarch's Bidding
Patriarch's Bidding
Patriarch's BiddingSet: Onslaught
Cost:
5
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
161
Artist:
Ben Thompson
Text:
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to play.
) theme. If your deck is more like Suicide Black (just quick beats and disruption) there are definitely builds out there for you. Look for the total cost to match or beat the power/toughness. Some Zombies are good for one kind and others are better for another, and of course some aren't good at all.

Tip: When looking for a Zombie that costs 1, look for a creature that can take down a 2/2 on its own. When looking for a Zombie that costs 2, look for a creature that can take down a 3/3 on its own or that has a good ability. When looking for a Zombie that costs 3, look for a creature with an ability that generates some sort of cheap card advantage. If you're lost, I will explain what I mean when I approach such a card.

Tip: If you have a Zombie deck of your own, keep an eye out for the cards you play in this article, as well as for cards you might be interested in. If there is a card that you do not know, I wouldn't recommend taking the time looking it up if it is rated a 4 or less.

~~ A ~~
Accursed Centaur
Accursed Centaur
Accursed CentaurSet: Onslaught
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Zombie Centaur
Rarity:
C
Number:
123
Artist:
Jerry Tiritilli
Power:
2
Toughness:
2
Text:
When Accursed Centaur comes into play, sacrifice a creature.
- 1/10
This is one of those Zombies that are just bad. A 2/2 for B is good, but it forces you to sacrifice a creature, so you'll have to wait until turn 2 to play this card effectively, and then it is no better than any 2/2 for 2 that doesn't make you sacrifice a creature.

Anurid Murkdiver
Anurid Murkdiver
Anurid MurkdiverSet: Onslaught
Cost:
6
Color:
Black
Type:
Creature
Sub Type:
Zombie Beast
Rarity:
C
Number:
124
Artist:
Dany Orizio
Power:
4
Toughness:
3
Text:
Swampwalk
- 2/10
This costs six mana to play, which makes it lose some points already. That's not the only problem though; it is only a 4/3 and Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.
walk is not often an effective ability. Definitely not worth the mana, in comparison to other Zombies.

Aphetto Vulture
Aphetto Vulture
Aphetto VultureSet: Onslaught
Cost:
6
Color:
Black
Type:
Creature
Sub Type:
Zombie Bird
Rarity:
U
Number:
126
Artist:
Tony Szczudlo
Power:
3
Toughness:
2
Text:
Flying. When Aphetto Vulture is put into a graveyard from play, you may put target Zombie card from your graveyard on top of your library.
- 2/10
6 mana for a 3/2 flying creature. Given its evasion, you won't be using the ability, which isn't good either, because it forces you to skip a draw rather than returning it directly to your hand. Flying is better than Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.
walk, but at least the Anurid Murkdiver
Anurid Murkdiver
Anurid MurkdiverSet: Onslaught
Cost:
6
Color:
Black
Type:
Creature
Sub Type:
Zombie Beast
Rarity:
C
Number:
124
Artist:
Dany Orizio
Power:
4
Toughness:
3
Text:
Swampwalk
can take a Shock
Shock
ShockSet: Classic Sixth Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
206
Artist:
Randy Gallegos
Text:
Shock deals 2 damage to target creature or player.
.

~~ B ~~
Balduvian Dead
Balduvian Dead
Balduvian DeadSet: Alliances
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Zombies
Rarity:
U
Artist:
Mike Kimble
Power:
2
Toughness:
3
Text:
2R: Remove target summon card in your graveyard from the game to put a Graveborn token into play. Treat this token as a 3/1 black and red creature that can attack the turn it comes into play. Bury Graveborn token at end of turn.
- 4/10
4 mana for a 2/3 isn't great but isn't terrible. However, this card requires a red splash to use the ability, which makes you pay 3 mana and a card in your graveyard for something worse than a Spark Elemental
Spark Elemental
Spark ElementalSet: Fifth Dawn
Cost:
1
Color:
Red
Sub Type:
Elemental
Rarity:
C
Number:
79
Artist:
John Avon
Power:
3
Toughness:
1
Text:
Trample. At the end of turn, sacrifice Spark Elemental.
. Even more unfortunate is that it requires you to remove creature cards in your graveyard from the game, which is bad if you want to ever bring them back, or if you use cards like Soulless One
Soulless One
Soulless OneSet: Onslaught
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Zombie Avatar
Rarity:
U
Number:
171
Artist:
Thomas M. Baxa
Power:
*
Toughness:
*
Text:
Soulless One's power and toughness are each equal to the number of Zombies in play plus the number of Zombie cards in all graveyards.
. I don't think this card is worth looking into when compared to other Zombies.

Balthor the Defiled
Balthor the Defiled
Balthor the DefiledSet: Judgment
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Zombie Dwarf Legend
Rarity:
R
Number:
61
Artist:
Carl Critchlow
Power:
2
Toughness:
2
Text:
All Minions get +1/+1. BBB, Remove Balthor the Defiled from the game: Each player returns all black and all red creature cards from his or her graveyard to play.
- 6/10
4 mana for a 2/2 with an off-type bonus. However, the ability allows all players to return black and red creatures from their graveyards to play for only 3 mana. Not too shabby if you were to remove that threat with something like Withered Wretch
Withered Wretch
Withered WretchSet: Legions
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Zombie Cleric
Rarity:
U
Number:
86
Power:
2
Toughness:
2
Text:
1: Remove target card in a graveyard from the game.
. Worth looking into, but not a top choice for sure. I would avoid it.

