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CardShark Content - the wookie (10/8/2001)

It's me, it's me, the Wookie, and it's time once again to take a jaunt through the twisted back alleys and dark corners of my weird brain thing. This time I come to offer a November 1'st standard deck entitled Probe
Probe
ProbeSet: Invasion
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
66
Artist:
Eric Peterson
Text:
Kicker 1B (You may pay an additional 1B as you play this spell.)Draw three cards, then discard two cards from your hand.If you paid the kicker cost, target player discards two cards from his or her hand.
-go
2k1. I know, it's a cheesy rip off of Sean McKnown's original, but this deck is a revamp of the deck that loses a great deal with the rotating out of Masques block.

The original Probe
Probe
ProbeSet: Invasion
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
66
Artist:
Eric Peterson
Text:
Kicker 1B (You may pay an additional 1B as you play this spell.)Draw three cards, then discard two cards from your hand.If you paid the kicker cost, target player discards two cards from his or her hand.
-go was built on a sound theory of card advantage, and like its predecessor, Probe
Probe
ProbeSet: Invasion
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
66
Artist:
Eric Peterson
Text:
Kicker 1B (You may pay an additional 1B as you play this spell.)Draw three cards, then discard two cards from your hand.If you paid the kicker cost, target player discards two cards from his or her hand.
-go, PG2K1 (Probe
Probe
ProbeSet: Invasion
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
66
Artist:
Eric Peterson
Text:
Kicker 1B (You may pay an additional 1B as you play this spell.)Draw three cards, then discard two cards from your hand.If you paid the kicker cost, target player discards two cards from his or her hand.
-go 2k1) is also built around the theory of card advantage. The idea of the deck is simple: draw more cards and use more resources than your opponent and you win (or at least in theory you do). With returning power houses like Fact or Fiction
Fact or Fiction
Fact or FictionSet: Invasion
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
U
Number:
57
Artist:
Terese Nielsen
Text:
Reveal the top five cards of your library. An opponent separates those cards into two face-up piles. Put one pile into your hand and the other into your graveyard.
and Wrath of God
Wrath of God
Wrath of GodSet: Revised Edition
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Quinton Hoover
Text:
All creatures in play are buried.
, Pobe, and a supporting cast including Recoil
Recoil
RecoilSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
264
Artist:
Alan Pollack
Text:
Return target permanent to its owner's hand. Then that player discards a card from his or her hand.
, Gerrard's Verdict
Gerrard's Verdict
Gerrard's VerdictSet: Apocalypse
Cost:
2
Color:
Multicolor
Type:
Sorcery
Rarity:
U
Number:
102
Artist:
Carl Critchlow
Text:
Target player discards two cards from his or her hand. You gain 3 life for each land card discarded this way.
, and Dismantling Blow
Dismantling Blow
Dismantling BlowSet: Invasion
Cost:
3
Color:
White
Type:
Instant
Rarity:
C
Number:
14
Artist:
Mark Tedin
Text:
Kicker 2U (You may pay an additional 2U as you play this spell.)Destroy target artifact or enchantment.If you paid the kicker cost, draw two cards.
, card advantage abounds in this deck. But, one of the key
cards in the deck has left us, Nether Spirit
Nether Spirit
Nether SpiritSet: Mercadian Masques
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
149
Artist:
Alan Pollack
Power:
2
Toughness:
2
Text:
At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to play.
. Now, the spirit was a phenom in the card advantage front, however, his beating capabilities left something to be desired, however, since Millstone
Millstone
MillstoneSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Kaja Foglio
Text:
2, T: Take the top two cards from target player's library and put them in target player's graveyard.
was the more reliable kill, that didn't matter much. Nether Spirit
Nether Spirit
Nether SpiritSet: Mercadian Masques
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
149
Artist:
Alan Pollack
Power:
2
Toughness:
2
Text:
At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to play.
helped with annoying Blastoderm
Blastoderm
BlastodermSet: Nemesis
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
102
Artist:
Eric Peterson
Power:
5
Toughness:
5
Text:
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blastoderm can't be the target of spells or abilities.
s and other random fat, but it just didn't beat. Enter Odyssey and its SUPER economical Mystic Zealot
Mystic Zealot
Mystic ZealotSet: Odyssey
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Nomad Mystic
Rarity:
C
Number:
36
Artist:
Paolo Parente
Power:
2
Toughness:
4
Text:
Threshold - Mystic Zealot gets +1/+1 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)
and the beats are accounted for.

