Ravnica City of Guilds
At the beginning of each player’s upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
This site is not produced or endorsed by Wizards of the Coast, Inc.
Card art on this page is © Wizards of the Coast, Inc. and the respective artist.