Barrow Ghoul
Barrow Ghoul
Barrow GhoulSet: Weatherlight
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Artist:
Bryan Talbot
Power:
4
Toughness:
4
Text:
During your upkeep, remove the top creature card in your graveyard from the game or bury Barrow Ghoul.
- 5/10
2 mana for a 4/4! Wow! Chances are you'd want to play this second-turn or as early as possible, right? Well, the drawback is that you have to remove the top creature card of your graveyard from the game every upkeep to keep it. Again, this is not good for reanimation decks. Chances are that if you play this early, you won't get the chance to use it for long or use at all unless you played and sacrificed an Accursed Centaur
Accursed Centaur
Accursed CentaurSet: Onslaught
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Zombie Centaur
Rarity:
C
Number:
123
Artist:
Jerry Tiritilli
Power:
2
Toughness:
2
Text:
When Accursed Centaur comes into play, sacrifice a creature.
or Carrion Feeder
Carrion Feeder
Carrion FeederSet: Scourge
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Number:
59
Artist:
Brian Snoddy
Power:
1
Toughness:
1
Text:
Carrion Feeder can't block.
Sacrifice a creature : Put a +1/+1 counter on Carrion Feeder.
1/1
on the first-turn and then continued to do so afterward.

Bladwing's Thrall - 2.5/10
4 mana for a 3/3, which is good, but not great. However, this card is more about Dragons than Zombies. If Bladewing the Risen
Bladewing the Risen
Bladewing the RisenSet: Scourge
Cost:
7
Color:
Multicolor
Type:
Creature
Sub Type:
Dragon Legend
Rarity:
R
Number:
136
Artist:
Kev Walker
Power:
4
Toughness:
4
Text:
Flying
When Bladewing the Risen comes into play, return target dragon card from your graveyard to play.
BR : All Dragons get +1/+1 until end of turn.
was a Zombie (and by all means, it should be, but it isn't), I would gladly say this is worth looking into.

Blind Creeper
Blind Creeper
Blind CreeperSet: Fifth Dawn
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Zombie Beast
Rarity:
C
Number:
42
Power:
3
Toughness:
3
Text:
Whenever a player plays a spell, Blind Creeper gets -1/-1 until end of turn.
- 6.5/10
2 mana for a 3/3. The problem is that enemies often have a very fun (and easy) time taking this creature down because of the drawback. Still, it is definitely worth playing if your opponent has a slow deck, and not a bad card to look into at all. There are better picks though.

Bog Raiders
Bog Raiders
Bog RaidersSet: Starter 1999
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Artist:
Carl Critchlow
Power:
2
Toughness:
2
Text:
Swampwalk (This creature is unblockable as long as defending player has a swamp in play.)
- 2/10
3 mana for a 2/2 with Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.
walk. Unblockable when you're going against Black decks, but I personally think Severed Legion
Severed Legion
Severed LegionSet: Onslaught
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Number:
166
Artist:
Dany Orizio
Power:
2
Toughness:
2
Text:
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
is a better choice for a Zombie deck if you're looking for evasion. This isn't worth looking into.

Bone Dancer
Bone Dancer
Bone DancerSet: Weatherlight
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
R
Artist:
Scott Kirschner
Power:
2
Toughness:
2
Text:
0: Put the top creature card of defending player's graveyard into play under your control. Bone Dancer deals no combat damage this turn. Use this ability only if Bone Dancer is attacking and unblocked and only once each turn.
- 6/10
3 mana for a very interesting and fun 2/2. It comes down quickly, and can steal opponent's creatures if it gets through (which is not a problem for Black). The problem is that you must get those creatures into the graveyard first (also not a problem for Black). And then what if they do not have worthwhile creatures? Play it if you know your playgroup well enough. It could prove interesting and is worth looking into.

Boneknitter
Boneknitter
BoneknitterSet: Onslaught
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Zombie Cleric
Rarity:
U
Number:
128
Artist:
Pete Venters
Power:
1
Toughness:
1
Text:
1B: Regenerate target Zombie. Morph 2B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
- 5/10
2 mana for a 1/1. I do not like this card at all, because Zombie Master
Zombie Master
Zombie MasterSet: Revised Edition
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Lord
Rarity:
R
Artist:
Jeff A. Menges
Power:
2
Toughness:
3
Text:
All zombies in play gain swampwalk and B: Regenerates for as long as this card remains in play.
does the same thing even better, but I do not like that either because it is still a Lord and won't regenerate itself. I really don't think Regeneration
Regeneration
RegenerationSet: Revised Edition
Cost:
2
Color:
Green
Type:
Enchant Creature
Rarity:
C
Artist:
Quinton Hoover
Text:
G: Target creature regenerates.
is a necessary ability, because it is defensive. Granted, all decks find themselves on the defense at some point or another, so look at it, but I really do not recommend putting this into your deck when you can just as easily put in reanimation.

~~ C ~~
Cabal Interrogator
Cabal Interrogator
Cabal InterrogatorSet: Scourge
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
U
Number:
57
Artist:
Tony Szczudlo
Power:
1
Toughness:
1
Text:
XB , T : Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Play this ability only when you could play a sorcery.
- 5/10
2 mana for a 1/1. A good card, no doubt, but it is a control card more than an aggressive card and it sucks up a large amount of mana. Chances are you will be using it often, as well. Look at it, but it is far from a top pick. It may even be considered a sideboard card against control decks.

Cackling Fiend
Cackling Fiend
Cackling FiendSet: Urza's Saga
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Number:
121
Artist:
Brian Despain
Power:
2
Toughness:
1
Text:
When Cackling Fiend comes into play, each of your opponents chooses and discards a card.
- 2/10
4 mana for a 2/1 without evasion, which is bad. When it comes into play, each opponent discards a card, which is only decent in multiplayer. In single player, you're better off playing Ravenous Rats
Ravenous Rats
Ravenous RatsSet: Urza's Destiny
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Rat
Rarity:
C
Number:
68
Artist:
Carl Critchlow
Power:
1
Toughness:
1
Text:
When Ravenous Rats comes into play, target opponent chooses and discards a card from his or her hand.
.