Well, now that we have the stars of the deck and the supporting cast accounted for, who is left to fill the openings in PG2K1's line up. First up are the usual suspects in Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.
and Absorb
Absorb
AbsorbSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
R
Number:
226
Artist:
Andrew Goldhawk
Text:
Counter target spell. You gain 3 life.
. Helping Mystic Zealot
Mystic Zealot
Mystic ZealotSet: Odyssey
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Nomad Mystic
Rarity:
C
Number:
36
Artist:
Paolo Parente
Power:
2
Toughness:
4
Text:
Threshold - Mystic Zealot gets +1/+1 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)
with the beats are Dromar, the Banisher
Dromar, the Banisher
Dromar, the BanisherSet: Invasion
Cost:
6
Color:
Multicolor
Type:
Creature
Sub Type:
Dragon Legend
Rarity:
R
Number:
244
Artist:
Dave Dorman
Power:
6
Toughness:
6
Text:
Flying Whenever Dromar, the Banisher deals combat damage to a player, you may pay 2U. If you do, choose a color. Return all creatures of that color to their owners' hands.
and Desolation Angel
Desolation Angel
Desolation AngelSet: Apocalypse
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
38
Artist:
Brom
Power:
5
Toughness:
4
Text:
Kicker WW (You may pay an additional WW as you play this spell.) Flying. When Desolation Angel comes into play, destroy all lands you control. If you paid the kicker cost, destroy all lands instead.
. Memory Lapse
Memory Lapse
Memory LapseSet: Fifth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Mark Tedin
Text:
Counter target spell. Put that spell on top of owner's library.
joins the crew as a solid tempo grabber, and Concentrate
Concentrate
ConcentrateSet: Odyssey
Cost:
4
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
78
Artist:
Glen Angus & Arnie Swekel
Text:
Draw three cards.
rounds out the line-up as a dynamite mid to late game card drawer.

Now, for the cards that didn't make my cut. First up, Vindicate
Vindicate
VindicateSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
126
Artist:
Brian Snoddy
Text:
Destroy target permanent.
. This is an awesome card, and no one should ever tell you otherwise, however, by itself, the card does not gain any direct card advantage, and thus loses points in contention for this deck. Rout
Rout
RoutSet: Invasion
Cost:
5
Color:
White
Type:
Sorcery
Rarity:
R
Number:
34
Artist:
Ron Spencer
Text:
You may play Rout any time you could play an instant if you pay 2 more to play it.Destroy all creatures. They can't be regenerated.
, this is absent due to the diminishing of fires, 4 Wraths should be plenty in the first game, but don't worry, Rout
Rout
RoutSet: Invasion
Cost:
5
Color:
White
Type:
Sorcery
Rarity:
R
Number:
34
Artist:
Ron Spencer
Text:
You may play Rout any time you could play an instant if you pay 2 more to play it.Destroy all creatures. They can't be regenerated.
is in the board. Dromar's Charm
Dromar's Charm
Dromar's CharmSet: Planeshift
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
U
Number:
105
Artist:
David Martin
Text:
Choose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn.
, this card gave me more than one headache with mana on SEVERAL occasions, and thus did not earn a spot in my version of the deck. Millstone
Millstone
MillstoneSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Kaja Foglio
Text:
2, T: Take the top two cards from target player's library and put them in target player's graveyard.
; with the efficient beats of Mystic Zealot
Mystic Zealot
Mystic ZealotSet: Odyssey
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Nomad Mystic
Rarity:
C
Number:
36
Artist:
Paolo Parente
Power:
2
Toughness:
4
Text:
Threshold - Mystic Zealot gets +1/+1 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)
and the late game threat of Dromar or a kicked angel, millstone seemed to be a uber redundant threat, however, more testing might reveal
that the rolling stone needs to be in the deck. As of the first list, Finkel is not in the deck. This is sure to change, however, as Shadowmage Infiltrator
Shadowmage Infiltrator
Shadowmage InfiltratorSet: Odyssey
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Wizard
Rarity:
R
Number:
294
Artist:
Rick Farrell
Power:
1
Toughness:
3
Text:
Shadowmage Infiltrator can't be blocked except by artifact creatures and/or black creatures. Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
is one of the most powerful card drawers out there. Also,
Undermine
Undermine
UndermineSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
R
Number:
282
Artist:
Massimilano Frezzato
Text:
Counter target spell. Its controller loses 3 life.
is out and Absorb
Absorb
AbsorbSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
R
Number:
226
Artist:
Andrew Goldhawk
Text:
Counter target spell. You gain 3 life.
is in. This is due to the fact that one might incur a significant amount of pain from the land in this deck, so advancing or resetting your time clock is an advantage in this deck.

Well, now that you have heard what's in and what's out, here is the decklist.

PG2K1 ver. 1.0
by: the wookie

4:Wrath of God
Wrath of God
Wrath of GodSet: Revised Edition
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Quinton Hoover
Text:
All creatures in play are buried.

4:Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.

3:Probe
Probe
ProbeSet: Invasion
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
66
Artist:
Eric Peterson
Text:
Kicker 1B (You may pay an additional 1B as you play this spell.)Draw three cards, then discard two cards from your hand.If you paid the kicker cost, target player discards two cards from his or her hand.

4:Absorb
Absorb
AbsorbSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
R
Number:
226
Artist:
Andrew Goldhawk
Text:
Counter target spell. You gain 3 life.

