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CardShark Content - William Quesada (4/15/2006)

My first article about Standard Mill seems to be doing well, now it’s time for an agro control deck. I will talk about a Type II (Standard) Counter Burn deck. Most likely it will fit into one of the 'guilds', but I have no idea about them. For all those who haven't noticed already, I did not put a sideboard on both of my articles. Every area has its own metagame, so my sideboard would be useless against your area. Here is my deck list:

Blue (16):
2 Remand
Remand
RemandSet: Ravnica City of Guilds
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Number:
63
Artist:
Mark A. Nelson
Text:
Counter target spell. If that spell is countered this way, put it into its owner’s hand instead of into that player's graveyard. Draw a card.

3 Muddle the Mixture
Muddle the Mixture
Muddle the MixtureSet: Ravnica City of Guilds
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
60
Artist:
Luca Zontini
Text:
Counter target instant or sorcery spell. Transmute 1UU (1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

3 Quicken
Quicken
QuickenSet: Guildpact
Color:
Blue
Type:
Instant
Rarity:
R
Number:
31
Text:
The next sorcery spell you play this turn can be played any time you could play an instant. Draw a card.

4 Hinder
Hinder
HinderSet: Champions of Kamigawa
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
U
Number:
65
Artist:
Wayne Reynolds
Text:
Counter target spell. If it's countered this way, put that card on the top or bottom of its owner's library instead of that player's graveyard.

4 Mana Leak
Mana Leak
Mana LeakSet: Stronghold
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
36
Artist:
Christopher Rush
Text:
Counter target spell unless its caster pays an additional 3.


Red (13):
1 Flame Wave
Flame Wave
Flame WaveSet: Stronghold
Cost:
7
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
81
Artist:
Donato Giancola
Text:
Flame Wave deals 4 damage to target player and each creature he or she controls.

4 Volcanic Hammer
Volcanic Hammer
Volcanic HammerSet: Portal Second Age
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Edward P. Beard, Jr.
Text:
Volcanic Hammer deals 3 damage to any one creature or player.

4 Lava Spike
Lava Spike
Lava SpikeSet: Champions of Kamigawa
Cost:
1
Color:
Red
Type:
Sorcery
Sub Type:
Arcane
Rarity:
C
Number:
178
Artist:
Mark Tedin
Text:
Lava Spike deals 3 damage to target player.

4 Shock
Shock
ShockSet: Classic Sixth Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
206
Artist:
Randy Gallegos
Text:
Shock deals 2 damage to target creature or player.


Gold (10):
2 Niv-Mizzet, the Firemind
4 Gelectrode
Gelectrode
GelectrodeSet: Guildpact
Color:
Multicolor
Type:
Creature
Sub Type:
Weird
Rarity:
U
Number:
113
Power:
0
Toughness:
1
Text:
T: Gelectrode deals 1 damage to target creature or player. Whenever you play an instant or sorcery spell, you may untap Gelectrode.

4 Electrolyze
Electrolyze
ElectrolyzeSet: Guildpact
Color:
Multicolor
Type:
Instant
Rarity:
U
Number:
111
Text:
Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players. Draw a card.


Lands (21):
1 Oboro, Palace in the Clouds
Oboro, Palace in the Clouds
Oboro, Palace in the CloudsSet: Saviors of Kamigawa
Cost:
2
Color:
Multicolor
Type:
Legendary Land
Rarity:
R
Text:
T Add U to your mana pool. 1: Return Oboro, Palace in the Clouds to its owner's hand.

1 Shinka, the Bloodsoaked Keep
Shinka, the Bloodsoaked Keep
Shinka, the Bloodsoaked KeepSet: Champions of Kamigawa
Color:
Land
Type:
Legendary Land
Rarity:
R
Number:
282
Artist:
Thomas M. Baxa
Text:
T: Add R to your mana pool. R, T: Target legendary creature gains first strike until end of turn.