Call to the Grave
Call to the Grave
Call to the GraveSet: Scourge
Cost:
5
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
58
Text:
At the beginning of each player’s upkeep, that player sacrifices a non-Zombie creature. At end of turn, if there are no creatures in play, sacrifice Call to the Grave.
- 7/10
5 mana for an enchantment that forces non-zombies to be sacrificed one-by-one each turn. Effective, but painfully slow against certain decks. It can easily turn the game around and help in a standstill between aggressive decks though. I really believe that this is a sideboard card, but again, it is a bit too slow.

Carnophage
Carnophage
CarnophageSet: Exodus
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Number:
53
Artist:
Pete Venters
Power:
2
Toughness:
2
Text:
During your upkeep, pay 1 life or tap Carnophage.
- 8/10
1 mana for a 2/2. At the beginning of your upkeep, you can pay 1 life or tap it. This is an awesome card, as 2/2s for 1 mana are never to be underestimated in terms of sheer speed and power. There is one card that easily outdoes it in a Zombie deck, however. Still, it is entirely worth playing.

Carrion Feeder
Carrion Feeder
Carrion FeederSet: Scourge
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Number:
59
Artist:
Brian Snoddy
Power:
1
Toughness:
1
Text:
Carrion Feeder can't block.
Sacrifice a creature : Put a +1/+1 counter on Carrion Feeder.
1/1
- 8/10
1 mana for a 1/1 that can't block, but gets bigger and bigger. It's a sacrifice-effect for things you do not want around or things that will die and is a great turn 1 play. It can also force ´´graveyard from play´´ effects, making cards like Festering Goblin
Festering Goblin
Festering GoblinSet: Onslaught
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Zombie Goblin
Rarity:
C
Number:
148
Artist:
Thomas M. Baxa
Power:
1
Toughness:
1
Text:
When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn.
even better.

Carrion Howler
Carrion Howler
Carrion HowlerSet: Ravnica City of Guilds
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Zombie Wolf
Rarity:
U
Number:
79
Artist:
John Zeleznik
Power:
2
Toughness:
2
Text:
Pay 1 life: Carrion Howler gets +2/-1 until end of turn.
- 5/10
4 mana for a 2/2 with the ability ´´Pay 1 life: This gets +2/-1 until end of turn.´´ Dross Crocodile
Dross Crocodile
Dross CrocodileSet: Fifth Dawn
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Zombie Crocodlie
Rarity:
C
Number:
47
Power:
5
Toughness:
1
is a debatably better choice than this, and Dross Croc isn't a good choice at all. It's not very effective in Zombie decks, except for the fact that a +2/+1 bonus from Undead Warchief
Undead Warchief
Undead WarchiefSet: Scourge
Cost:
4
Color:
Black
Sub Type:
Zombie
Rarity:
U
Number:
78
Power:
1
Toughness:
1
Text:
Zombie spells you play cost 1 less to play. Zombies you control get +2/+1.
can change this into a 4/3, and then a 8/1 if you pay 2 life. Interesting. The only thing that makes me rate this as high as I have is that if you use Might of Oaks
Might of Oaks
Might of OaksSet: Urza's Legacy
Cost:
4
Color:
Green
Type:
Instant
Rarity:
R
Number:
106
Artist:
Ron Spencer
Text:
Target creature gets +7/+7 until end of turn.
on it and pay 6 life, it will change into a 21/3 to kill your opponent in one hit. That's not Zombie related though.

Carrion Wurm
Carrion Wurm
Carrion WurmSet: Torment
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Zombie Wurm
Rarity:
U
Number:
55
Artist:
Glen Angus
Power:
6
Toughness:
5
Text:
Whenever Carrion Wurm attacks or blocks, any player may remove three cards in his or her graveyard from the game. If a player does, Carrion Wurm deals no combat damage this turn.
- 6/10
5 mana for a 6/5, which is very good. The drawback is that when it attacks or blocks, any player may remove 3 cards from their graveyard from the game to prevent the damage. Unfortunate, but with the amount of recursion and ´´graveyard matters´´ stuff around it isn't bad at all. In fact, if the opponent has less than that (and they soon will with this in play), then they're forced to feed more cards into their graveyard, probably wasting them. One big drawback to this creature though is that it lacks evasion.

Clutch of Undeath
Clutch of Undeath
Clutch of UndeathSet: Scourge
Cost:
5
Color:
Black
Type:
Enchant Creature
Rarity:
C
Number:
61
Artist:
Greg Hildebrandt
Text:
If enchanted creature is a Zombie, it gets +3/+3. Otherwise, it gets -3/-3.
- 3/10
5 mana for a creature Aura that either kills or pumps. The only real drawback is that it costs 5 mana, and for 2 it would be easier simply to play Terror
Terror
TerrorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Buries target creature. Cannot target black creatures or artifact creatures.
or Sinister Strength
Sinister Strength
Sinister StrengthSet: Planeshift
Cost:
2
Color:
Black
Type:
Enchant Creature
Rarity:
C
Number:
54
Artist:
Terese Nielsen
Text:
Enchanted creature gets +3/+1 and is black.
. I don't believe slots should be used on this, because it is too slow and not always effective enough.

Coffin Puppets
Coffin Puppets
Coffin PuppetsSet: Prophecy
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
R
Number:
60
Artist:
Arnie Swekel
Power:
3
Toughness:
3
Text:
Sacrifice two lands: Return Coffin Puppets to play. Play this ability only during your upkeep, only if Coffin Puppets is in your graveyard, and only if you control a swamp.
- 5/10
5 mana for a 3/3, which isn't great. If it dies, however, you can sacrifice two lands during your upkeep to return it to play, and that's good, but probably not good enough. Still somewhat worth looking into, but not a top pick.