4:Mystic Zealot
Mystic Zealot
Mystic ZealotSet: Odyssey
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Nomad Mystic
Rarity:
C
Number:
36
Artist:
Paolo Parente
Power:
2
Toughness:
4
Text:
Threshold - Mystic Zealot gets +1/+1 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)

2:Memory Lapse
Memory Lapse
Memory LapseSet: Fifth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Mark Tedin
Text:
Counter target spell. Put that spell on top of owner's library.

1:Dromar, the Banisher
Dromar, the Banisher
Dromar, the BanisherSet: Invasion
Cost:
6
Color:
Multicolor
Type:
Creature
Sub Type:
Dragon Legend
Rarity:
R
Number:
244
Artist:
Dave Dorman
Power:
6
Toughness:
6
Text:
Flying Whenever Dromar, the Banisher deals combat damage to a player, you may pay 2U. If you do, choose a color. Return all creatures of that color to their owners' hands.

1:Desolation Angel
Desolation Angel
Desolation AngelSet: Apocalypse
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
38
Artist:
Brom
Power:
5
Toughness:
4
Text:
Kicker WW (You may pay an additional WW as you play this spell.) Flying. When Desolation Angel comes into play, destroy all lands you control. If you paid the kicker cost, destroy all lands instead.

3:Fact or Fiction
Fact or Fiction
Fact or FictionSet: Invasion
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
U
Number:
57
Artist:
Terese Nielsen
Text:
Reveal the top five cards of your library. An opponent separates those cards into two face-up piles. Put one pile into your hand and the other into your graveyard.

3:Gerrard's Verdict
Gerrard's Verdict
Gerrard's VerdictSet: Apocalypse
Cost:
2
Color:
Multicolor
Type:
Sorcery
Rarity:
U
Number:
102
Artist:
Carl Critchlow
Text:
Target player discards two cards from his or her hand. You gain 3 life for each land card discarded this way.

3:Recoil
Recoil
RecoilSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
264
Artist:
Alan Pollack
Text:
Return target permanent to its owner's hand. Then that player discards a card from his or her hand.

2:Dismantling Blow
Dismantling Blow
Dismantling BlowSet: Invasion
Cost:
3
Color:
White
Type:
Instant
Rarity:
C
Number:
14
Artist:
Mark Tedin
Text:
Kicker 2U (You may pay an additional 2U as you play this spell.)Destroy target artifact or enchantment.If you paid the kicker cost, draw two cards.

2:Concentrate
Concentrate
ConcentrateSet: Odyssey
Cost:
4
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
78
Artist:
Glen Angus & Arnie Swekel
Text:
Draw three cards.


LAND
3:Skycloud Expanse
Skycloud Expanse
Skycloud ExpanseSet: Odyssey
Color:
Land
Type:
Land
Rarity:
R
Number:
327
Artist:
Rob Alexander
Text:
1, Tap: Add WU to your mana pool.

1:Darkwater Catacombs
Darkwater Catacombs
Darkwater CatacombsSet: Odyssey
Color:
Land
Type:
Land
Rarity:
R
Number:
319
Artist:
Monte Michael Moore
Text:
: 1, Tap: Add UB to your mana pool.

4:Adakar Wastes
4:Underground River
Underground River
Underground RiverSet: Fifth Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Jeff Miracola
Text:
T: Add one colorless mana to your mana pool.T: Add U or B to your mana pool. Underground River deals 1 damage to you.

4:Caves of Kolios
4:Salt Marsh
Salt Marsh
Salt MarshSet: Invasion
Color:
Land
Type:
Land
Rarity:
U
Number:
326
Artist:
Jerry Tiritilli
Text:
Salt Marsh comes into play tapped.T: Add U or B to your mana pool.

4:Coastal Tower
Coastal Tower
Coastal TowerSet: Invasion
Color:
Land
Type:
Land
Rarity:
U
Number:
321
Artist:
Don Hazeltine
Text:
Coastal Tower comes into play tapped.T: Add W or U to your mana pool.


Well folks, there it is. I must tell you that this is an Alpha version and will more than likely change with more testing. As I said Earlier, Shadowmage Infiltrator
Shadowmage Infiltrator
Shadowmage InfiltratorSet: Odyssey
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Wizard
Rarity:
R
Number:
294
Artist:
Rick Farrell
Power:
1
Toughness:
3
Text:
Shadowmage Infiltrator can't be blocked except by artifact creatures and/or black creatures. Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
will more than likely be in future versions, however, at this point, he is not. Also, The counter base is subject to change in future versions, however, at this point I can see no need for a change.

Lemme know what you think. Play with it, make changes, heck, just e-mail me and tell me that I am crazy, whatever you wish to do, but please, let me know what you think. All e-mail's are welcome and will be responded to in a prompt manner (usually the same day). Well, I guess that is it for this time, so until we meet again may the power of the top-deck be yours.

Peace,
Wookie


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