1 Minamo
Minamo
MinamoSet: Planechase
Cost:
0
Color:
Colorless
Type:
Plane
Sub Type:
Kamigawa
Rarity:
C
Number:
24
Artist:
Charles Urbach
Text:
Whenever a player casts a spell, that player may draw a card. Whenever you roll {C}, each player may return a blue card from his or her graveyard to his or her hand.
LCBTY2hvb2wgYXQgV2F0ZXIncyBFZGdl
2 Shivan Reef
Shivan Reef
Shivan ReefSet: Apocalypse
Color:
Land
Type:
Land
Rarity:
R
Number:
142
Artist:
Rob Alexander
Text:
TAP: Add one colorless mana to your mana pool. TAP: Add U or R to your mana pool. Shivan Reef deals 1 damage to you.

2 Izzet Boilerworks
Izzet Boilerworks
Izzet BoilerworksSet: Guildpact
Color:
Land
Type:
Land
Rarity:
C
Number:
159
Text:
Izzet Boilerworks comes into play tapped. When Izzet Boilerworks comes into play, return a land you control to its owner’s hand. T: Add UR to your mana pool.

5 Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.

5 Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.


Deck Analysis:
Remand
Remand
RemandSet: Ravnica City of Guilds
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Number:
63
Artist:
Mark A. Nelson
Text:
Counter target spell. If that spell is countered this way, put it into its owner’s hand instead of into that player's graveyard. Draw a card.
: A decent counter spell with drawing ability. Since it does not fully get rid of the countered spell, I only use two of these.

Muddle the Mixture
Muddle the Mixture
Muddle the MixtureSet: Ravnica City of Guilds
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
60
Artist:
Luca Zontini
Text:
Counter target instant or sorcery spell. Transmute 1UU (1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
: Every good deck runs its bunch of Instants or Sorceries. This is the card for them. Also its Transmute ability is awesome. Who knows when a Volcanic Hammer
Volcanic Hammer
Volcanic HammerSet: Portal Second Age
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Edward P. Beard, Jr.
Text:
Volcanic Hammer deals 3 damage to any one creature or player.
can finish the game.

Quicken
Quicken
QuickenSet: Guildpact
Color:
Blue
Type:
Instant
Rarity:
R
Number:
31
Text:
The next sorcery spell you play this turn can be played any time you could play an instant. Draw a card.
: Since this is a part counter spell deck, just tap all your mana to play sorceries at the end of their turn. It is always good to keep all your mana open on your turn and on theirs also.

Hinder
Hinder
HinderSet: Champions of Kamigawa
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
U
Number:
65
Artist:
Wayne Reynolds
Text:
Counter target spell. If it's countered this way, put that card on the top or bottom of its owner's library instead of that player's graveyard.
: A full counterspell with almost no drawbacks. The fact that the countered spell can be put in the bottom of the library is a huge advantage over something like Memory Lapse
Memory Lapse
Memory LapseSet: Fifth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Mark Tedin
Text:
Counter target spell. Put that spell on top of owner's library.
.

Mana Leak
Mana Leak
Mana LeakSet: Stronghold
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
36
Artist:
Christopher Rush
Text:
Counter target spell unless its caster pays an additional 3.
: Nice simple counter spell. Early game kill card right here.

Flame Wave
Flame Wave
Flame WaveSet: Stronghold
Cost:
7
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
81
Artist:
Donato Giancola
Text:
Flame Wave deals 4 damage to target player and each creature he or she controls.
: My original deck had two of these but I dropped it to one because of its mana cost. This is insane, even for seven mana. There will always be a deck floating around with so many creatures that a Hammer or two just can't do the job. An end game finisher right here.

Volcanic Hammer
Volcanic Hammer
Volcanic HammerSet: Portal Second Age
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Edward P. Beard, Jr.
Text:
Volcanic Hammer deals 3 damage to any one creature or player.
: Three damage for two mana no further drawbacks. People told me to run Char
Char
CharSet: Ravnica City of Guilds
Cost:
3
Color:
Red
Type:
Instant
Rarity:
R
Number:
117
Artist:
Adam Rex
Text:
Char deals 4 damage to target creature or player and 2 damage to you.
but two of your life points is really not worth and extra one of theirs. Besides, this deck can deal that extra damage easily.