Corpse Harvester
Corpse Harvester
Corpse HarvesterSet: Legions
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Zombie Wizard
Rarity:
U
Number:
62
Power:
3
Toughness:
3
Text:
1B, T, Sacrifice a creature: Search your library for a Zombie card and a swamp card, reveal them, and put them into your hand. Then shuffle your library.
- 5/10
5 mana for a 3/3, which isn't great, but the ability is okay. Pay 1B, tap, and sacrifice a creature to find not only a Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.
, but also a Zombie. If you have 5 mana though, you should not need more. Since you have to sacrifice a creature as well, it doesn't generate the kind of card advantage you want. I would not run this creature if you're playing a fast deck, because Corpse Harvester
Corpse Harvester
Corpse HarvesterSet: Legions
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Zombie Wizard
Rarity:
U
Number:
62
Power:
3
Toughness:
3
Text:
1B, T, Sacrifice a creature: Search your library for a Zombie card and a swamp card, reveal them, and put them into your hand. Then shuffle your library.
is simply not fast enough.

Cover of Darkness
Cover of Darkness
Cover of DarknessSet: Onslaught
Cost:
2
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
133
Artist:
Kev Walker
Text:
As Cover of Darkness comes into play, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
- 6/10 (8/10 if you're playing a Nim deck)
2 mana for an enchantment that makes your creatures almost always unblockable. It never saw much play due to Mirrodin's release, but it was most effective with the Nim. This card is great for casual play, but in serious play you're going to want disruption instead. It is great for beatdown decks and is definitely worth looking into.
Tip: Don't play more than 3 of things like Cover of Darkness
Cover of Darkness
Cover of DarknessSet: Onslaught
Cost:
2
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
133
Artist:
Kev Walker
Text:
As Cover of Darkness comes into play, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
in your deck unless you know your opponent has enchantment destruction. Having to draw more than 1 or having more than 1 in play won't help.

Cruel Revival
Cruel Revival
Cruel RevivalSet: Onslaught
Cost:
5
Color:
Black
Type:
Instant
Rarity:
C
Number:
135
Artist:
Greg Staples
Text:
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
- 4/10
5 mana for to kill a creature and get a creature back to your hand. Too slow for serious play, though effective when used. However, it would be better to run mass-reanimation or cheaper removal rather than having this taking up slots in your deck.

Crypt Keeper - 4/10
2 mana for a 2/1. You can sacrifice it to remove a card in a graveyard from the game. This is just not good enough in my opinion, because Withered Wretch
Withered Wretch
Withered WretchSet: Legions
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Zombie Cleric
Rarity:
U
Number:
86
Power:
2
Toughness:
2
Text:
1: Remove target card in a graveyard from the game.
outdoes it in every way. However, if you want to run things like Barrow Ghoul
Barrow Ghoul
Barrow GhoulSet: Weatherlight
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Artist:
Bryan Talbot
Power:
4
Toughness:
4
Text:
During your upkeep, remove the top creature card in your graveyard from the game or bury Barrow Ghoul.
and Carrion Wurm
Carrion Wurm
Carrion WurmSet: Torment
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Zombie Wurm
Rarity:
U
Number:
55
Artist:
Glen Angus
Power:
6
Toughness:
5
Text:
Whenever Carrion Wurm attacks or blocks, any player may remove three cards in his or her graveyard from the game. If a player does, Carrion Wurm deals no combat damage this turn.
, it could be good.

~~ D ~~
Dakmor Ghoul
Dakmor Ghoul
Dakmor GhoulSet: Starter 1999
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
U
Artist:
Dana Knutson
Power:
2
Toughness:
2
Text:
When Dakmor Ghoul comes into play, target opponent loses 2 life. You gain 2 life.
- 4/10
4 mana for a 2/2 that drains 2 life from an opponent when it comes into play. Not too splashy, and not particularly effective enough for 4 mana, if you ask me. There are better Zombies out there for 4 mana.

Dauthi Ghoul
Dauthi Ghoul
Dauthi GhoulSet: Tempest
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
U
Artist:
Tom Kyffin
Power:
1
Toughness:
1
Text:
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever any creature with shadow is put into any graveyard from play, put a +1/+1 counter on Dauthi Ghoul.
- 6/10
2 mana for a 1/1, but it has shadow, making it almost always unblockable. The effect is hardly relevant unless you have another one in play. It's worth looking into because creatures like Lord of the Undead
Lord of the Undead
Lord of the UndeadSet: Planeshift
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Lord
Rarity:
R
Number:
44
Artist:
Brom
Power:
2
Toughness:
2
Text:
All Zombies get +1/+1. 1B, T: Return target Zombie card from your graveyard to your hand.
and Undead Warchief
Undead Warchief
Undead WarchiefSet: Scourge
Cost:
4
Color:
Black
Sub Type:
Zombie
Rarity:
U
Number:
78
Power:
1
Toughness:
1
Text:
Zombie spells you play cost 1 less to play. Zombies you control get +2/+1.
can pump it.

Deadapult
Deadapult
DeadapultSet: Planeshift
Cost:
3
Color:
Red
Type:
Enchantment
Rarity:
R
Number:
59
Artist:
Mark Brill
Text:
R, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player.
- 4/10
2R for an enchantment that allows you to pay R and sacrifice a Zombie to Shock
Shock
ShockSet: Classic Sixth Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
206
Artist:
Randy Gallegos
Text:
Shock deals 2 damage to target creature or player.
something. Not at all bad, as it allows you to do plenty of tricky things, as well as score a few extra points of damage. However, you must pay R to use the ability, and thus you won't be able to use it effectively unless you're playing B/R Zombies, in which case you can't use the best Zombies easily anyway.

Deathmark Prelate
Deathmark Prelate
Deathmark PrelateSet: Legions
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Cleric
Rarity:
U
Number:
65
Power:
2
Toughness:
3
Text:
2B, T, Sacrifice a Zombie: Destroy target non-Zombie creature. It can’t be
regenerated. Play this ability only any time you could play a sorcery.
- 3/10
4 mana for a 2/3 Cleric, which, as I said, is not good enough. The ability forces you to lose a creature to kill another creature, but you can only play it at sorcery speed, which doesn't allow you to do many tricks with it. I would avoid this creature at all costs. It's way too slow to be effective. If this is in your deck (and I've seen it in a good number of Zombie decks), remove it now for more Zombies or Dark Banishing
Dark Banishing
Dark BanishingSet: Ice Age
Cost:
3
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Drew Tucker
Text:
Bury target non-black creature.
.

