Wheel of Fate
Wheel of Fate is red. Suspend 4-1R (Rather than play this card from your hand, pay 1R and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost.) Each player discards his or her hand, then draws seven cards.
This site is not produced or endorsed by Wizards of the Coast, Inc.
Card art on this page is © Wizards of the Coast, Inc. and the respective artist.