Lava Spike
Lava Spike
Lava SpikeSet: Champions of Kamigawa
Cost:
1
Color:
Red
Type:
Sorcery
Sub Type:
Arcane
Rarity:
C
Number:
178
Artist:
Mark Tedin
Text:
Lava Spike deals 3 damage to target player.
: Three damage for one mana, you can't really get any better than this for Standard.

Shock
Shock
ShockSet: Classic Sixth Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
206
Artist:
Randy Gallegos
Text:
Shock deals 2 damage to target creature or player.
: Gets rid of most early creatures and is able to ping your opponent if they are creatureless.

Niv-Mizzet, the Firemind: There are 11 cards, including himself, that can let you draw cards AND he is a 4/4 flyer himself. Attack for the win whenever you can. Since he is a Legend and cost six mana, two in the deck is fine.

Gelectrode
Gelectrode
GelectrodeSet: Guildpact
Color:
Multicolor
Type:
Creature
Sub Type:
Weird
Rarity:
U
Number:
113
Power:
0
Toughness:
1
Text:
T: Gelectrode deals 1 damage to target creature or player. Whenever you play an instant or sorcery spell, you may untap Gelectrode.
: Thirty-three cards of the deck are Instant or Sorcery. That’s pure ownage right here. Four is a must for this deck

Electrolyze
Electrolyze
ElectrolyzeSet: Guildpact
Color:
Multicolor
Type:
Instant
Rarity:
U
Number:
111
Text:
Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players. Draw a card.
: Ping those 1/1 creatures AND draw a card. Looks like a very weak version of Fire/Ice

Oboro, Palace in the Clouds
Oboro, Palace in the Clouds
Oboro, Palace in the CloudsSet: Saviors of Kamigawa
Cost:
2
Color:
Multicolor
Type:
Legendary Land
Rarity:
R
Text:
T Add U to your mana pool. 1: Return Oboro, Palace in the Clouds to its owner's hand.
: Anti-land destruction land or if someone wants to take control of this land.

Shinka, the Bloodsoaked Keep
Shinka, the Bloodsoaked Keep
Shinka, the Bloodsoaked KeepSet: Champions of Kamigawa
Color:
Land
Type:
Legendary Land
Rarity:
R
Number:
282
Artist:
Thomas M. Baxa
Text:
T: Add R to your mana pool. R, T: Target legendary creature gains first strike until end of turn.
: Power up your Legendary creature even more with this card.

Minamo
Minamo
MinamoSet: Planechase
Cost:
0
Color:
Colorless
Type:
Plane
Sub Type:
Kamigawa
Rarity:
C
Number:
24
Artist:
Charles Urbach
Text:
Whenever a player casts a spell, that player may draw a card. Whenever you roll {C}, each player may return a blue card from his or her graveyard to his or her hand.
LCBTY2hvb2wgYXQgV2F0ZXIncyBFZGdl: Untap you Legendary creature even more with this card.

Shivan Reef
Shivan Reef
Shivan ReefSet: Apocalypse
Color:
Land
Type:
Land
Rarity:
R
Number:
142
Artist:
Rob Alexander
Text:
TAP: Add one colorless mana to your mana pool. TAP: Add U or R to your mana pool. Shivan Reef deals 1 damage to you.
: Not a fan of pain lands but dual mana lands should be somewhere in the deck.

Izzet Boilerworks
Izzet Boilerworks
Izzet BoilerworksSet: Guildpact
Color:
Land
Type:
Land
Rarity:
C
Number:
159
Text:
Izzet Boilerworks comes into play tapped. When Izzet Boilerworks comes into play, return a land you control to its owner’s hand. T: Add UR to your mana pool.
: Turn one with four in the deck is too risky, so I dropped it down. Good late game land to use with most of the two mana cards in the deck.

Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.
and Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.
: Origins of MTG lands started basic and so do most decks.


I wanted to run this deck in tournaments, but decided to stick with Vintage for now. Standard rotates too fast to enjoy the format. Causal games are a lot better for these types of decks. There is no pressure on when to sell your cards and people would not care what type of deck you use in a fun game. Maybe I will get back into Standard Tournaments after the next rotation. Have fun making 'guild' decks, the next couple of articles will be good ol' old school Vintage. There should be around five articles on Vintage. Have fun burning people with this deck.


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