Deepwood Ghoul
Deepwood Ghoul
Deepwood GhoulSet: Mercadian Masques
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Number:
131
Artist:
Alan Pollack
Power:
2
Toughness:
1
Text:
Pay 2 life: Regenerate Deepwood Ghoul.
- 3/10
3 mana for a 2/1 that regenerates for 2 life, which is basically free. Not too bad, but there are better zombies, and they won't make as much of a cut into your life total. At 1 toughness, you're going to have to be regenerating this thing a lot, and you can count on the fact that your opponent will be throwing creatures into it just to get you to do so. Chances are that you'll pay at least 6 life doing this, as well. 6 life for a 2/1? No thanks.

Dripping Dead
Dripping Dead
Dripping DeadSet: Legions
Cost:
6
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Number:
67
Power:
4
Toughness:
1
Text:
Dripping Dead can’t block. Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can’t be regenerated.
- 2/10
6 mana for a 4/1 that can't block, but kills whatever it hits. I hate this card, partly because I had to pull 2 of them foil, which hurts as much as pulling a foil Healing Salve
Healing Salve
Healing SalveSet: Revised Edition
Cost:
1
Color:
White
Type:
Instant
Rarity:
C
Artist:
Dan Frazier
Text:
Gain 3 life, or prevent up to 3 damage from being dealt to a single target.
(who would want it?). Granted, as a friend of mine pointed out, when it attacks it's like ´´take 4 or lose a creature´´ but it can so easily be chump-blocked by a 1/1, and even if not, it comes down on turn 6. There are much, much, much better things to do on turn 6 than play this.

Dross Crocodile
Dross Crocodile
Dross CrocodileSet: Fifth Dawn
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Zombie Crocodlie
Rarity:
C
Number:
47
Power:
5
Toughness:
1
- 2.3/10
4 mana for a 5/1. This is almost as bad as Dripping Dead
Dripping Dead
Dripping DeadSet: Legions
Cost:
6
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Number:
67
Power:
4
Toughness:
1
Text:
Dripping Dead can’t block. Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can’t be regenerated.
, but the fortunate part is that it can actually block, and it is considerably cheaper. Still, that doesn't make it any harder to remove, and in the case that it is blocked by something with 6 or more toughness, it won't take it down. That's quite unfortunate, because then it almost makes you wish it were a Dripping Dead
Dripping Dead
Dripping DeadSet: Legions
Cost:
6
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Number:
67
Power:
4
Toughness:
1
Text:
Dripping Dead can’t block. Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can’t be regenerated.
instead, which, frankly, just makes you want to die.

Dross Prowler
Dross Prowler
Dross ProwlerSet: Mirrodin
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Number:
64
Artist:
Michael Sutfin
Power:
2
Toughness:
1
Text:
Fear
- 3/10
3 mana for a 2/1 with fear. Unfortunately, unless you're not playing with much Black (and you should be if you're playing Zombies), this is almost strictly worse than Severed Legion
Severed Legion
Severed LegionSet: Onslaught
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Number:
166
Artist:
Dany Orizio
Power:
2
Toughness:
2
Text:
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
.

Drowned
Drowned
DrownedSet: The Dark
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Zombies
Rarity:
C
Artist:
Quinton Hoover
Power:
1
Toughness:
1
Text:
B: Regenerates
- 2.5/10
1U for a 1/1 that regenerates for B. I really wish they'd stop trying to remake Will-O'-the-Wisp, and I'm thankful that they finally just reprinted it. Hopefully now they won't need redundant copies, such as this and many skeletons. The only thing I like about this is the art and the flavor of zombies pulling you underwater and drowning you.

~~ E ~~
Embalmed Brawler
Embalmed Brawler
Embalmed BrawlerSet: Legions
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Number:
69
Power:
2
Toughness:
2
Text:
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it.
- 3/10
3 mana for a 2/2 with Amplify 1. Whenever it attacks or blocks, you lose life for each one of those +1/+1 counters. Some people think this is a good card, but it's really not, even if you are staying 2 damage ahead of your opponent. Still, it races a little, which can be important, but that really depends on how many Zombies you have in your hand when you play it, right? I think the only way to effectively use it is with a Dark Ritual
Dark Ritual
Dark RitualSet: Revised Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Add BBB to your mana pool.
on turn 1, and then constant removal of your opponent’s blockers. Still, I would avoid this card- there are MUCH better ones for a turn 3 play.

Entrails Feaster
Entrails Feaster
Entrails FeasterSet: Onslaught
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Zombie Cat
Rarity:
R
Number:
143
Artist:
John Matson
Power:
1
Toughness:
1
Text:
At the beginning of your upkeep, you may remove a creature card in a graveyard from the game. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.
- 1/10
1 for a 1/1. At the beginning of your upkeep, you have to remove a creature card in your graveyard from the game. If you do, put a +1/+1 counter on it, or else tap it. This is just a horrible, horrible card. There's no wonder why it's worth a quarter- it forces you to remove usually valuable creature cards from your graveyard, or else you can't use it. You have to keep this supply up, too. It's a horrible first-turn play, and too slow to be a good mid-game play. Carrion Feeder
Carrion Feeder
Carrion FeederSet: Scourge
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Number:
59
Artist:
Brian Snoddy
Power:
1
Toughness:
1
Text:
Carrion Feeder can't block.
Sacrifice a creature : Put a +1/+1 counter on Carrion Feeder.
1/1
, a common, is a much better choice. [Editor's note: This actually says remove a creature from any graveyard from the game, not your own. So it's much more useful than he gives it credit for.]

~~ F ~~
Fallen Cleric
Fallen Cleric
Fallen ClericSet: Onslaught
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Zombie Cleric
Rarity:
C
Number:
145
Artist:
Dave Dorman
Power:
4
Toughness:
2
Text:
Protection from Clerics. Morph 4B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
- 2/10
5 mana for a 4/2 with Protection from Clerics. Probably a limited card, but nothing more. Unless you have a serious problem with/hatred for Clerics. Still, there are much better choices.

Famished Ghoul
Famished Ghoul
Famished GhoulSet: Odyssey
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
U
Number:
135
Artist:
Adam Rex
Power:
3
Toughness:
2
Text:
1B, Sacrifice Famished Ghoul: Remove up to two target cards in a single graveyard from the game.
- 3/10
4 mana for a 3/2 that you can pay 2 to sacrifice, removing two cards in a single graveyard from the game. This is way outclassed by Withered Wretch
Withered Wretch
Withered WretchSet: Legions
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Zombie Cleric
Rarity:
U
Number:
86
Power:
2
Toughness:
2
Text:
1: Remove target card in a graveyard from the game.
, since it has twice the speed, 1 less power, and can remove 7 or more cards in that many graveyards by the time this would finally hit play.

Feast or Famine
Feast or Famine
Feast or FamineSet: Alliances
Cost:
4
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Pete Venters
Text:
Bury target non-black, non-artifact creature or put a Zombie token into play. Treat this token as a 2/2 black creature.
- 4/10
4 mana for a 2/2 Zombie or a Terror
Terror
TerrorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Buries target creature. Cannot target black creatures or artifact creatures.
. It's an instant, but I really wouldn't want to play either of these things for 4 mana. I get that the point is utility, but you should be running enough Zombies or reanimation to not need one of these abilities, which would make it worse than Terror
Terror
TerrorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Buries target creature. Cannot target black creatures or artifact creatures.
. So play Terror
Terror
TerrorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Buries target creature. Cannot target black creatures or artifact creatures.
instead of this.

Feeding Frenzy
Feeding Frenzy
Feeding FrenzySet: Onslaught
Cost:
3
Color:
Black
Type:
Instant
Rarity:
U
Number:
147
Artist:
Nelson DeCastro
Text:
Target creature gets -X/-X until end of turn, where X is the number of Zombies in play.
- 2.5/10
3 mana for a -X/-X spell that relies on the number of Zombies in play. Zombies don't swarm well unless you've just casted Living Death
Living Death
Living DeathSet: Tempest
Cost:
5
Color:
Black
Type:
Sorcery
Rarity:
R
Artist:
Charles Gillespie
Text:
Set aside all creature cards in all graveyards. Then, put each creature that is in play into its owner's graveyard. Then, put each creature card set aside in this way into play under its owner's control.
or Patriarch's Bidding
Patriarch's Bidding
Patriarch's BiddingSet: Onslaught
Cost:
5
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
161
Artist:
Ben Thompson
Text:
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to play.
, and at that point you won't need this because you've already swarmed.

Festering Goblin
Festering Goblin
Festering GoblinSet: Onslaught
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Zombie Goblin
Rarity:
C
Number:
148
Artist:
Thomas M. Baxa
Power:
1
Toughness:
1
Text:
When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn.
- 8/10
1 for a 1/1. Why did I rate this so high? Because it can take down 2/2s, or multiple 1/1s. Not only that, but it can be sacrificed at any time via Carrion Feeder
Carrion Feeder
Carrion FeederSet: Scourge
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Number:
59
Artist:
Brian Snoddy
Power:
1
Toughness:
1
Text:
Carrion Feeder can't block.
Sacrifice a creature : Put a +1/+1 counter on Carrion Feeder.
1/1
/Nantuko Husk
Nantuko Husk
Nantuko HuskSet: Onslaught
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Zombie Insect
Rarity:
C
Number:
159
Artist:
Carl Critchlow
Power:
2
Toughness:
2
Text:
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
for a -1/-1 whenever you need it, or even Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
ed for -1/-1 to an opposing creature or a 2/2 you have that you would like to 'clamp. This card is amazing in Zombie decks and will be great again in Standard since it's reprinting in 9th edition.

Frightshroud Courier
Frightshroud Courier
Frightshroud CourierSet: Onslaught
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
U
Number:
149
Artist:
Ron Spears
Power:
2
Toughness:
1
Text:
You may choose not to untap Frightshroud Courier during your untap step.. 2B, T: As long as Frightshroud Courier remains tapped, target Zombie gets +2/+2 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
- 3/10
3 mana for a 2/1 and an interesting ability that was probably meant primarily for limited. Pay 3 and tap this to give a Zombie +2/+2 and fear as long as this stays tapped (and it has the option to). This reminds me a lot of equipment, except more-or-less vulnerable because it is a creature. I don't like equipment though, because it requires a good deal of mana and is often too slow. I really don't like this creature, and you have only 60 (40, if you exclude land) spaces in your deck. I wouldn't waste even a single one on this.

~~ G ~~
Gangrenous Goliath
Gangrenous Goliath
Gangrenous GoliathSet: Onslaught
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Zombie Giant
Rarity:
R
Number:
150
Artist:
Justin Sweet
Power:
4
Toughness:
4
Text:
Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand.
- 4/10
5 for a 4/4, and if you have three untapped Clerics, you can return it from your graveyard to your hand. I was close to dismissing this as more of a Cleric-based card, when I remembered that there were a good number of Zombie Clerics, and at least 2 ones that were playable in sets. Still, this requires you have 3 and tap them (rather than attack with them), which is unfortunate, because 3 Zombie Clerics could likely do more damage than this thing. I suppose if your deck isn't entirely Zombies though (which would be inconsistent), it's worth looking into.

Gangrenous Zombies
Gangrenous Zombies
Gangrenous ZombiesSet: Ice Age
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Zombies
Rarity:
C
Artist:
Brian Snoddy
Power:
2
Toughness:
2
Text:
T: Sacrifice Gangrenous Zombies to have it deal 1 damage to each creature and player. If you control any snow-covered swamps, Gangrenous Zombies instead deals 2 damage to each creature and player.
- 5/10
3 mana for a 2/2. You can tap it and lose it to do 1 damage to each creature and player, or 2 if you have snow-covered swamp. Granted, if you want to go out of your way to run this and play snow-covered swamps, it would be worth playing, but probably only if you had some form of reanimation as well (not to abuse this, but to keep your other Zombies alive). Look into it, I suppose.

Gempalm Polluter
Gempalm Polluter
Gempalm PolluterSet: Legions
Cost:
6
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Number:
70
Power:
4
Toughness:
3
Text:
Cycling BB (BB, Discard this card from your hand: Draw a card.) When you cycle Gempalm Polluter, you may have target player lose 1 life for
each Zombie in play.
- 7/10
6 mana for a 4/3, but the reason I rated this so high is that you can cycle it for BB and basically burn your opponent and get a free card. Even better is that after you've done this, later on you can reanimate it easily. It's even fair late game, when you need a creature and you draw into this. Also great is cycling this, and then, in response to the draw, using Unholy Grotto
Unholy Grotto
Unholy GrottoSet: Onslaught
Color:
Land
Type:
Land
Rarity:
R
Number:
327
Artist:
John Avon
Text:
T: Add 1 to your mana pool. B, T: Put target Zombie card from your graveyard on top of your library.
to return it to the top of your library so that you draw it, or doing basically the same with Lord of the Undead
Lord of the Undead
Lord of the UndeadSet: Planeshift
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Lord
Rarity:
R
Number:
44
Artist:
Brom
Power:
2
Toughness:
2
Text:
All Zombies get +1/+1. 1B, T: Return target Zombie card from your graveyard to your hand.
. Even better is that if you're in a lock and you can't win via attacking, this can help take your opponent down. This is a high pick, though not entirely mandatory.

Ghastly Remains
Ghastly Remains
Ghastly RemainsSet: Legions
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
R
Number:
71
Power:
0
Toughness:
0
Text:
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay BBB. If you do, return Ghastly Remains to your hand.
- 3/10
3 mana for a 0/0 with Amplify 1. I hate this because it requires you to have a Zombies in hand when you play it, so it's really only decent with a Dark Ritual
Dark Ritual
Dark RitualSet: Revised Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Add BBB to your mana pool.
and a have FULL of Zombies, and even on the draw, you'll only have 5 at most. That, of course is in the most optimistic of conditions. What if you draw this late game, when you need a real creature? Furthermore, it makes you want to hold back Zombies, and that is NOT a good idea, because you want to be aggressive. This could only be playable in a deck with a lot of expensive Zombies, and those aren't good to begin with.

Gluttonous Zombie
Gluttonous Zombie
Gluttonous ZombieSet: Onslaught
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
U
Number:
151
Artist:
Thomas M. Baxa
Power:
3
Toughness:
3
Text:
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
- 4/10
5 mana for a 3/3 with Fear
Fear
FearSet: Revised Edition
Cost:
2
Color:
Black
Type:
Enchant Creature
Rarity:
C
Artist:
Mark Poole
Text:
Target creature cannot be blocked by any creatures except black creatures and artifact creatures.
. A fine limited card, but there are better Zombies for 5 mana, and cheaper 3/3 Zombies, even. I really wouldn't use this, but I suppose that if you absolutely must use it, it won't wreck you. It just won't serve you well.

Golgari Rotwurm
Golgari Rotwurm
Golgari RotwurmSet: Ravnica City of Guilds
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Zombie Wurm
Rarity:
C
Number:
210
Artist:
Wayne England
Power:
5
Toughness:
4
Text:
B, Sacrifice a creature: Target player loses 1 life.
- 4/10
5 mana for 5/4 with a sub-par ability, due to the B tacked on to the cost. This wurm requires green mana, which is a significant drawback and for that it only gives an 'decent' power and toughness, but no Trample or fear. The ability just isn't good unless you're stuck in a situation where you can't attack and there are only a few points of damage left to deal. I'm aware how often that situation may arise, but even then, this a sub-par choice because you won't have to use Green if you just run Carrion Feeder
Carrion Feeder
Carrion FeederSet: Scourge
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Number:
59
Artist:
Brian Snoddy
Power:
1
Toughness:
1
Text:
Carrion Feeder can't block.
Sacrifice a creature : Put a +1/+1 counter on Carrion Feeder.
1/1
and Vengeful Dead
Vengeful Dead
Vengeful DeadSet: Scourge
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Number:
80
Artist:
Alex Horley-Orlandelli
Power:
3
Toughness:
2
Text:
Whenever Vengeful dead or another Zombie is put into a graveyard from play, each opponent loses 1 life.
, and it won't matter how much mana you have available then, either. There are better cards for a Zombie deck.

Grave Defiler
Grave Defiler
Grave DefilerSet: Apocalypse
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
U
Number:
40
Artist:
Tony Szczudlo
Power:
2
Toughness:
1
Text:
When Grave Defiler comes into play, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library. 1B: Regenerate Grave Defiler.
- 6/10
4 mana for a 2/1 Zombie that regenerates for 1B. When it comes into play, look at the top four cards of your library and take all the Zombies you see into your hand. Now, I admit that I have not tested this card, and I am really drawn to it because it makes me instantly think of my fond memories of using Goblin Ringleader
Goblin Ringleader
Goblin RingleaderSet: Apocalypse
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
U
Number:
62
Artist:
Mark Romanoski
Power:
2
Toughness:
2
Text:
Haste (This creature may attack and TAP the turn it comes under your control.) When Goblin Ringleader comes into play, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library.
, but this is not necessarily Goblin Ringleader
Goblin Ringleader
Goblin RingleaderSet: Apocalypse
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
U
Number:
62
Artist:
Mark Romanoski
Power:
2
Toughness:
2
Text:
Haste (This creature may attack and TAP the turn it comes under your control.) When Goblin Ringleader comes into play, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library.
, and this will not pull of the random wins that Goblins does. I rated this one point lower than I feel it deserved because I cannot be sure of how well it works.

Gravebane Zombie
Gravebane Zombie
Gravebane ZombieSet: Classic Sixth Edition
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
U
Number:
133
Artist:
Gary Leach
Power:
3
Toughness:
2
Text:
When Gravebane Zombie would be put into a graveyard from play, instead put Gravebane Zombie on top of its owner's library.
- 5/10
4 mana for an annoying 3/2 that, if killed, goes on top of your library. Something wrong with this is that if this is killed every turn (example below), you can get stuck with it for a very long time, if not for the rest of the game. However, it could work to your advantage, which is a fairly easy-to-see fact. I'm going to rate this a 5 because it has an okay p/t for its cost and ability. However, something like this very well could happen:

You are at 7 life and your opponent has a 7/7 in play. You have no cards in hand and one of these in play alone. They attack, and you have no choice but to block. You block, it dies, and next turn you draw it again and play it. They attack, you have to block again, and it goes back on top of your library, denying you the ability to draw new things that might save you. You might as well quit now, because your opponent just locked you with your very own card, and it is only a matter of time before he or she draws a second creature.

Graveborn Muse
Graveborn Muse
Graveborn MuseSet: Legions
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Zombie Spirit
Rarity:
R
Number:
73
Power:
3
Toughness:
3
Text:
At the beginning of your upkeep, you draw X cards and you lose X life,
where X is the number of Zombies you control.
- 7/10
4 mana for a 3/3 that DRAWS CARDS. You may or may not have any idea of how powerful card drawing is, but knowledge is power, and the more cards you have in hand, the more options you have and the more things your opponent will to worry about. Anyway, the ability is ´´At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.´´ Now, many of you newer or casual players may cringe at this idea, and granted, it can take a chunk from your life-total. However, if you have a good number of sacrifice engines (such as Carrion Feeder
Carrion Feeder
Carrion FeederSet: Scourge
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Number:
59
Artist:
Brian Snoddy
Power:
1
Toughness:
1
Text:
Carrion Feeder can't block.
Sacrifice a creature : Put a +1/+1 counter on Carrion Feeder.
1/1
and Nantuko Husk
Nantuko Husk
Nantuko HuskSet: Onslaught
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Zombie Insect
Rarity:
C
Number:
159
Artist:
Carl Critchlow
Power:
2
Toughness:
2
Text:
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
) then you will only have to pay for this once, and then, if you don't want to or need to anymore, just sacrifice it. In fact, I certainly WOULDN'T play this card in a deck without one of those two cards. Still, it can fill your hand.

Gravedigger
Gravedigger
GravediggerSet: Classic Sixth Edition
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Number:
134
Artist:
Dermot Power
Power:
2
Toughness:
2
Text:
When Gravedigger comes into play, you may return target creature card from your graveyard to your hand.
- 2/10
4 mana for a 2/2, and when it comes into play it returns a creature from your graveyard to your hand. Scathe Zombies
Scathe Zombies
Scathe ZombiesSet: Revised Edition
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Zombies
Rarity:
C
Artist:
Jesper Myrfors
Power:
2
Toughness:
2
tied onto a Raise Dead
Raise Dead
Raise DeadSet: Revised Edition
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Artist:
Jeff A. Menges
Text:
Bring one creature from your graveyard to your hand.
is not good enough for a slot, because there are things that can do much, much, much better, like returning them straight from graveyard to play. This is a limited card at best.

Gravespawn Sovereign
Gravespawn Sovereign
Gravespawn SovereignSet: Onslaught
Cost:
6
Color:
Black
Type:
Creature
Sub Type:
Zombie Lord
Rarity:
R
Number:
152
Artist:
Adam Rex
Power:
3
Toughness:
3
Text:
Tap five untapped Zombies you control: Put target creature card from a graveyard into play under your control.
- 3/10
6 mana for a 3/3. Tap five untapped Zombies you control to reanimate a dead creature from any graveyard. This is only ever useful if you get a REALLY big/useful creature, and to do that, you would have to find some way to get it into the graveyard. Another problem is that this costs 6 mana, which is far too slow, and it requires you to tap Zombies you could be attacking with.

Grotesque Hybrid
Grotesque Hybrid
Grotesque HybridSet: Torment
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
U
Number:
63
Power:
3
Toughness:
3
Text:
Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated. Discard a card from your hand: Grotesque Hybrid gains flying and protection from green and from white until end of turn.
- 6/10
5 mana for a 3/3. Whenever it deals combat damage to a creature, that creature is destroyed, and you can discard a card to give it flying AND protection from green and white until end of turn. This is amazing, but costly. If you have a deck that can easily support 5-cost creatures, I would highly recommend this card, especially because it can put Zombies into your graveyard for reanimation.

~~~

Wow, this article has taken me some serious time to write. I hope you've gotten some insight and maybe even a better idea of what cards to use and what definitely not to. I originally expected to put all the Zombies into one article, but it is turning out far too long, so I'll be a doing 7 to 8 letters at a time. I realize that I gave many of these cards low scores and that many could actually be very fun (such as Gravespawn Sovereign
Gravespawn Sovereign
Gravespawn SovereignSet: Onslaught
Cost:
6
Color:
Black
Type:
Creature
Sub Type:
Zombie Lord
Rarity:
R
Number:
152
Artist:
Adam Rex
Power:
3
Toughness:
3
Text:
Tap five untapped Zombies you control: Put target creature card from a graveyard into play under your control.
), but realize that these ratings come from a tournament player's viewpoint. Even still, remember that this article is for the casual player who likes to win.

I hope you keep an eye out for the next article, which will deal with letters H through P. I will also look for any criticism on the message board in my e-mail box and I will certainly defend my opinions. I realize that I could be wrong about some cards, but I will gladly discuss it as long as you realize that I could be right.

Until next time, may you keep your opponents running for their lives.


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